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world.h
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world.h
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/*
* Copyright (c) 2013,2014 Tristan Le Guern <[email protected]>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef WORLD_H__
#define WORLD_H__
struct level;
struct creature;
struct world {
int32_t levelsz;
int32_t creaturesz;
int32_t current;
struct level **levels;
struct creature **creatures;
};
void world_init(struct world *);
void world_add(struct world *, struct level *);
void world_free(struct world *);
struct level *world_first(struct world *);
struct level *world_prev(struct world *);
struct level *world_next(struct world *);
struct level *world_current(struct world *);
#endif