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Content.Server/_Emberfall/Engraving/EngravableSystem.cs

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@@ -28,7 +28,7 @@ private void AddEngraveVerb(Entity<EngravableComponent> ent, ref GetVerbsEvent<A
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return;
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// We need an actor to give the verb.
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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if (!TryComp<ActorComponent>(args.User, out var actor))
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return;
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// Make sure ghosts can't engrave stuff.

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