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orientation.js
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orientation.js
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/**********************************************************************************
* (c) 2016-2017, Master Technology
* Licensed under the MIT license or contact me for a Support or Commercial License
*
* I do contract work in most languages, so let me solve your problems!
*
* Any questions please feel free to email me or put a issue up on the github repo
* Version 1.6.1 [email protected]
*********************************************************************************/
"use strict";
/* jshint camelcase: false */
/* global UIDevice, UIDeviceOrientation, UIView, getElementsByTagName, android */
var application = require('application');
var view = require('ui/core/view');
var enums = require('ui/enums');
var frame = require('ui/frame');
var Page = require('ui/page').Page;
var utils = require('utils/utils');
var types = require('utils/types');
// Load the helper plugins
require('nativescript-globalevents');
require('nativescript-dom');
var allowRotation = true, forceRotation = false;
var orientation = { };
module.exports = orientation;
/**
* Helper function hooked to the Application to get the current orientation
*/
if (global.android) {
orientation.getOrientation = function () {
var context = getContext();
var orientation = context.getSystemService("window").getDefaultDisplay().getRotation();
switch (orientation) {
case 1: // 90° LANDSCAPE
case 3: // 270° LANDSCAPE
return enums.DeviceOrientation.landscape;
case 0: // 0° PORTRAIT
case 2: // 180° PORTRAIT
return enums.DeviceOrientation.portrait;
default:
return false;
}
};
orientation.enableRotation = function() {
if (!application.android || !application.android.foregroundActivity) {
setTimeout(orientation.enableRotation, 100);
return;
}
var activity = application.android.foregroundActivity;
activity.setRequestedOrientation(13); // SCREEN_ORIENTATION_FULL_USER = 13
};
orientation.disableRotation = function() {
if (!application.android || !application.android.foregroundActivity) {
setTimeout(orientation.disableRotation, 100);
return;
}
var activity = application.android.foregroundActivity;
activity.setRequestedOrientation(14); // SCREEN_ORIENTATION_LOCKED = 14
};
orientation.setOrientation = function(value, animation) {
if (!application.android || !application.android.foregroundActivity) {
setTimeout(function() { orientation.setOrientation(value, animation); }, 100);
return;
}
var activity = application.android.foregroundActivity;
var val = value.toLowerCase();
var orientation;
switch (val) {
case 'landscape':
orientation = 6; // SCREEN_ORIENTATION_SENSOR_LANDSCAPE = 6
break;
case 'landscaperight':
orientation = 0; // SCREEN_ORIENTATION_LANDSCAPE = 0
break;
case 'landscapeleft':
orientation = 8; // SCREEN_ORIENTATION_REVERSE_LANDSCAPE = 8
break;
case 'portrait':
default:
orientation = 1; // SCREEN_ORIENTATION_PORTRAIT = 1
break;
}
activity.setRequestedOrientation(orientation);
// Animation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams.html#ROTATION_ANIMATION_JUMPCUT
// and https://developer.android.com/reference/android/view/WindowManager.LayoutParams.html#rotationAnimation
};
} else if (global.NSObject && global.UIDevice) {
setupiOSController();
orientation.getOrientation = function () {
var device = utils.ios.getter(UIDevice, UIDevice.currentDevice);
switch (device.orientation) {
case UIDeviceOrientation.UIDeviceOrientationLandscapeRight:
case UIDeviceOrientation.UIDeviceOrientationLandscapeLeft:
return enums.DeviceOrientation.landscape;
case UIDeviceOrientation.UIDeviceOrientationPortraitUpsideDown:
case UIDeviceOrientation.UIDeviceOrientationPortrait:
return enums.DeviceOrientation.portrait;
default:
// Since we have a up/Down orientation, we need to see what the statusbar is set to to get the actual current device orientation
var appOrientation = utils.ios.getter(UIApplication, UIApplication.sharedApplication).statusBarOrientation;
if (appOrientation === 1 || appOrientation === 2) { return enums.DeviceOrientation.portrait; }
else { return enums.DeviceOrientation.landscape; }
}
};
orientation.setOrientation = function(value, animation) {
var newOrientation, val = value.toLowerCase();
if (val === 'landscape' || val === 'landscaperight') {
newOrientation = NSNumber.numberWithInt(UIInterfaceOrientationLandscapeRight);
} else if (val === 'landscapeleft') {
newOrientation = NSNumber.numberWithInt(UIInterfaceOrientationLandscapeLeft);
} else {
newOrientation = NSNumber.numberWithInt(UIInterfaceOrientationPortrait);
}
var device = utils.ios.getter(UIDevice, UIDevice.currentDevice);
if (animation === false) {
UIView.setAnimationsEnabled(false);
}
allowRotation = false; // disable rotations...
forceRotation = true;
var currentOrientation = device.orientation;
// We have to swap to a different orientation FIRST, if the current orientation matches
if (newOrientation === currentOrientation) {
var tempOrientation = newOrientation-1;
if (tempOrientation < 1) { tempOrientation += 2; }
device.setValueForKey(tempOrientation, "orientation");
}
device.setValueForKey(newOrientation, "orientation");
forceRotation = false;
if (animation === false) {
UIView.setAnimationsEnabled(true);
}
};
orientation.enableRotation = function() { allowRotation = true; };
orientation.disableRotation = function() { allowRotation = false; };
var resetLandscapedLock = false;
application.on('suspend', function() {
if (allowRotation === false && orientation.getOrientation() === 'landscape') {
allowRotation = true;
resetLandscapedLock = true;
}
});
application.on('resume', function() {
if (resetLandscapedLock) {
resetLandscapedLock = false;
orientation.setOrientation('landscape',false);
}
});
}
// Depreciated; but supported for backwards compatibility
application.getOrientation = orientation.getOrientation;
/**
* Searchs for a prototype in the prototype chain
* @param source - Source element
* @param name - the name of the element
* @returns {*}
*/
function findRootPrototype(source, name) {
var proto = source;
do {
proto = Object.getPrototypeOf(proto);
//console.log("Searching...");
} while (proto !== null && !proto.hasOwnProperty(name) );
return proto;
}
/**
* Sets up the iOS Controller configuration
*/
function setupiOSController() {
var curFrame = frame.topmost();
if (!curFrame) {
//console.log("Not found", typeof frame);
setTimeout(setupiOSController, 100);
return;
}
try {
var app = curFrame.ios.controller;
var proto = findRootPrototype(app, "shouldAutorotate");
if (proto === null) {
console.log("Unable to find rotations system, disabling orientation system.");
return;
}
Object.defineProperty(proto, "shouldAutorotate", {
get: function() {
//console.log("Should rotate", forceRotation, allowRotation);
return forceRotation || allowRotation;
}, enumerable: true, configurable: true
});
} catch (err) {
console.log("Unable to setup Rotation",err);
}
}
/**
* Helper function to look for children that have refresh (i.e. like ListView's) and call their refresh since the
* CSS changes will probsably impact them
* @param child
* @returns {boolean}
*/
function resetChildrenRefreshes(child) {
if (typeof child.refresh === 'function') {
child.refresh();
}
return true;
}
/**
* Function that does the majority of the work
* @param page
* @param args
*/
var applyOrientationToPage = function(page, args){
var currentOrientation = orientation.getOrientation();
// If somehow we didn't get the orientation we don't do anything!
if (!currentOrientation) return;
// Check what the current rotation vs the existing page rotation is
var isLandscape = currentOrientation === enums.DeviceOrientation.landscape;
if (!args || !args.force) {
var containsLandScape = page.classList.contains("landscape");
// No need to run the swap if it already has the correct orientation
if (isLandscape === containsLandScape) { return; }
}
// Change Orientation
page.classList.toggle('landscape', isLandscape);
// Unfortunately there is a bug in the NS CSS parser, so we have to work around it
var i;
if (page.classList.contains('android')) {
for (i=0;i<page.classList.length;i++) {
if (page.classList[i].indexOf('android') === 0) {
if (page.classList[i].indexOf('.') >= 0) { continue; }
page.classList.toggle(page.classList[i]+".landscape", isLandscape);
}
}
} else if (page.classList.contains('ios')) {
for (i=0;i<page.classList.length;i++) {
if (page.classList[i].indexOf('ios') === 0) {
if (page.classList[i].indexOf('.') >= 0) { continue; }
page.classList.toggle(page.classList[i]+".landscape", isLandscape);
}
}
//currentPage.classList.toggle('ios.landscape', isLandscape);
} else if (page.classList.contains('windows')) {
page.classList.toggle('windows.landscape', isLandscape);
}
// --- End NS Bug Patch ---
page._refreshCss();
page.style._resetCssValues();
page._applyStyleFromScope();
if (args != null) {
view.eachDescendant(page, resetChildrenRefreshes);
}
if (page.exports && typeof page.exports.orientation === "function") {
page.exports.orientation({landscape: isLandscape, page: page, object: page});
}
};
/**
* This handles a Orientation change event
* @param args
*/
var handleOrientationChange = function(args) {
// If the topmost frame doesn't exist we can't do anything...
if (!frame.topmost()) { return; }
var currentPage = frame.topmost().currentPage;
if (currentPage) {
applyOrientationToPage(currentPage, args);
}
};
var handleNavigatingTo = function(args){
var targetPage = args.object;
if(targetPage){
applyOrientationToPage(targetPage, {force: true});
}
};
function getContext() {
var ctx = java.lang.Class.forName("android.app.AppGlobals").getMethod("getInitialApplication", null).invoke(null, null);
if (ctx) { return ctx; }
return java.lang.Class.forName("android.app.ActivityThread").getMethod("currentApplication", null).invoke(null, null);
}
// Setup Events
Page.on(Page.navigatingToEvent, handleNavigatingTo);
application.on(application.orientationChangedEvent, handleOrientationChange);