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I'm neither a webgpu nor egui expert. But can't you simply render this using the full wgpu in like another thread, and then render the final result in egui? A decent bit more effort, but i dont see why that would not work, and it'd be arguably more portable. |
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I have read the custom3d_wgpu example. I now want to extend this example by adding features such as shadows that require multiple render passes.
However, in the parameters of the paint method of
CallbackTrait
, there is only the main egui render pass.In this case, how can I implement multiple render passes?
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