Hi, I noticed that since version 0.200.9 the live monitoring of INI changes does not work anymore. The DisableIniMonitoring is set to false, but when I disable the HUD at runtime, the changes aren't reflected. The resolution, presets and DLL swap work, but the live changes do not. I know that changing resolution scales on the fly is a bit tricky, as it may require disabling and re-enabling DLSS, but for me it would be nice if changing the HUD worked again. All the games I have tested have this problem, but with version 0.200.9 or 0.200.8 works. The steps to reproduce it's like this:
- Put the DLSSTweaks files into the game and set the HUD to enable and
DisableIniMonitoring to false.
- Start the game.
- Load a save and the HUD information should be displayed.
- Edit the INI and set
OverrideDlssHud to 0 and save.
- The HUD will still be displayed, which is the problem.
In the logs shows that detected changes, but at least for the HUD setting changes are not reflecting
Hi, I noticed that since version 0.200.9 the live monitoring of INI changes does not work anymore. The
DisableIniMonitoringis set to false, but when I disable the HUD at runtime, the changes aren't reflected. The resolution, presets and DLL swap work, but the live changes do not. I know that changing resolution scales on the fly is a bit tricky, as it may require disabling and re-enabling DLSS, but for me it would be nice if changing the HUD worked again. All the games I have tested have this problem, but with version 0.200.9 or 0.200.8 works. The steps to reproduce it's like this:DisableIniMonitoringto false.OverrideDlssHudto 0 and save.In the logs shows that detected changes, but at least for the HUD setting changes are not reflecting