Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multi-barrelled cannons don't go close enough to do damage #24

Open
acsbendi opened this issue Feb 6, 2022 · 1 comment
Open

Multi-barrelled cannons don't go close enough to do damage #24

acsbendi opened this issue Feb 6, 2022 · 1 comment

Comments

@acsbendi
Copy link

acsbendi commented Feb 6, 2022

Thank you for this amazing revamp, it's working so well overall! Its multiplayer is completely playable unlike the original version's.

However, I did find one small (but kind of frustrating) bug: when you issue a command for a multi-barrelled cannon to attack some enemies, it doesn't go close enough to them to do damage. Here are two videos that show this problem.

Revamp:

revamp-small.mp4

Original:

original-small.mp4

I would love to contribute a fix, but unfortunately, I have no idea where to even start looking in this repo. A good starting point would be finding the code that's responsible for deciding how far a unit goes when it receives an attack command.

@acsbendi
Copy link
Author

acsbendi commented May 18, 2022

I have managed to fix this! 🎉 I increased the number of frames before the projectiles of multi-barrel cannons get destroyed. This can only be achieved using a resource file, so the fix is to put the attached override.gsc file in the game's folder after unzipping it. A more proper fix would be to change the original resources.gsc but I haven't managed to do that.
override.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant