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Thank you for this amazing revamp, it's working so well overall! Its multiplayer is completely playable unlike the original version's.
However, I did find one small (but kind of frustrating) bug: when you issue a command for a multi-barrelled cannon to attack some enemies, it doesn't go close enough to them to do damage. Here are two videos that show this problem.
Revamp:
revamp-small.mp4
Original:
original-small.mp4
I would love to contribute a fix, but unfortunately, I have no idea where to even start looking in this repo. A good starting point would be finding the code that's responsible for deciding how far a unit goes when it receives an attack command.
The text was updated successfully, but these errors were encountered:
I have managed to fix this! 🎉 I increased the number of frames before the projectiles of multi-barrel cannons get destroyed. This can only be achieved using a resource file, so the fix is to put the attached override.gsc file in the game's folder after unzipping it. A more proper fix would be to change the original resources.gsc but I haven't managed to do that. override.zip
Thank you for this amazing revamp, it's working so well overall! Its multiplayer is completely playable unlike the original version's.
However, I did find one small (but kind of frustrating) bug: when you issue a command for a multi-barrelled cannon to attack some enemies, it doesn't go close enough to them to do damage. Here are two videos that show this problem.
Revamp:
revamp-small.mp4
Original:
original-small.mp4
I would love to contribute a fix, but unfortunately, I have no idea where to even start looking in this repo. A good starting point would be finding the code that's responsible for deciding how far a unit goes when it receives an attack command.
The text was updated successfully, but these errors were encountered: