Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Develop Finite State Machines (FSMs) for state-based behaviors #53

Closed
2 tasks done
Tracked by #8
erematorg opened this issue Jun 2, 2024 · 1 comment
Closed
2 tasks done
Tracked by #8
Labels
AI feature independent Issues that can be worked on without needing other issues to be resolved.
Milestone

Comments

@erematorg
Copy link
Owner

erematorg commented Jun 2, 2024

Model AI behaviors as a set of states with transitions based on conditions.

  • Design FSMs for specific entity behaviors like foraging, escaping predators, and resting.
  • Define states (e.g., SearchingForFood, Eating, Fleeing) and transitions between them.
@erematorg erematorg mentioned this issue Jun 2, 2024
6 tasks
@erematorg erematorg added this to the 0.1 milestone Jun 2, 2024
@erematorg erematorg added the independent Issues that can be worked on without needing other issues to be resolved. label Jun 2, 2024
@erematorg
Copy link
Owner Author

Closed by #62

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
AI feature independent Issues that can be worked on without needing other issues to be resolved.
Projects
Status: Done
Development

No branches or pull requests

2 participants