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for example a class that is like this
class ShaderClass public: enum BlendFuncType { BLEND_ZERO, BLEND_ONE, BLEND_TWO, BLEND_THREE, BLEND_MAX }; enum { MASK_DEPTH = (7<<0), MASK_MASK = (1<<4), MASK_BLEND = (8<<3), }; ShaderClass(int); void Process(); };
Clicking on ShaderClass in the type list will only show
enum ShaderClass::BlendFuncType : int { BLEND_ZERO = 0, BLEND_ONE = 1, BLEND_TWO = 2, BLEND_THREE = 3, BLEND_MAX =4, }; class ShaderClass { public: ShaderClass(int); public: void Process(void); };
leaving the mask enum as a seperate
enum _unnamed_0x1217 : int { MASK_DEPTH = 0x007, MASK_MASK = 0x010, MASK_BLEND = 0x040, };
In a large PDB this _unnamed would be damn near impossible to find
The text was updated successfully, but these errors were encountered:
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for example a class that is like this
Clicking on ShaderClass in the type list will only show
leaving the mask enum as a seperate
In a large PDB this _unnamed would be damn near impossible to find
The text was updated successfully, but these errors were encountered: