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something something stam adjustment
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src/Etterna/Globals/MinaCalc.cpp

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@@ -410,7 +410,7 @@ Calc::CalcMain(const vector<NoteInfo>& NoteInfo,
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// base value for each skillset
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// we can actually set the stam floor to < 1 to shift the curve a bit
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for (int i = 0; i < NUM_Skillset; ++i)
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mcbloop[i] = Chisel(mcbloop[i] * 0.95f, 0.64f, score_goal, i, true);
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mcbloop[i] = Chisel(mcbloop[i] * 0.90f, 0.64f, score_goal, i, true);
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// all relative scaling to specific skillsets should occur before this
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// point, not after (it ended up this way due to the normalizers which

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