@@ -436,7 +436,7 @@ Calc::JackLoss(float x, int mode, float mpl, bool stam)
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if (x >= j)
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continue ;
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loss += hit_the_road (x, j, mode);
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-
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+
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if (dbg)
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std::cout << " loss for diff : " << j
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<< " with pskill: " << x << " : "
@@ -454,7 +454,7 @@ Calc::JackLoss(float x, int mode, float mpl, bool stam)
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return total_point_loss;
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total_point_loss += max (flurbo[0 ], flurbo[1 ]);
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- total_point_loss += max (flurbo[2 ], flurbo[3 ]);
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+ total_point_loss += max (flurbo[2 ], flurbo[3 ]);
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}
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if (debugmode) {
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left_hand.debugValues [2 ][JackPtLoss] = left_loss;
@@ -1036,10 +1036,10 @@ Calc::InitializeHands(const vector<NoteInfo>& NoteInfo,
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}
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}
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- // werwerwer
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- for (auto m : zto3) {
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- jacks[m]->resize (4 );
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- for (auto t : zto3)
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+ // werwerwer
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+ for (auto m : zto3) {
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+ jacks[m]->resize (4 );
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+ for (auto t : zto3)
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SequenceJack (fingers[t], t, m);
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}
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return true ;
@@ -1149,7 +1149,7 @@ Calc::Chisel(float player_skill,
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resolution /= 2 .f ;
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}
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- // these are the values for msd/stam adjusted msd/pointloss the
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+ // these are the values for msd/stam adjusted msd/pointloss the
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// latter two are dependent on player_skill and so should only
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// be recalculated with the final value already determined
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if (debugoutput) {
@@ -1371,7 +1371,7 @@ Hand::CalcInternal(float& gotpoints, float& x, int ss, bool stam, bool debug)
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if (x > v[i]) {
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float pts = static_cast <float >(v_itvpoints[i]);
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float lostpoints = (pts - (pts * fastpow (x / v[i], 1 .7f )));
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- gotpoints -= lostpoints;
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+ gotpoints -= lostpoints;
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debugValues[2 ][PtLoss][i] = lostpoints;
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}
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}
@@ -3957,5 +3957,5 @@ MinaSDCalcDebug(const vector<NoteInfo>& NoteInfo,
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int
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GetCalcVersion ()
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{
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- return 312 ;
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+ return 313 ;
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}
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