diff --git a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua index c8d85d9633..c98b1f33ff 100644 --- a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua +++ b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua @@ -27,6 +27,7 @@ local jdgCur -- Note: only for judgments with OFFSETS, might reorganize a bit l local tDiff local wifey local judgect +local pbtarget local positive = getMainColor("positive") local highlight = getMainColor("highlight") local negative = getMainColor("negative") @@ -213,6 +214,9 @@ local t = if msg.Offset ~= nil then dvCur = msg.Offset end + if msg.WifePBGoal ~= nil then + pbtarget = msg.WifePBGoal + end jdgCur = msg.Judgment if jdgCounts[jdgCur] ~= nil then queuecommand(self, "SpottedOffset") @@ -303,7 +307,6 @@ else end, SpottedOffsetCommand = function(self, msg) if tDiff then - local pbtarget = msg.WifePBGoal if tDiff >= 0 then diffuse(self, color("#00ff00")) else