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nprogress.js
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nprogress.js
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/*! NProgress (c) 2013, Rico Sta. Cruz
* http://ricostacruz.com/nprogress */
;(function(factory) {
if (typeof module === 'function') {
module.exports = factory(this.jQuery || require('jquery'));
} else if (typeof define === 'function' && define.amd) {
define(['jquery'], function($) {
return factory($);
});
} else {
this.NProgress = factory(this.jQuery);
}
})(function($) {
var NProgress = {};
NProgress.version = '0.1.2';
var Settings = NProgress.settings = {
minimum: 0.08,
easing: 'ease',
positionUsing: '',
speed: 200,
trickle: true,
trickleRate: 0.02,
trickleSpeed: 800,
showSpinner: true,
template: '<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>'
};
/**
* Updates configuration.
*
* NProgress.configure({
* minimum: 0.1
* });
*/
NProgress.configure = function(options) {
$.extend(Settings, options);
return this;
};
/**
* Last number.
*/
NProgress.status = null;
/**
* Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
*
* NProgress.set(0.4);
* NProgress.set(1.0);
*/
NProgress.set = function(n) {
var started = NProgress.isStarted();
n = clamp(n, Settings.minimum, 1);
NProgress.status = (n === 1 ? null : n);
var $progress = NProgress.render(!started),
$bar = $progress.find('[role="bar"]'),
speed = Settings.speed,
ease = Settings.easing;
$progress[0].offsetWidth; /* Repaint */
$progress.queue(function(next) {
// Set positionUsing if it hasn't already been set
if (Settings.positionUsing === '') Settings.positionUsing = NProgress.getPositioningCSS();
// Add transition
$bar.css(barPositionCSS(n, speed, ease));
if (n === 1) {
// Fade out
$progress.css({ transition: 'none', opacity: 1 });
$progress[0].offsetWidth; /* Repaint */
setTimeout(function() {
$progress.css({ transition: 'all '+speed+'ms linear', opacity: 0 });
setTimeout(function() {
NProgress.remove();
next();
}, speed);
}, speed);
} else {
setTimeout(next, speed);
}
});
return this;
};
NProgress.isStarted = function() {
return typeof NProgress.status === 'number';
};
/**
* Shows the progress bar.
* This is the same as setting the status to 0%, except that it doesn't go backwards.
*
* NProgress.start();
*
*/
NProgress.start = function() {
if (!NProgress.status) NProgress.set(0);
var work = function() {
setTimeout(function() {
if (!NProgress.status) return;
NProgress.trickle();
work();
}, Settings.trickleSpeed);
};
if (Settings.trickle) work();
return this;
};
/**
* Hides the progress bar.
* This is the *sort of* the same as setting the status to 100%, with the
* difference being `done()` makes some placebo effect of some realistic motion.
*
* NProgress.done();
*
* If `true` is passed, it will show the progress bar even if its hidden.
*
* NProgress.done(true);
*/
NProgress.done = function(force) {
if (!force && !NProgress.status) return this;
return NProgress.inc(0.3 + 0.5 * Math.random()).set(1);
};
/**
* Increments by a random amount.
*/
NProgress.inc = function(amount) {
var n = NProgress.status;
if (!n) {
return NProgress.start();
} else {
if (typeof amount !== 'number') {
amount = (1 - n) * clamp(Math.random() * n, 0.1, 0.95);
}
n = clamp(n + amount, 0, 0.994);
return NProgress.set(n);
}
};
NProgress.trickle = function() {
return NProgress.inc(Math.random() * Settings.trickleRate);
};
/**
* Waits for all supplied jQuery promises and
* increases the progress as the promises resolve.
*
* @param $promise jQUery Promise
*/
(function() {
var initial = 0, current = 0;
NProgress.promise = function($promise) {
if (!$promise || $promise.state() == "resolved") {
return this;
}
if (current == 0) {
NProgress.start();
}
initial++;
current++;
$promise.always(function() {
current--;
if (current == 0) {
initial = 0;
NProgress.done();
} else {
NProgress.set((initial - current) / initial);
}
});
return this;
};
})();
/**
* (Internal) renders the progress bar markup based on the `template`
* setting.
*/
NProgress.render = function(fromStart) {
if (NProgress.isRendered()) return $("#nprogress");
$('html').addClass('nprogress-busy');
var $el = $("<div id='nprogress'>")
.html(Settings.template);
var perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0);
$el.find('[role="bar"]').css({
transition: 'all 0 linear',
transform: 'translate3d('+perc+'%,0,0)'
});
if (!Settings.showSpinner)
$el.find('[role="spinner"]').remove();
$el.appendTo(document.body);
return $el;
};
/**
* Removes the element. Opposite of render().
*/
NProgress.remove = function() {
$('html').removeClass('nprogress-busy');
$('#nprogress').remove();
};
/**
* Checks if the progress bar is rendered.
*/
NProgress.isRendered = function() {
return ($("#nprogress").length > 0);
};
/**
* Determine which positioning CSS rule to use.
*/
NProgress.getPositioningCSS = function() {
// Sniff on document.body.style
var bodyStyle = document.body.style;
// Sniff prefixes
var vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' :
('MozTransform' in bodyStyle) ? 'Moz' :
('msTransform' in bodyStyle) ? 'ms' :
('OTransform' in bodyStyle) ? 'O' : '';
if (vendorPrefix + 'Perspective' in bodyStyle) {
// Modern browsers with 3D support, e.g. Webkit, IE10
return 'translate3d';
} else if (vendorPrefix + 'Transform' in bodyStyle) {
// Browsers without 3D support, e.g. IE9
return 'translate';
} else {
// Browsers without translate() support, e.g. IE7-8
return 'margin';
}
};
/**
* Helpers
*/
function clamp(n, min, max) {
if (n < min) return min;
if (n > max) return max;
return n;
}
/**
* (Internal) converts a percentage (`0..1`) to a bar translateX
* percentage (`-100%..0%`).
*/
function toBarPerc(n) {
return (-1 + n) * 100;
}
/**
* (Internal) returns the correct CSS for changing the bar's
* position given an n percentage, and speed and ease from Settings
*/
function barPositionCSS(n, speed, ease) {
var barCSS;
if (Settings.positionUsing === 'translate3d') {
barCSS = { transform: 'translate3d('+toBarPerc(n)+'%,0,0)' };
} else if (Settings.positionUsing === 'translate') {
barCSS = { transform: 'translate('+toBarPerc(n)+'%,0)' };
} else {
barCSS = { 'margin-left': toBarPerc(n)+'%' };
}
barCSS.transition = 'all '+speed+'ms '+ease;
return barCSS;
}
return NProgress;
});