I have been trying to get some form of a distance fog to work but it does not play nicely.
The standard method of clipping your map to not show partially loaded map areas is distance fog but because the sky is a variable color I cannot use bevy's built in DistanceFog or a rect skybox.
I have tried writing it into the shader but I could not get it to work.
Do you have any ideas on how this could be implemented?