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Tutorial #27

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santiagoblas opened this issue Oct 31, 2023 · 2 comments
Open

Tutorial #27

santiagoblas opened this issue Oct 31, 2023 · 2 comments

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@santiagoblas
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Is there a step by step tutorial on how to use it? In Examples it says "the Player scene" as if I should know what it is.

I downloaded, instantiated a CharacterController and then... what?

New to Godot so maybe a little bit stupid.

Thanks

@santiagoblas
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Well, I found it (the player scene) and maybe I can work out how to use it before the answer comes.

But it will be helpfull a guide

@Op-era
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Op-era commented Apr 6, 2024

I downloaded this and attempted to set up a duplicate of the project file included into my own game, but I'm getting errors that don't make sense. Like this:

E 0:00:02:0085 head_bob.gd:49 @ _ready(): Node not found: "" (relative to "/root/main/player/Head/Head Bob").
<C++ Error> Method/function failed. Returning: nullptr
<C++ Source> scene/main/node.cpp:1638 @ get_node()
head_bob.gd:49 @ _ready()
generateLevel.gd:64 @ generate_player()
generateLevel.gd:18 @ _ready()

But this doesn't make sense unless there is something in my code that spawns the player in the level. But I can't figure it out.

Also, you can't get out of the water unless you use the ramps. It would be nice to have some sort of ledge climbing effect. I plan to use the "water" as a ladder that can be climbed, but when I get to the top of if without some sort of ledge climbing feature I would just be stuck at the top of the ladder. I'll be working on it, but if you come up with something faster, or create some sort of climbing feature to add to this, that would be awesome!

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