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content/about.dat

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@@ -14,4 +14,4 @@ Nowadays he doesn't have much time to contribute code, although he still reads t
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<p><a href="mailto:[email protected]">Travis Howell</a> in Australia, aka &quot;Kirben&quot;, is compiling the daily Windows snapshots of Exult and related utilites. </p>
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<p><a href="mailto:[email protected]">Aurelien Marchand</a>, born and raised in France, where I got a Bachelor of Computer Sciences (first of the class!) in 1999 and then moved to Canada. AKA &quot;Artaxerxes&quot; I maintain the port of Exult to the Sharp Zaurus and play with some locale issues, since I also teamed up with others to translate Serpent Isle in French.</p>
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<p><a href="mailto:[email protected]">Marzo Junior</a>, aka &quot;Geometrodynamic Dragon&quot;, is a brazilian physicist and computer scientist.
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<p><a href="mailto:me{SPAM}@PhillipGeorge.com">Phillip T. George</a>, A.K.A. &quot;Lanica Dragon&quot;, is a jack-of-all-trades sort of guy located in the mid-USA area. He has been mostly self-taught, since the time he began pecking away on a keyboard at the ripe age of 5 years old. Some of Phillip's working knowledge includes game development, GBA development, C/C++, networking, Linux, Windows, and DOS. Apparently, Phillip also has some skills in PocketPC, as he recently (June 2007) updated the PocketPC port of Exult to be able to compile using MSVC9 (beta 1) and run on the actual devices (not just the emulators). He currently maintains it the PocketPC port, with plenty of good direction from other Exult users and other Exult developers.</p>
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<p><a href="mailto:me-[email protected]">Phillip T. George</a>, A.K.A. &quot;Lanica Dragon&quot;, is a jack-of-all-trades sort of guy located in the mid-USA area. He has been mostly self-taught, since the time he began pecking away on a keyboard at the ripe age of 5 years old. Some of Phillip's working knowledge includes game development, GBA development, C/C++, networking, Linux, Windows, and DOS. Apparently, Phillip also has some skills in PocketPC, as he recently (June 2007) updated the PocketPC port of Exult to be able to compile using MSVC9 (beta 1) and run on the actual devices (not just the emulators). He currently maintains it the PocketPC port, with plenty of good direction from other Exult users and other Exult developers.</p>

content/exult_studio.dat

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<p>last changed:
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20 February 2021 (GMT)</p><hr/><p> A text only version can be found
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<a href="http://exult.info/exult_studio.txt">here</a></p><br/><p><a href="#Introduction">1. Introduction</a><br/><a href="#whatis_studio">1.1. What is <em>Exult Studio</em>?</a><br/><a href="#about_doc">1.2. About this Documentation.</a><br/><a href="#studio_terms">1.3. Terms we use in regard to Exult and Ultima VII</a><br/></p><p><a href="#Configurations">2. Configurations</a><br/><a href="#installation">2.1. Installation</a><br/><a href="#studio_run">2.2. Running <em>Exult Studio</em></a><br/><a href="#run_steps">2.3. Step-by-step instructions to run <em>Exult Studio</em></a><br/><a href="#can_do_atm">2.4. What you can do at the moment</a><br/><a href="#studio_cfg">2.5. Settings in exult.cfg.</a><br/><a href="#command_line">2.6. Command line options</a><br/></p><p><a href="#Exult-Studio-basics">3. Exult Studio basics</a><br/><a href="#overview">3.1. Description</a><br/><a href="#shape_files">3.2. Shape files</a><br/><a href="#map_files">3.3. Map files</a><br/><a href="#palettes_files">3.4. Palettes files</a><br/><a href="#groups_files">3.5. Groups files</a><br/><a href="#detail_window">3.6. The detail window</a><br/></p><p><a href="#Exult-Studio's-menus">4. Exult Studio's menus</a><br/><a href="#overview">4.1. An overview</a><br/><a href="#file_menu">4.2. File</a><br/><a href="#edit_menu">4.3. Edit</a><br/><a href="#mode_menu">4.4. Mode</a><br/><a href="#tools_menu">4.5. Tools</a><br/><a href="#map_menu">4.6. Map</a><br/><a href="#tool_bar">4.7. Tool bar</a><br/></p><p><a href="#Basic-editors">5. Basic editors</a><br/><a href="#shape_edit">5.1. The shape editor</a><br/><a href="#combo_edit">5.2. Creating Combination files</a><br/><a href="#usecode_edit">5.3. Custom Usecode</a><br/></p><p><a href="#Egg-editing">6. Egg editing</a><br/><a href="#eggs_explained">6.1. Explaining eggs</a><br/><a href="#eggs_type">6.2. The different types of eggs</a><br/><a href="#place_eggs">6.3. Add, remove and edit eggs</a><br/><a href="#eggs_properties">6.4. Properties of eggs</a><br/><a href="#place_monsters">6.5. Placing a monster spawning egg</a><br/><a href="#creature_schedules">6.6. Schedules of Monsters and Creatures</a><br/><a href="#audio_eggs">6.7. Jukebox, Sound Effects and Voice eggs</a><br/><a href="#usecode_eggs">6.8. Usecode eggs</a><br/><a href="#missile_eggs">6.9. Missile eggs</a><br/><a href="#teleport_eggs">6.10. Teleport eggs</a><br/><a href="#weather_eggs">6.11. Weather eggs</a><br/><a href="#path_eggs">6.12. Path eggs</a><br/><a href="#button_eggs">6.13. Button eggs</a><br/><a href="#intermap_eggs">6.14. Intermap eggs</a><br/><a href="#multi_map">6.15. Multi-map support</a><br/></p><p><a href="#NPC-editing">7. NPC editing</a><br/><a href="#npc_edit">7.1. Editing an existing NPC</a><br/><a href="#npc_create">7.2. Creating a new NPC</a><br/><a href="#npc_basic">7.3. Basic NPC settings</a><br/><a href="#npc_properties">7.4. NPC Properties</a><br/><a href="#npc_flags">7.5. NPC Flags</a><br/><a href="#npc_schedules">7.6. NPC Schedules</a><br/></p><p><a href="#Basic-map-editing">8. Basic map editing</a><br/><a href="#learn_edit">8.1. Learning the basics of map editing</a><br/><a href="#move_obj">8.2. Moving objects around</a><br/><a href="#place_obj">8.3. How to place objects from Exult Studio</a><br/><a href="#control_obj">8.4. Mark, delete, copy, make multiple objects</a><br/><a href="#float_obj">8.5. Making floating objects like bridges</a><br/><a href="#change_frame">8.6. How to change the frame of an object</a><br/><a href="#change_chunks">8.7. How to change chunks (the big red outlined square)</a><br/><a href="#multi_obj">8.8. How to make a structures consisting of multiple objects</a><br/><a href="#other_combo">8.9. More things you can do with Combos</a><br/><a href="#paint_forest">8.10. Use the paint feature to quickly create a forest</a><br/></p><p><a href="#Miscellaneous">9. Miscellaneous</a><br/><a href="#barge_edit">9.1. Creating a boat, flying carpet, or horse drawn carriage</a><br/><a href="#custom_shapes">9.2. Importing and creating your own custom shapes</a><br/><a href="#custom_font">9.3. How to create a custom font?</a><br/><a href="#tools">9.4. Other tools that might be useful</a><br/><a href="#port_platforms">9.5. Porting <em>Exult Studio</em> to other platforms</a><br/><a href="#client_server_stuff">9.6. About this client/server stuff?</a><br/><a href="#terrain_stuff">9.7. About this 'terrain-editing' stuff and why you can't just
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<a href="http://exult.info/exult_studio.txt">here</a></p><br/><p><a href="#Introduction">1. Introduction</a><br/><a href="#whatis_studio">1.1. What is <em>Exult Studio</em>?</a><br/><a href="#about_doc">1.2. About this Documentation.</a><br/><a href="#studio_terms">1.3. Terms we use in regard to Exult and Ultima VII</a><br/></p><p><a href="#Configurations">2. Configurations</a><br/><a href="#installation">2.1. Installation</a><br/><a href="#studio_run">2.2. Running <em>Exult Studio</em></a><br/><a href="#run_steps">2.3. Step-by-step instructions to run <em>Exult Studio</em></a><br/><a href="#can_do_atm">2.4. What you can do at the moment</a><br/><a href="#studio_cfg">2.5. Settings in exult.cfg.</a><br/><a href="#command_line">2.6. Command line options</a><br/></p><p><a href="#Exult-Studio-basics">3. Exult Studio basics</a><br/><a href="#basics">3.1. Description</a><br/><a href="#shape_files">3.2. Shape files</a><br/><a href="#map_files">3.3. Map files</a><br/><a href="#palettes_files">3.4. Palettes files</a><br/><a href="#groups_files">3.5. Groups files</a><br/><a href="#detail_window">3.6. The detail window</a><br/></p><p><a href="#Exult-Studio's-menus">4. Exult Studio's menus</a><br/><a href="#overview">4.1. An overview</a><br/><a href="#file_menu">4.2. File</a><br/><a href="#edit_menu">4.3. Edit</a><br/><a href="#mode_menu">4.4. Mode</a><br/><a href="#tools_menu">4.5. Tools</a><br/><a href="#map_menu">4.6. Map</a><br/><a href="#tool_bar">4.7. Tool bar</a><br/></p><p><a href="#Basic-editors">5. Basic editors</a><br/><a href="#shape_edit">5.1. The shape editor</a><br/><a href="#combo_edit">5.2. Creating Combination files</a><br/><a href="#usecode_edit">5.3. Custom Usecode</a><br/></p><p><a href="#Egg-editing">6. Egg editing</a><br/><a href="#eggs_explained">6.1. Explaining eggs</a><br/><a href="#eggs_type">6.2. The different types of eggs</a><br/><a href="#place_eggs">6.3. Add, remove and edit eggs</a><br/><a href="#eggs_properties">6.4. Properties of eggs</a><br/><a href="#place_monsters">6.5. Placing a monster spawning egg</a><br/><a href="#creature_schedules">6.6. Schedules of Monsters and Creatures</a><br/><a href="#audio_eggs">6.7. Jukebox, Sound Effects and Voice eggs</a><br/><a href="#usecode_eggs">6.8. Usecode eggs</a><br/><a href="#missile_eggs">6.9. Missile eggs</a><br/><a href="#teleport_eggs">6.10. Teleport eggs</a><br/><a href="#weather_eggs">6.11. Weather eggs</a><br/><a href="#path_eggs">6.12. Path eggs</a><br/><a href="#button_eggs">6.13. Button eggs</a><br/><a href="#intermap_eggs">6.14. Intermap eggs</a><br/><a href="#multi_map">6.15. Multi-map support</a><br/></p><p><a href="#NPC-editing">7. NPC editing</a><br/><a href="#npc_edit">7.1. Editing an existing NPC</a><br/><a href="#npc_create">7.2. Creating a new NPC</a><br/><a href="#npc_basic">7.3. Basic NPC settings</a><br/><a href="#npc_properties">7.4. NPC Properties</a><br/><a href="#npc_flags">7.5. NPC Flags</a><br/><a href="#npc_schedules">7.6. NPC Schedules</a><br/></p><p><a href="#Basic-map-editing">8. Basic map editing</a><br/><a href="#learn_edit">8.1. Learning the basics of map editing</a><br/><a href="#move_obj">8.2. Moving objects around</a><br/><a href="#place_obj">8.3. How to place objects from Exult Studio</a><br/><a href="#control_obj">8.4. Mark, delete, copy, make multiple objects</a><br/><a href="#float_obj">8.5. Making floating objects like bridges</a><br/><a href="#change_frame">8.6. How to change the frame of an object</a><br/><a href="#change_chunks">8.7. How to change chunks (the big red outlined square)</a><br/><a href="#multi_obj">8.8. How to make a structures consisting of multiple objects</a><br/><a href="#other_combo">8.9. More things you can do with Combos</a><br/><a href="#paint_forest">8.10. Use the paint feature to quickly create a forest</a><br/></p><p><a href="#Miscellaneous">9. Miscellaneous</a><br/><a href="#barge_edit">9.1. Creating a boat, flying carpet, or horse drawn carriage</a><br/><a href="#custom_shapes">9.2. Importing and creating your own custom shapes</a><br/><a href="#custom_font">9.3. How to create a custom font?</a><br/><a href="#tools">9.4. Other tools that might be useful</a><br/><a href="#port_platforms">9.5. Porting <em>Exult Studio</em> to other platforms</a><br/><a href="#client_server_stuff">9.6. About this client/server stuff?</a><br/><a href="#terrain_stuff">9.7. About this 'terrain-editing' stuff and why you can't just
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drag objects to where you want.</a><br/><a href="#ifix_iregs">9.8. ifix and ireg reference chart</a><br/><a href="#what_next">9.9. What's next?</a><br/><a href="#linux_bugs">9.10. Known Bugs with the Linux port</a><br/></p><p><a href="#Credits">10. Credits</a><br/><a href="#thanks">10.1. Thanks</a><br/></p><p><a href="#Changes-to-the-Documentation">11. Changes to the Documentation</a><br/><a href="#20022021">11.1. - 20 February 2021</a><br/><a href="#13032016">11.2. - 13 March 2016</a><br/><a href="#21112013">11.3. - 21 November 2013</a><br/><a href="#19022011">11.4. - 19 February 2011</a><br/><a href="#23012011">11.5. - 23 January 2011</a><br/><a href="#18122010">11.6. - 18 December 2010</a><br/><a href="#11032010">11.7. - 11 March 2010</a><br/><a href="#01032005">11.8. - 01 March 2005</a><br/><a href="#23052004">11.9. - 23 May 2004</a><br/><a href="#06022004">11.10. - 06 February 2004</a><br/></p><hr class="full-width"/><table class="full-width"><tr><th class="left-aligned"><a id="Introduction">1. Introduction</a></th></tr><tr><td>&nbsp;</td></tr><tr><td><strong><a id="whatis_studio">1.1. What is <em>Exult Studio</em>?</a></strong></td></tr><tr><td><p><em>Exult</em> is not only capable of playing Ultima VII but it is also intended as
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an engine in the style of the one used by Ultima VII. <em>Exult Studio</em> started it's life
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as a simple map editor but it is slowly developing into a full fledged editor
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This option is only useful to developers who want to edit exult_studio.glade
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themselves.</li><li>(--cssdir) -y FOLDER<br/>
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tells exult_studio to look in FOLDER for css file that customizes the look of <em>Exult Studio</em>
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(exult_studio.css).</li></ul></td></tr></table><hr class="full-width"/><table class="full-width"><tr><th class="left-aligned"><a id="Exult-Studio-basics">3. Exult Studio basics</a></th></tr><tr><td>&nbsp;</td></tr><tr><td><strong><a id="overview">3.1. Description</a></strong></td></tr><tr><td><p>
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(exult_studio.css).</li></ul></td></tr></table><hr class="full-width"/><table class="full-width"><tr><th class="left-aligned"><a id="Exult-Studio-basics">3. Exult Studio basics</a></th></tr><tr><td>&nbsp;</td></tr><tr><td><strong><a id="basics">3.1. Description</a></strong></td></tr><tr><td><p>
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Once <em>Exult Studio</em> runs correctly , a tree of game files is displayed to the left of
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the main window, while the currently selected file is viewed in detail to the right.<br/><img alt="Exult Studio default view" src="images/studio02.png"/><br/>
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The types of files <em>Exult Studio</em> supports are described next.

content/letters.dat

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<p><b>From Richard Gariott:</b></p>
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<ul>
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Just so that you know.
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<blockquote>Just so that you know.
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On a personal level I am very excited to see you doing this.
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Its tough to see games fade out, when the computers or operating systems
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required to play them go away.
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<p> - Richard Lord British Garriott
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</ul>
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<br/><br/>
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- Richard "Lord British" Garriott
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</blockquote>
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<p><b>From T.T.:</b></p>
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<ul>
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I've been following Exult development since just before version .20 and I must say it's amazing how well everyone is working together considering how impromptu it is. Exult seems to have turned into a (to me) a model for "Open Source, Done Right"
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</ul>
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<blockquote>I've been following Exult development since just before version
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.20 and I must say it's amazing how well everyone is working together
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considering how impromptu it is. Exult seems to have turned into a (to me)
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a model for "Open Source, Done Right"
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</blockquote>
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<p><b>From W.R.:</b></p>
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<ul>
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<blockquote>
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I have just recently downloaded your exult program and am currently enjoying
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the replay of one of my favourite games on a dual processor Dell server
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running Windows 2000 (the first time I played the game it was barely running
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effort in an obsolete game.
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<br/>
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The entire Exult team rocks...
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</ul>
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</blockquote>
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<p><b>From M.C.:</b></p>
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<ul>
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<blockquote>
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I'm a player of U7 in Taiwan, R.O.C. I don't know how to express my
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appreciation to you! Thank you so much for your modifiability of U7, it
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really brings my memories of U7 back.
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</ul>
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</blockquote>
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<p><b>From E.B.:</b></p>
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<ul>
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<blockquote>
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I would just like to give a big thanks to the entire Exult team
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for building such a great game engine! I can't think of any other project
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that has actually pulled it off other than Exult!
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</ul>
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</blockquote>
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<p><b>From W.S.:</b></p>
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<ul>
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<blockquote>
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Just wanted to place myself in with undoubtedly countless others to express
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my gratitude and appreciation for the work your team has put into this project.
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</ul>
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</blockquote>
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<p><b>From J.M.:</b></p>
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<ul>
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<blockquote>
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I have to thank you and the rest of your team for the excellent work you have
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done with the Exult engine... For about 5 years now, I was hoping that someone
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would do this. Low and behold I find yours on Friday and I am amazed! U7 was
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done with the Exult engine... For about 5 years now, I was hoping that someone
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would do this. Low and behold I find yours on Friday and I am amazed! U7 was
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my first RPG on my first computer back in '92 (let alone my first computer
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game). What a nightmare getting that to run!! damn voodoo memory
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game). What a nightmare getting that to run!! damn voodoo memory
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management.. plus I had Stacker running on a 100MB harddrive and a 486
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33. Today I'm running it on a 40GB harddrive and an Athlon Thunderbird
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800. What a difference 8 years makes! The game brings back so many
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memories. Thanks again!
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</ul>
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33. Today I'm running it on a 40GB harddrive and an Athlon Thunderbird
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800. What a difference 8 years makes! The game brings back so many
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memories. Thanks again!
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</blockquote>
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