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o4s.js
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o4s.js
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'use strict';
// O4S - Deltascape 4.0 Savage
[{
zoneRegex: /(Deltascape V4.0 \(Savage\)|Unknown Zone \(2Ba\))/,
timelineFile: 'o4s.txt',
timelineTriggers: [
{
id: 'O4S Vacuum Wave',
regex: /Vacuum Wave/,
beforeSeconds: 8,
alertText: {
en: 'Vacuum Wave soon',
},
},
],
triggers: [
// Part 1
{ // Phase Tracker: Thunder III not after Decisive Battle.
regex: /:23F9:Exdeath starts using/,
run: function(data) {
data.thunderCount = (data.thunderCount || 0) + 1;
},
},
{ // Fire III not after Decisive Battle.
id: 'O4S1 Fire III',
regex: /:23F5:Exdeath starts using/,
infoText: {
en: 'Fire III',
de: 'Feuga',
},
},
{ // Blizzard III not after Decisive Battle.
id: 'O4S1 Blizzard III',
regex: /:23F7:Exdeath starts using/,
infoText: {
en: 'Blizzard III',
de: 'Eisga',
},
},
{ // Thunder III not after Decisive Battle.
id: 'O4S1 Thunder III',
regex: /:23F9:Exdeath starts using/,
infoText: function(data) {
// Tanks/healers always get an alert.
if (data.role == 'tank' || data.role == 'healer') return false;
// Only the first for casters, other dps always get an info.
if (data.role == 'dps-caster' && data.thunderCount) return false;
return {
en: 'Thunder III',
de: 'Blitzga',
};
},
alertText: function(data) {
// Tanks/healers always get an alert.
if (data.role == 'tank' || data.role == 'healer') {
return {
en: 'Thunder III: Tank buster',
de: 'Blitzga: Tank buster',
};
}
// Non-casters always get an info.
if (data.role != 'dps-caster') return false;
// Casters get an alert after the first.
if (data.thunderCount == 2) {
return {
en: 'Thunder III: Addle during',
de: 'Blitzga: Stumpfsinn dabei einsetzen',
};
}
if (data.thunderCount == 3) {
return {
en: 'Thunder III: Addle after',
de: 'Blitzga: Stumpfsinn danach einsetzen',
};
}
},
tts: function(data) {
if (data.role == 'tank' || data.role == 'healer') {
return {
en: 'thunder',
de: 'blitzga',
};
}
},
},
{ // Fire III after Decisive Battle.
id: 'O4S1 Ultimate Fire III',
regex: /:23FB:Exdeath starts using/,
alarmText: {
en: 'Fire III: Stop',
de: 'Feuga: Stehenbleiben',
},
tts: {
en: 'fire stop moving',
de: 'feuga stehenbleiben',
},
},
{ // Blizzard III after Decisive Battle.
id: 'O4S1 Ultimate Blizzard III',
regex: /:23FC:Exdeath starts using/,
alertText: {
en: 'Blizzard III: Keep moving',
de: 'Eisga: Bewegen',
},
tts: {
en: 'blizzard keep moving',
de: 'eisga bewegen',
},
},
{ // Thunder III after Decisive Battle.
id: 'O4S1 Ultimate Thunder III',
regex: /:23FD:Exdeath starts using/,
alertText: {
en: 'Thunder III: Get out',
de: 'Blitzga: Raus da',
},
tts: {
en: 'thunder get out',
de: 'blitzga raus da',
},
},
{ // Flare
id: 'O4S1 Flare',
regex: /2401:Exdeath starts using (?:Unknown_2401|Flare) on (\y{Name})/,
condition: function(data, matches) {
data.flareTargets = data.flareTargets || [];
data.flareTargets.push(matches[1]);
return data.flareTargets.length == 3;
},
alarmText: function(data) {
if (data.flareTargets.indexOf(data.me) >= 0) {
return {
en: 'Flare on you',
de: 'Flare auf dir',
};
}
},
run: function(data) {
delete data.flareTargets;
},
},
// Part 2
{ // Phase Tracker: Grand Cross Alpha.
regex: /:242B:Neo Exdeath starts using/,
run: function(data) {
data.phase = 'alpha';
data.alphaCount = (data.alphaCount || 0) + 1;
// Common setup.
data.dieDieDieSound = '../../resources/sounds/Overwatch/Reaper_-_Die_die_die.ogg';
// TODO: should have options for this.
data.dieOnLaser = 1;
data.shouldDieOnLaser = function() {
if (!this.beyondDeath)
return false;
// Beyond death doesn't update for laser #2 if you died on
// laser #1, so don't tell anybody to die on laser #2.
// If you still have beyond death, it'll remind you for #3.
if (this.omegaLaserCount == 2 && this.omegaProbablyDiedOnLaser)
return false;
if (this.phase != 'omega')
return true;
return this.omegaLaserCount >= this.dieOnLaser;
};
},
},
{ // Phase Tracker: Grand Cross Delta.
regex: /:242C:Neo Exdeath starts using/,
run: function(data) {
data.phase = 'delta';
data.waterHealer = null;
},
},
{ // Phase Tracker: Grand Cross Omega.
regex: /:242D:Neo Exdeath starts using/,
run: function(data) {
data.phase = 'omega';
data.waterHealer = null;
data.omegaLaserCount = 1;
},
},
{ // Phase Tracker: Neverwhere.
regex: /:2426:Neo Exdeath starts using/,
run: function(data) {
data.finalphase = true;
},
},
{ // Wound tracking
regex: /:(\y{Name}) (gains|loses) the effect of White Wound/,
regexDe: /:(\y{Name}) (gains|loses) the effect of Wunde Des Lebenden/,
condition: function(data, matches) {
return matches[1] == data.me;
},
run: function(data, matches) {
data.whiteWound = matches[2] == 'gains';
},
},
{ // Wound tracking
regex: /:(\y{Name}) (gains|loses) the effect of Black Wound/,
regexDe: /:(\y{Name}) (gains|loses) the effect of Wunde Des Toten/,
condition: function(data, matches) {
return matches[1] == data.me;
},
run: function(data, matches) {
data.blackWound = matches[2] == 'gains';
},
},
{ // Beyond death tracking
regex: /:(\y{Name}) (gains|loses) the effect of Beyond Death/,
regexDe: /:(\y{Name}) (gains|loses) the effect of Jenseis Des Jenseits/,
condition: function(data, matches) {
return matches[1] == data.me;
},
run: function(data, matches) {
data.beyondDeath = matches[2] == 'gains';
},
},
{ // Allagan field tracking
regex: /:(\y{Name}) (gains|loses) the effect of Allagan Field/,
regexDe: /:(\y{Name}) (gains|loses) the effect of Allagisches Feld/,
condition: function(data, matches) {
return matches[1] == data.me;
},
run: function(data, matches) {
data.allaganField = matches[2] == 'gains';
},
},
{ // Inner Flood (move out).
id: 'O4S2 Flood of Naught: Inside',
regex: /:240E:Neo Exdeath starts using/,
durationSeconds: 6,
alarmText: function(data) {
if (data.shouldDieOnLaser()) {
return {
en: 'Die on Inside',
de: 'Innen sterben',
};
}
},
alertText: function(data) {
if (!data.shouldDieOnLaser()) {
return {
en: 'Go Outside',
de: 'Nach Außen',
};
}
},
sound: function(data) {
if (data.shouldDieOnLaser())
return data.dieDieDieSound;
},
tts: function(data) {
if (data.shouldDieOnLaser()) {
return {
en: 'die in in in',
de: 'sterben rein rein rein',
};
}
return {
en: 'out out out',
de: 'raus raus raus',
};
},
},
{ // Outer Flood (move in).
id: 'O4S2 Flood of Naught: Outside',
regex: /:240F:Neo Exdeath starts using/,
durationSeconds: 6,
alarmText: function(data) {
if (data.shouldDieOnLaser()) {
return {
en: 'Die on Outside',
de: 'Außen sterben',
};
}
},
alertText: function(data) {
if (!data.shouldDieOnLaser()) {
return {
en: 'Go Inside',
de: 'Rein gehen',
};
}
},
sound: function(data) {
if (data.shouldDieOnLaser())
return data.dieDieDieSound;
},
tts: function(data) {
if (data.shouldDieOnLaser()) {
return {
en: 'die out out out',
de: 'sterben raus raus raus',
};
}
return {
en: 'in in in',
de: 'rein rein rein',
};
},
},
{ // Purple/Blue Flood.
id: 'O4S2 Flood of Naught: Colors Purple Blue',
regex: /:2411:Neo Exdeath starts using/,
durationSeconds: 6,
alarmText: function(data) {
if (!data.shouldDieOnLaser())
return;
if (data.blackWound) {
return {
en: 'Die On Right Blue',
de: 'In Blauem rechts sterben',
};
} else if (data.whiteWound) {
return {
en: 'Die On Left Purple',
de: 'In Pinkem links sterben',
};
}
return {
en: 'Die on color sides',
de: 'Auf Farben sterben',
};
},
alertText: function(data) {
if (data.shouldDieOnLaser())
return;
if (data.blackWound) {
return {
en: 'Left On Purple',
de: 'Links auf Pink',
};
} else if (data.whiteWound) {
return {
en: 'Right On Blue',
de: 'Rechts auf Blau',
};
}
return {
en: 'Color sides',
de: 'Farbige Seiten',
};
},
sound: function(data) {
if (data.shouldDieOnLaser())
return data.dieDieDieSound;
},
tts: {
en: 'colors',
de: 'Farben',
},
},
{ // Blue/Purple Flood.
id: 'O4S2 Flood of Naught: Colors Blue Purple',
regex: /:2412:Neo Exdeath starts using/,
durationSeconds: 6,
alarmText: function(data) {
if (!data.shouldDieOnLaser())
return;
if (data.blackWound) {
return {
en: 'Die On Left Blue',
de: 'Auf Blauem links sterben',
};
} else if (data.whiteWound) {
return {
en: 'Die On Right Purple',
de: 'Auf Pinkem rechts sterben',
};
}
return {
en: 'Die on color sides',
de: 'Auf Farben sterben',
};
},
alertText: function(data) {
if (data.shouldDieOnLaser())
return;
if (data.blackWound) {
return {
en: 'Be Right On Purple',
de: 'Rechts auf Pink',
};
} else if (data.whiteWound) {
return {
en: 'Be Left On Blue',
de: 'Links auf Blau',
};
}
return {
en: 'Color sides',
de: 'Farbige Seiten',
};
},
sound: function(data) {
if (data.shouldDieOnLaser())
return data.dieDieDieSound;
},
tts: {
en: 'colors',
de: 'farben',
},
},
{ // Laser counter.
regex: /:24(OE|0F|11|12):Neo Exdeath starts using/,
run: function(data, matches) {
if (data.phase != 'omega')
return;
// See comments in shouldDieOnLaser. Beyond Death
// doesn't get removed until after the 2nd laser
// appears. However, colors (THANKFULLY) apply
// before the next laser appears.
if (data.shouldDieOnLaser())
data.omegaProbablyDiedOnLaser = true;
data.omegaLaserCount++;
},
},
{ // Charge Flood.
id: 'O4S2 Flood of Naught: Charge',
regex: /:2416:Neo Exdeath starts using/,
infoText: function(data) {
if (data.allaganField) {
if (data.role == 'tank') {
return {
en: 'Charge: be behind other tank',
de: 'Aufladung: hinter anderen Tank',
};
}
return {
en: 'Charge: be in the very back',
de: 'Aufladung: Ganz nach hinten',
};
}
if (data.role == 'tank') {
return {
en: 'Charge: be in front!',
de: 'Aufladung: Ganz nach vorn',
};
}
return {
en: 'Charge: be behind tanks',
de: 'Aufladung: Hinter die Tanks',
};
},
tts: {
en: 'charge',
de: 'aufladung',
},
},
{ // Double attack.
id: 'O4S2 Double Attack',
regex: /:241C:Neo Exdeath starts using/,
alertText: function(data) {
if (data.role == 'tank') {
return {
en: 'Double Attack',
de: 'Doppelangriff',
};
}
return {
en: 'Double Attack: Get out',
de: 'Doppelangriff: Raus da',
};
},
tts: {
en: 'double attack',
de: 'Doppelangriff',
},
},
{ // Grand Cross Alpha.
id: 'O4S2 Grand Cross Alpha',
regex: /:242B:Neo Exdeath starts using/,
infoText: {
en: 'Grand Cross Alpha: Go to middle',
de: 'Supernova Alpha: In die Mitte',
},
tts: {
en: 'go to middle',
de: 'In die Mitte',
},
},
{ // Grand Cross Alpha finished cast - Use Apoc on tank except before Omega.
id: 'O4S2 Apocatastasis',
regex: /:242B:Neo Exdeath starts using/,
delaySeconds: 5,
alertText: {
en: 'Apocatastasis on tank',
de: 'Apokatastasis auf Tank',
},
condition: function(data, matches) {
return data.role == 'dps-caster' && (data.alphaCount == 1 || data.alphaCount == 3);
},
},
{ // Grand Cross Delta.
id: 'O4S2 Grand Cross Delta',
regex: /:242C:Neo Exdeath starts using/,
infoText: function(data) {
if (data.role == 'tank') {
return {
en: 'Grand Cross Delta: Be in front of boss',
de: 'Supernova Delta: Vor den Boss',
};
}
if (data.role == 'healer') {
return {
en: 'Grand Cross Delta: Be on sides of boss',
de: 'Supernova Delta: An die Seiten vom Boss',
};
}
return {
en: 'Grand Cross Delta: Inside boss',
de: 'Supernvoa Delta: In den Boss',
};
},
tts: function(data) {
if (data.role == 'tank') {
return {
en: 'delta: be in front',
de: 'delta: vor den boss',
};
}
if (data.role == 'healer') {
return {
en: 'delta: be on sides',
de: 'delta: an die seiten',
};
}
return {
en: 'delta: be inside boss',
de: 'delta: in den boss',
};
},
},
{ // Grand Cross Omega.
id: 'O4S2 Grand Cross Omega',
regex: /:242D:Neo Exdeath starts using/,
infoText: {
en: 'Grand Cross Omega: Go to middle',
de: 'Supernova Omega: In die Mitte',
},
tts: {
en: 'go to middle',
de: 'in die Mitte',
},
},
{ // Grand Cross Omega finished cast - Use Apoc on healer.
id: 'O4S2 Apocatastasis',
regex: /:242D:Neo Exdeath starts using/,
delaySeconds: 8,
alertText: {
en: 'Apocatastasis on healer',
de: 'Apokatastasis auf Heiler',
},
condition: function(data, matches) {
return data.role == 'dps-caster';
},
},
{ // Forked Lightning - Don't Stack.
id: 'O4S2 Forked Lightning',
regex: /:(\y{Name}) gains the effect of Forked Lightning from/,
regexDe: /:(\y{Name}) gains the effect of Gabelblitz from/,
delaySeconds: 1,
alertText: {
en: 'Forked Lightning: Don\'t Stack',
de: 'Gabelblitz: Nicht stacken',
},
condition: function(data, matches) {
return matches[1] == data.me;
},
tts: {
en: 'lightning get out',
de: 'blitz raus da',
},
},
{ // Acceleration Bomb
id: 'O4S2 Acceleration Bomb',
regex: /:(\y{Name}) gains the effect of Acceleration Bomb from .*? for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of Beschleunigungsbombe from .*? for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me;
},
delaySeconds: function(data, matches) {
return parseFloat(matches[2]) - 4;
}, // 4 second warning.
alarmText: function(data) {
if (data.phase == 'omega') {
return {
en: 'look away and stop',
de: 'wegschauen und stehenbleiben',
};
}
return {
en: 'stop',
de: 'Stopp',
};
},
},
{
id: 'O4S2 Acceleration Bomb Delta',
regex: /:(\y{Name}) gains the effect of Acceleration Bomb from .*? for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of Beschleunigungsbombe from .*? for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me && data.phase == 'delta';
},
infoText: {
en: 'Acceleration Bomb',
de: 'Beschleunigungsbombe',
},
tts: {
en: 'bomb',
de: 'bombe',
},
},
{ // Shriek (Omega)
id: 'O4S2 Omega Shriek',
regex: /:(\y{Name}) gains the effect of Cursed Shriek from .*? for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of Schrei Der Verwünschung from .*? for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me && data.phase == 'omega';
},
delaySeconds: function(data, matches) {
return parseFloat(matches[2]) - 5;
},
alertText: {
en: 'shriek: get mid, look away',
de: 'Schrei: Zur mitte und wegschauen',
},
tts: {
en: 'shriek',
de: 'schrei',
},
},
{ // Water Tracking (Delta/Omega)
id: 'O4S2 Water',
regex: /:(\y{Name}) gains the effect of Compressed Water/,
regexDe: /:(\y{Name}) gains the effect of Wasserkompression/,
run: function(data, matches) {
data.waterHealer = matches[1];
},
},
{ // Water Me (Delta/Omega)
id: 'O4S2 Water Me',
regex: /:(\y{Name}) gains the effect of Compressed Water/,
regex: /:(\y{Name}) gains the effect of Wasserkompression/,
condition: function(data, matches) {
return matches[1] == data.me;
},
alarmText: function(data) {
// Not clear where to tell the healer where to go on delta
// due to picking a side for uptime strat, or other strats.
if (data.phase == 'delta') {
return {
en: 'water on you',
de: 'wasser auf dir',
};
} else if (data.phase == 'omega') {
return {
en: 'water: stack under neo',
de: 'Wasser: Unter Neo stacken',
};
}
},
tts: {
en: 'water stack',
de: 'Wasser stek',
},
},
{ // Beyond Death Tank (Delta)
id: 'O4S2 Beyond Death Delta Tank',
regex: /:(\y{Name}) gains the effect of Beyond Death from .*? for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of Jenseits Des Jenseits from .*? for (\y{Float}) Seconds/,
condition: function(data, matches) {
return data.phase == 'delta' && matches[1] == data.me && data.role == 'tank';
},
delaySeconds: 0.5,
infoText: function(data) {
// Something went awry, or maybe healers dead. Just say stack on water anyway,
// instead of trying to be smart when the healers die.
if (data.waterHealer) {
return {
en: 'Stack on ' + data.waterHealer,
de: 'Stack auf '+ data.waterHealer,
};
}
return {
en: 'Stack on water',
de: 'Bei Wasser stacken',
};
},
tts: {
en: 'water stack',
de: 'wasser stek',
},
},
{ // Beyond Death (Delta)
id: 'O4S2 Beyond Death Delta Initial',
regex: /:(\y{Name}) gains the effect of Beyond Death from .*? for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of Jenseits Des Jenseits from .*? for (\y{Float}) Seconds/,
condition: function(data, matches) {
return data.phase == 'delta' && matches[1] == data.me && data.role != 'tank';
},
infoText: {
en: 'Beyond Death',
de: 'Jenseis Des Jenseits',
},
tts: {
en: 'death',
de: 'tod',
},
},
{ // Off Balance (Omega)
id: 'O4S2 Off Balance Omega',
regex: /:(\y{Name}) gains the effect of Off-Balance/,
regexDe: /:(\y{Name}) gains the effect of Gleichgewichtsverlust/,
condition: function(data, matches) {
return data.phase == 'omega' && matches[1] == data.me;
},
delaySeconds: 0.5,
infoText: function(data) {
// Good for both dps and tanks.
if (data.waterHealer) {
return {
en: 'Stack under boss on ' + data.waterHealer,
de: 'Unter Boss auf ' + data.waterHealer + ' stacken',
};
}
return {
en: 'Stack on water',
de: 'Auf Wasser stacken',
};
},
tts: {
en: 'water stack',
de: 'Wasser stek',
},
},
{ // Earthshaker
id: 'O4S2 Earthshaker',
regex: /1B:........:(\y{Name}):....:....:0028:0000:0000:0000:/,
condition: function(data, matches) {
return matches[1] == data.me;
},
alarmText: function(data) {
if (data.role != 'tank') {
return {
en: 'Earthshaker on YOU',
de: 'Erdstoß auf DIR',
};
}
},
infoText: function(data) {
if (data.role == 'tank') {
return {
en: 'Earthshaker on YOU',
de: 'Erdstoß auf DIR',
};
}
},
tts: {
en: 'shaker',
de: 'erstoß',
},
},
{ // Delta Attack
id: 'O4S2 Delta Attack',
regex: /:241E:Neo Exdeath starts using/,
infoText: {
en: 'Delta Attack: Stack',
de: 'Delta Attacke: Stack',
},
tts: {
en: 'stack for delta',
de: 'für delta stek en',
},
},
{ // Almagest
id: 'O4S2 Almagest',
regex: /:2417:Neo Exdeath starts using/,
alertText: function(data) {
// 4th almagest skips Dismantle but get Addle.
// 5th almagest skips Addle but gets Troubadour/Dismantle.
if (data.job == 'MCH' && data.almagestCount != 3) {
return {
en: 'Almagest: Dismantle',
de: 'Almagest: Zerlegen',
};
}
if (data.role == 'dps-caster' && data.almagestCount != 4) {
return {
en: 'Almagest: Addle',
de: 'Almagest: Stumpfsinn',
};
}
if (data.job == 'BRD' && data.almagestCount == 4) {
return {
en: 'Almagest: Troubadour',
de: 'Almagest: Troubadour',
};
}
return {
en: 'Almagest',
de: 'Almagest',
};
},
tts: {
en: 'almagest',
de: 'almagest',
},
run: function(data) {
data.almagestCount = (data.almagestCount || 0) + 1;
},
},
{ // Final phase Addle warning when Reprisal is ending.
id: 'O4S2 Reprisal',
regex: /gains the effect of Reprisal from .*? for (\y{Float}) Seconds/,
regex: /gains the effect of Reflexion from .*? for (\y{Float}) Seconds/,
durationSeconds: function(data, matches) {
return parseFloat(matches[1]);
},
infoText: {
en: 'Reprisal active',
de: 'Reflexion aktiv',
},
condition: function(data) {
return data.finalphase && !data.reprisal;
},
run: function(data) {
data.reprisal = true;
},
},
{ // Final phase Addle warning when Reprisal is ending.
id: 'O4S2 Reprisal',
regex: /loses the effect of Reprisal from/,
regex: /loses the effect of Reflexion from/,
condition: function(data) {
return data.finalphase && data.reprisal;
},
alertText: {
en: 'Reprisal ended',
de: 'Reflexion zu Ende',
},
run: function(data) {
data.reprisal = false;
},
},
{ // Flare
id: 'O4S2 Flare',
regex: /2401:Neo Exdeath starts using (?:Unknown_2401|Flare) on (\y{Name})/,
infoText: function(data) {
if (data.flareTargets.indexOf(data.me) < 0) {
return {
en: 'Light and Darkness: Stack',
de: 'Licht und Dunkel: Stack',
};
}
},
alarmText: function(data) {
if (data.flareTargets.indexOf(data.me) >= 0) {
return {
en: 'Flare on you',
de: 'Flare auf dir',
};
}
},
condition: function(data, matches) {
data.flareTargets = data.flareTargets || [];
data.flareTargets.push(matches[1]);
return data.flareTargets.length == 3;
},
tts: function(data) {
if (data.flareTargets.indexOf(data.me) >= 0) {
return {
en: 'flare on you',
de: 'fleer auf dir',
};
}
return {
en: 'stack',
de: 'stek',
};
},
run: function(data) {
delete data.flareTargets;
},
},
],
timelineReplace: [
{
'locale': 'de',
'replaceSync': {
'Black Hole': 'Schwarz[a] Loch',
'Engage!': 'Start!',
'Exdeath': 'Exdeath',
},
'replaceText': {
'--targetable--': '--anvisierbar--',
'--untargetable--': '--nich anvisierbar--',
'Black Hole': 'Schwarzes Loch',
'Black Spark': 'Schwarzer Funke',
'Blizzard III': 'Eisga',
'Clearout': 'Kreisfeger',
'Collision': 'Aufprall',
'Doom': 'Verhängnis',
'Enrage': 'Finalangriff',
'Fire III': 'Feuga',
'Flare': 'Flare',
'Holy': 'Sanctus',
'Meteor': 'Meteor',
'The Decisive Battle': 'Entscheidungsschlacht',
'Thunder III': 'Blitzga',
'Vacuum Wave': 'Vakuumwelle',
'Zombie Breath': 'Zombie-Atem',
},
'~effectNames': {
'Deep Freeze': 'Tiefkühlung',
'Doom': 'Verhängnis',
'Lightning Resistance Down': 'Blitzresistenz -',
'Paralysis': 'Paralyse',
'Pyretic': 'Pyretisch',
'Zombification': 'Zombie',
},
},
{
'locale': 'fr',
'replaceSync': {
'Black Hole': 'Trou Noir',
'Engage!': 'À l\'attaque',
'Exdeath': 'Exdeath',
},
'replaceText': {
'--Reset--': '--Réinitialisation--',
'--sync--': '--Synchronisation--',
'--targetable--': '--Ciblable--',
'--untargetable--': '--Impossible à cibler--',
'Black Hole': 'Trou Noir',
'Black Spark': 'Étincelle Noire',
'Blizzard III': 'Méga Glace',
'Clearout': 'Fauchage',
'Collision': 'Impact',
'Doom': 'Glas',
'Enrage': 'Enrage',
'Fire III': 'Méga Feu',
'Flare': 'Brasier',
'Holy': 'Miracle',
'Meteor': 'Météore',
'The Decisive Battle': 'Combat Décisif',
'Thunder III': 'Méga Foudre',
'Vacuum Wave': 'Vacuum',
'Zombie Breath': 'Haleine Zombie',
},
'~effectNames': {
'Deep Freeze': 'Congélation',
'Doom': 'Glas',
'Lightning Resistance Down': 'Résistance à La Foudre Réduite',
'Paralysis': 'Paralysie',
'Pyretic': 'Chaleur',
'Zombification': 'Zombification',
},
},
{
'locale': 'ja',
'replaceSync': {
'Black Hole': 'ブラックホール',
'Engage!': '戦闘開始!',
'Exdeath': 'エクスデス',
},
'replaceText': {
'Black Hole': 'ブラックホール',
'Black Spark': 'ブラックスパーク',
'Blizzard III': 'ブリザガ',
'Clearout': 'なぎ払い',
'Collision': '衝撃',
'Doom': '死の宣告',
'Fire III': 'ファイガ',
'Flare': 'フレア',
'Holy': 'ホーリー',
'Meteor': 'メテオ',
'The Decisive Battle': '決戦',
'Thunder III': 'サンダガ',
'Vacuum Wave': '真空波',
'Zombie Breath': 'ゾンビブレス',
},
'~effectNames': {
'Deep Freeze': '氷結',
'Doom': '死の宣告',
'Lightning Resistance Down': '雷属性耐性低下',
'Paralysis': '麻痺',
'Pyretic': 'ヒート',
'Zombification': 'ゾンビー',
},