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o9s.js
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o9s.js
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'use strict';
/* O9S - Alphascape 1.0 Savage*/
[{
zoneRegex: /^Alphascape V1.0 \(Savage\)$/,
timelineFile: 'o9s.txt',
triggers: [
// General actions
{
id: 'O9S Chaotic Dispersion',
regex: / 14:3170:Chaos starts using Chaotic Dispersion on (\y{Name})/,
regexDe: / 14:3170:Chaos starts using Chaos-Dispersion on (\y{Name})/,
regexFr: / 14:3170:Chaos starts using Dispersion Chaotique on (\y{Name})/,
regexJa: / 14:3170:カオス starts using カオティックディスパーション on (\y{Name})/,
alertText: function(data, matches) {
if (matches[1] == data.me) {
return {
en: 'Tank Buster on YOU',
de: 'Tankbuster auf DIR',
fr: 'Tankbuster sur VOUS',
};
}
if (data.role == 'tank') {
return {
en: 'Tank Swap',
de: 'Tank-Wechsel',
fr: 'Tank Swap',
};
}
if (data.role == 'healer') {
return {
en: 'Buster on ' + data.ShortName(matches[1]),
de: 'Tankbuster auf ' + data.ShortName(matches[1]),
fr: 'Tankbuster sur ' + data.ShortName(matches[1]),
};
}
},
tts: function(data, matches) {
if (matches[1] == data.me) {
return {
en: 'buster',
de: 'basta',
fr: 'tankbuster',
ja: 'バスター',
};
} else if (data.role == 'tank') {
return {
en: 'tank swap',
de: 'tenk wechsel',
fr: 'tank swap',
ja: 'スイッチ',
};
}
},
},
{
id: 'O9S Longitudinal Implosion',
regex: /14:3172:Chaos starts using Longitudinal Implosion/,
regexDe: /14:3172:Chaos starts using Vertikale Implosion/,
regexFr: /14:3172:Chaos starts using Implosion Verticale/,
regexJa: /14:3172:カオス starts using ヴァーティカルインプロージョン/,
alertText: function(data) {
if (data.primordialCrust) {
return {
en: 'Die on Front/Back -> Sides',
de: 'Stirb Vorne/Hinten -> Seiten',
fr: 'Devant/Derrière puis Côtés',
};
}
},
infoText: function(data) {
if (!data.primordialCrust) {
return {
en: 'Sides -> Front/Back',
de: 'Seiten -> Vorne/Hinten',
fr: 'Côtés puis Devant/Derrière',
};
}
},
tts: function(data) {
if (data.primordialCrust) {
return {
en: 'die on back',
de: 'hinten dran',
fr: 'aller derrière',
};
}
return {
en: 'go to sides',
de: 'an die Seiten',
fr: 'aller sur les cotés',
};
},
},
{
id: 'O9S Latitudinal Implosion',
regex: /14:3173:Chaos starts using Latitudinal Implosion/,
regexDe: /14:3173:Chaos starts using Horizontale Implosion/,
regexFr: /14:3173:Chaos starts using Implosion Horizontale/,
regexJa: /14:3173:カオス starts using ホリゾンタルインプロージョン/,
alertText: function(data) {
if (data.primordialCrust) {
return {
en: 'Die on Sides -> Front/Back',
de: 'Stirb an Seiten -> Vorne/Hinten',
fr: 'Devant/Derrière puis Côtés',
ja: '死: 横 -> 縦',
};
}
},
infoText: function(data) {
if (!data.primordialCrust) {
return {
en: 'Front/Back -> Sides',
de: 'Vorne/Hinten -> Seiten',
fr: 'Devant/Derrière puis Côtés',
ja: '縦 -> 横',
};
}
},
tts: function(data) {
if (data.primordialCrust) {
return {
en: 'die on sides',
de: 'an die Seiten',
fr: 'aller sur les cotés',
ja: '横から縦で死ぬ',
};
}
return {
en: 'go to back',
de: 'hinten dran',
fr: 'aller derrière',
ja: '縦から',
};
},
},
{
id: 'O9S Damning Edict',
regex: /14:3171:Chaos starts using Damning Edict/,
regexDe: /14:3171:Chaos starts using Verdammendes Edikt/,
regexFr: /14:3171:Chaos starts using Décret Accablant/,
regexJa: /14:3171:カオス starts using ダミングイーディクト/,
infoText: function(data) {
return {
en: 'Get Behind',
de: 'Hinten dran',
fr: 'Derrière le boss',
ja: '背面へ',
};
},
},
{
id: 'O9S Orbs Fiend',
regex: /14:317D:Chaos starts using Fiendish Orbs/,
regexDe: /14:317D:Chaos starts using Höllenkugeln/,
regexFr: /14:317D:Chaos starts using Ordre De Poursuite/,
regexJa: /14:317D:カオス starts using 追尾せよ/,
alarmText: function(data) {
if (data.role == 'tank') {
return {
en: 'Orb Tethers',
de: 'Kugel-Verbindungen',
fr: 'Récupérez l\'orbe',
ja: '線出たよ',
};
}
},
infoText: function(data) {
if (data.role == 'healer') {
return {
en: 'Orb Tethers',
de: 'Kugel-Verbindungen',
fr: 'Récupérez l\'orbe',
ja: '線出たよ',
};
}
},
},
// Fire Path
{
id: 'O9S Fire Phase Tracking',
regex: / 14:3186:Chaos starts using Blaze/,
regexDe: / 14:3186:Chaos starts using /,
regexFr: / 14:3186:Chaos starts using /,
regexJa: / 14:3186:カオス starts using /,
run: function(data) {
if (data.phaseType != 'enrage')
data.phaseType = 'fire';
},
},
{
id: 'O9S Entropy Spread',
regex: /:(\y{Name}) gains the effect of (?:Unknown_640|Entropy) from for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_640|Chaosflammen) from for (\y{Float}) Seconds/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_640|Flammes du chaos) from for (\y{Float}) Seconds/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_640|混沌の炎) from for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me;
},
preRun: function(data) {
data.entropyCount = data.entropyCount || 0;
data.entropyCount += 1;
},
delaySeconds: function(data, matches) {
// Warn dps earlier to stack.
if (data.role != 'tank' && data.role != 'healer' && data.entropyCount == 2)
return parseFloat(matches[2]) - 12;
return parseFloat(matches[2]) - 5;
},
alertText: function(data) {
if (data.phaseType == 'enrage' || data.phaseType == 'orb' || data.entropyCount == 1) {
return {
en: 'Spread',
de: 'Verteilen',
fr: 'Ecartez-vous',
ja: '散開',
};
} else if (data.role == 'tank' || data.role == 'healer') {
return {
en: 'Spread and Stay',
de: 'Verteilen und bleiben',
fr: 'Ecartez-vous et restez',
ja: '散開して待機',
};
}
// DPS entropy #2
return {
en: 'Stack and Stay Out',
de: 'Stack und Bleiben',
fr: 'Packez-vous et restez',
ja: '中央に集合',
};
},
run: function(data) {
if (data.phaseType == 'orb' || data.entropyCount == 2)
delete data.entropyCount;
},
},
{
id: 'O9S Entropy Avoid Hit',
regex: /:(\y{Name}) gains the effect of (?:Unknown_640|Entropy) from for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_640|Chaosflammen) from for (\y{Float}) Seconds/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_640|Flammes du chaos) from for (\y{Float}) Seconds/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_640|混沌の炎) from for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me && data.phaseType == 'fire';
},
delaySeconds: function(data, matches) {
// Folks get either the 24 second or the 10 second.
// So, delay for the opposite minus 5.
let seconds = parseFloat(matches[2]);
// Got 24 seconds (dps)
if (seconds > 11)
return 5;
// Got 10 seconds (tank)
return 19;
},
infoText: {
en: 'Hide Middle',
de: 'Zur Mitte',
fr: 'Allez au centre',
ja: '中央へ',
},
},
{
id: 'O9S Fire Big Bang',
regex: / 14:3180:Chaos starts using Big Bang /,
regexDe: / 14:3180:Chaos starts using /,
regexFr: / 14:3180:Chaos starts using /,
regexJa: / 14:3180:カオス starts using /,
// Each big bang has its own cast, so suppress.
suppressSeconds: 1,
condition: function(data) {
return data.phaseType == 'fire';
},
alertText: {
en: 'Hide Middle',
de: 'Zur Mitte',
fr: 'Allez au centre',
ja: '中央へ',
},
},
// Water Path
{
id: 'O9S Water Phase Tracking',
regex: / 14:3187:Chaos starts using Tsunami /,
regexDe: / 14:3187:Chaos starts using /,
regexFr: / 14:3187:Chaos starts using /,
regexJa: / 14:3187:カオス starts using /,
run: function(data) {
if (data.phaseType != 'enrage')
data.phaseType = 'water';
},
},
{
id: 'O9S Dynamic Fluid 1',
regex: /:\y{Name} gains the effect of (?:Unknown_641|Dynamic Fluid) from/,
regexDe: /:\y{Name} gains the effect of (?:Unknown_641|Chaosspritzer) from/,
regexFr: /:\y{Name} gains the effect of (?:Unknown_641|Eaux du chaos) from/,
regexJa: /:\y{Name} gains the effect of (?:Unknown_641|混沌の水) from/,
condition: function(data) {
return data.phaseType == 'water';
},
suppressSeconds: 1,
// T/H get 10s & DPS get 17s
delaySeconds: 5,
infoText: {
en: 'Stack Donut',
de: 'Sammeln Donut',
fr: 'Packez-vous',
ja: 'スタック',
},
},
{
id: 'O9S Dynamic Fluid 2',
regex: /:\y{Name} gains the effect of (?:Unknown_641|Dynamic Fluid) from/,
regexDe: /:\y{Name} gains the effect of (?:Unknown_641|Chaosspritzer) from/,
regexFr: /:\y{Name} gains the effect of (?:Unknown_641|Eaux du chaos) from/,
regexJa: /:\y{Name} gains the effect of (?:Unknown_641|混沌の水) from/,
condition: function(data) {
return data.phaseType == 'water';
},
suppressSeconds: 1,
// T/H get 10s & DPS get 17s
delaySeconds: 12,
infoText: {
en: 'Stack Donut',
de: 'Sammeln Donut',
fr: 'Packez-vous',
ja: 'スタック',
},
},
{
id: 'O9S Dynamic Fluid 3',
regex: /:\y{Name} gains the effect of (?:Unknown_641|Dynamic Fluid) from/,
regexDe: /:\y{Name} gains the effect of (?:Unknown_641|Chaosspritzer) from/,
regexFr: /:\y{Name} gains the effect of (?:Unknown_641|Eaux du chaos) from/,
regexJa: /:\y{Name} gains the effect of (?:Unknown_641|混沌の水) from/,
condition: function(data) {
return data.phaseType == 'enrage';
},
suppressSeconds: 1,
// enrage -> 6s
delaySeconds: 1,
infoText: {
en: 'Stack Donut',
de: 'Sammeln Donut',
fr: 'Packez-vous',
ja: 'スタック',
},
},
{
id: 'O9S Knock Down Marker',
regex: / 1B:........:(\y{Name}):....:....:0057:/,
condition: function(data, matches) {
return matches[1] == data.me;
},
alertText: function(data) {
if (data.phaseType == 'water') {
return {
en: 'Drop Outside',
de: 'Gehe Nord / Süd',
fr: 'Allez au Nord/Sud',
ja: 'メテオ捨てて',
};
} else if (data.phaseType == 'wind') {
return {
en: 'Drop Outside + Knockback',
de: 'Geh nächste Ecke nah am Tornado',
fr: 'Déposez dans les coins',
ja: 'メテオ捨てて + ノックバック',
};
}
},
},
// Wind Path
{
id: 'O9S Wind Phase Tracking',
regex: / 14:3188:Chaos starts using Cyclone /,
regexDe: / 14:3188:Chaos starts using /,
regexFr: / 14:3188:Chaos starts using /,
regexJa: / 14:3188:カオス starts using /,
run: function(data) {
if (data.phaseType != 'enrage')
data.phaseType = 'wind';
},
},
{
id: 'O9S Headwind',
regex: /:(\y{Name}) gains the effect of (?:Unknown_642|Headwind) from for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_642|Chaosböen) from for (\y{Float}) Seconds/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_642|Vent du chaos) from for (\y{Float}) Seconds/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_642|混沌の風) from for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me;
},
run: function(data) {
data.wind = 'head';
},
},
{
id: 'O9S Tailwind',
regex: /:(\y{Name}) gains the effect of (?:Unknown_643|Tailwind) from for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_643|Chaossturm) from for (\y{Float}) Seconds/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_643|Vent contraire du chaos) from for (\y{Float}) Seconds/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_643|混沌の逆風) from for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me;
},
run: function(data) {
data.wind = 'tail';
},
},
{
id: 'O9S Cyclone Knockback',
regex: / 14:318F:Chaos starts using Cyclone /,
regexDe: / 14:318F:Chaos starts using /,
regexFr: / 14:318F:Chaos starts using /,
regexJa: / 14:318F:カオス starts using /,
alarmText: function(data) {
if (data.wind == 'head') {
return {
en: 'Back to Tornado',
de: 'Rücken zum Tornado',
fr: 'Regardez vers l\'extérieur',
};
}
if (data.wind == 'tail') {
return {
en: 'Face the Tornado',
de: 'Zum Tornado hin',
fr: 'Regardez la tornade',
};
}
},
run: function(data) {
delete data.wind;
},
},
// Earth Path
{
id: 'O9S Earth Phase Tracking',
regex: / 14:3189:Chaos starts using Earthquake /,
regexDe: / 14:3189:Chaos starts using /,
regexFr: / 14:3189:Chaos starts using /,
regexJa: / 14:3189:カオス starts using /,
run: function(data) {
if (data.phaseType != 'enrage')
data.phaseType = 'earth';
},
},
{
id: 'O9S Accretion',
regex: /:\y{Name} gains the effect of (?:Unknown_644|Accretion)/,
regexDe: /:\y{Name} gains the effect of (?:Unknown_644|Chaossumpf)/,
regexFr: /:\y{Name} gains the effect of (?:Unknown_644|Bourbier du chaos)/,
regexJa: /:\y{Name} gains the effect of (?:Unknown_644|混沌の泥土)/,
condition: function(data) {
return data.role == 'healer';
},
suppressSeconds: 10,
infoText: function(data) {
if (data.phaseType != 'earth') {
return {
en: 'Heal All to Full',
de: 'Alle vollheilen',
fr: 'Soignez tout le monde full vie',
ja: 'HP戻して',
};
}
return {
en: 'Heal Tanks/Healers to full',
de: 'Tanks/Heiler vollheilen',
fr: 'Soignez Heals/Tanks full vie',
ja: 'HP戻して',
};
},
},
{
id: 'O9S Primordial Crust',
regex: /:(\y{Name}) gains the effect of (?:Unknown_645|Primordial Crust)/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_645|Chaoserde)/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_645|Terre du chaos)/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_645|混沌の土)/,
condition: function(data, matches) {
return data.me == matches[1] && data.phaseType != 'orb';
},
infoText: function(data) {
return {
en: 'Die on next mechanic',
de: 'An nächster Mechanik tödlichen Schaden nehmen',
fr: 'Mourrez sur la prochaine mécanique',
ja: '次のギミックで死んでね',
};
},
run: function(data, matches) {
data.primordialCrust = true;
},
},
{
// Primordial Crust Cleanup
regex: /:(\y{Name}) gains the effect of (?:Unknown_645|Primordial Crust)/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_645|Chaoserde)/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_645|Terre du chaos)/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_645|混沌の土)/,
condition: function(data, matches) {
return data.me == matches[1];
},
delaySeconds: 30,
run: function(data, matches) {
delete data.primordialCrust;
},
},
{
id: 'O9S Earth Stack Marker',
regex: / 1B:........:(\y{Name}):....:....:003E:/,
suppressSeconds: 10,
infoText: function(data) {
return {
en: 'Stack with partner',
de: 'Stacks verteilen',
fr: 'Packez-vous en binôme',
};
},
},
// Orb Phase
{
id: 'O9S Orb Phase Tracking',
regex: / 14:318A:Chaos starts using Bowels Of Agony /,
regexDe: / 14:318A:Chaos starts using /,
regexFr: / 14:318A:Chaos starts using /,
regexJa: / 14:318A:カオス starts using /,
preRun: function(data) {
data.phaseType = 'orb';
},
},
{
id: 'O9S Orb Entropy',
regex: /:(\y{Name}) gains the effect of (?:Unknown_640|Entropy) from for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_640|Chaosflammen) from for (\y{Float}) Seconds/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_640|Flammes du chaos) from for (\y{Float}) Seconds/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_640|混沌の炎) from for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] != data.me && data.phaseType == 'orb';
},
suppressSeconds: 10,
delaySeconds: function(data, matches) {
return parseFloat(matches[2]) - 3;
},
alertText: function(data) {
if (data.head == 'wind') {
return {
en: 'Back to DPS',
de: 'Rücken zum DPS',
fr: 'Dos au DPS',
ja: 'DPSの後ろへ',
};
}
},
run: function(data) {
delete data.wind;
},
},
{
id: 'O9S Orb Dynamic Fluid',
regex: /:(\y{Name}) gains the effect of (?:Unknown_641|Dynamic Fluid) from for (\y{Float}) Seconds/,
regexDe: /:(\y{Name}) gains the effect of (?:Unknown_641|Chaosspritzer) from for (\y{Float}) Seconds/,
regexFr: /:(\y{Name}) gains the effect of (?:Unknown_641|Eaux du chaos) from for (\y{Float}) Seconds/,
regexJa: /:(\y{Name}) gains the effect of (?:Unknown_641|混沌の水) from for (\y{Float}) Seconds/,
condition: function(data, matches) {
return matches[1] == data.me && data.phaseType == 'orb';
},
delaySeconds: function(data, matches) {
return parseFloat(matches[2]) - 5;
},
infoText: function(data) {
return {
en: 'Hit DPS with Water',
de: 'töte deinen DPS',
fr: 'Tuez les DPS',
ja: '水当てて',
};
},
},
// Enrage Phase
{
id: 'O9S Enrage Phase Tracking',
regex: / 14:3186:Chaos starts using Blaze /,
regexDe: / 14:3186:Chaos starts using /,
regexFr: / 14:3186:Chaos starts using /,
regexJa: / 14:3186:カオス starts using /,
run: function(data) {
data.blazeCount = data.blazeCount || 0;
data.blazeCount++;
if (data.blazeCount >= 3)
data.phaseType = 'enrage';
},
},
],
timelineReplace: [
{
'locale': 'de',
'replaceSync': {
'Chaos': 'Chaos',
'Chaosphere': 'Chaossphäre',
'Engage!': 'Start!',
'dark crystal': 'dunkler Kristall',
},
'replaceText': {
'--targetable--': '--anvisierbar--',
'--untargetable--': '--nich anvisierbar--',
'Big Bang': 'Quantengravitation',
'Blaze': 'Flamme',
'Bowels of Agony': 'Quälende Eingeweide',
'Chaosphere': 'Chaossphäre',
'Chaotic Dispersion': 'Chaos-Dispersion',
'Cyclone': 'Tornado',
'Damning Edict': 'Verdammendes Edikt',
'Earthquake': 'Erdbeben',
'Enrage': 'Finalangriff',
'Fiendish Orbs': 'Höllenkugeln',
'Knock': 'Einschlag',
'Knock Down': 'Niederschmettern',
'Latitudinal Implosion': 'Horizontale Implosion',
'Longitudinal Implosion': 'Vertikale Implosion',
'Orbshadow': 'Kugelschatten',
'Shockwave': 'Schockwelle',
'Soul of Chaos': 'Chaosseele',
'Stray Earth': 'Chaoserde',
'Stray Flames': 'Chaosflammen',
'Stray Gusts': 'Chaosböen',
'Stray Spray': 'Chaosspritzer',
'Tsunami': 'Tsunami',
'Umbra Smash': 'Schattenschlag',
'Long/Lat Implosion': 'Horizontale/Vertikale Implosion',
// FIXME
'\\(ALL\\)': '(ALL)',
},
'~effectNames': {
'Accretion': 'Chaossumpf',
'Dynamic Fluid': 'Chaosspritzer',
'Entropy': 'Chaosflammen',
'Headwind': 'Chaosböen',
'Magic Vulnerability Up': 'Erhöhte Magie-Verwundbarkeit',
'Physical Vulnerability Up': 'Erhöhte Physische Verwundbarkeit',
'Primordial Crust': 'Chaoserde',
'Tailwind': 'Chaossturm',
},
},
{
'locale': 'fr',
'replaceSync': {
'Chaos': 'Chaos',
'Chaosphere': 'Sphère De Chaos',
'Engage!': 'À l\'attaque',
'Dark crystal': 'Cristal noir',
},
'replaceText': {
'--Reset--': '--Réinitialisation--',
'--sync--': '--Synchronisation--',
'--targetable--': '--Ciblable--',
'--untargetable--': '--Impossible à cibler--',
'Big Bang': 'Saillie',
'Blaze': 'Flammes',
'Bowels of Agony': 'Entrailles de l\'agonie',
'Chaosphere': 'Sphère de chaos',
'Chaotic Dispersion': 'Dispersion chaotique',
'Cyclone': 'Tornade',
'Damning Edict': 'Décret accablant',
'Earthquake': 'Séisme',
'Enrage': 'Enrage',
'Fiendish Orbs': 'Ordre de poursuite',
'Knock': 'Impact',
'Knock Down': 'Ordre d\'impact',
'Latitudinal Implosion': 'Implosion horizontale',
'Longitudinal Implosion': 'Implosion verticale',
'Orbshadow': 'Poursuite',
'Shockwave': 'Onde de choc',
'Soul of Chaos': 'Âme du chaos',
'Stray Earth': 'Terre du chaos',
'Stray Flames': 'Flammes du chaos',
'Stray Gusts': 'Vent du chaos',
'Stray Spray': 'Eaux du chaos',
'Tsunami': 'Raz-de-marée',
'Umbra Smash': 'Fracas ombral',
'Long/Lat Implosion': 'Implosion Hz/Vert',
'\\(ALL\\)': '(Tous)',
},
'~effectNames': {
'Accretion': 'Bourbier du chaos',
'Dynamic Fluid': 'Eaux du chaos',
'Entropy': 'Flammes du chaos',
'Headwind': 'Vent du chaos',
'Magic Vulnerability Up': 'Vulnérabilité Magique Augmentée',
'Physical Vulnerability Up': 'Vulnérabilité Physique Augmentée',
'Primordial Crust': 'Terre du chaos',
'Tailwind': 'Vent contraire du chaos',
},
},
{
'locale': 'ja',
'replaceSync': {
'Chaos': 'カオス',
'Chaosphere': 'カオススフィア',
'Engage!': '戦闘開始!',
'dark crystal': '黒水晶',
},
'replaceText': {
'Big Bang': '突出',
'Blaze': 'ほのお',
'Bowels of Agony': 'バウル・オブ・アゴニー',
'Chaosphere': 'カオススフィア',
'Chaotic Dispersion': 'カオティックディスパーション',
'Cyclone': 'たつまき',
'Damning Edict': 'ダミングイーディクト',
'Earthquake': 'じしん',
'Fiendish Orbs': '追尾せよ',
'Knock': '着弾',
'Knock Down': '着弾せよ',
'Latitudinal Implosion': 'ホリゾンタルインプロージョン',
'Longitudinal Implosion': 'ヴァーティカルインプロージョン',
'Orbshadow': '追尾',
'Shockwave': '衝撃波',
'Soul of Chaos': 'ソウル・オブ・カオス',
'Stray Earth': '混沌の土',
'Stray Flames': '混沌の炎',
'Stray Gusts': '混沌の風',
'Stray Spray': '混沌の水',
'Tsunami': 'つなみ',
'Umbra Smash': 'アンブラスマッシュ',
// FIXME
'Long/Lat Implosion': 'Long/Lat Implosion',
'\\(ALL\\)': '(ALL)',
},
'~effectNames': {
'Accretion': '混沌の泥土',
'Dynamic Fluid': '混沌の水',
'Entropy': '混沌の炎',
'Headwind': '混沌の風',
'Magic Vulnerability Up': '被魔法ダメージ増加',
'Physical Vulnerability Up': '被物理ダメージ増加',
'Primordial Crust': '混沌の土',
'Tailwind': '混沌の逆風',
},
},
],
}];