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solver.py
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76 lines (59 loc) · 2.37 KB
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SUB = lambda a, b: (a[0]-b[0], a[1]-b[1])
GET = lambda axis, a: a[0] if axis == "x" else a[1]
CHECKMOVES = {
"K": lambda vec: vec in tuple( (x,y) for y in (-1, 0, 1) for x in (-1, 0, 1) ),
"Q": lambda vec: (GET("x", vec) == 0 or GET("y", vec) == 0) or abs(GET("x", vec)) == abs(GET("y", vec)),
"R": lambda vec: GET("x", vec) == 0 or GET("y", vec) == 0,
"B": lambda vec: abs(GET("x", vec)) == abs(GET("y", vec)),
"H": lambda vec: not (GET("x", vec) == 0 or GET("y", vec) == 0) and abs(GET("y", vec)) + abs(GET("x", vec)) == 3,
"P": lambda vec: vec in ((-1, 1), (1, 1))
}
class ChessPiece(object):
def __init__(self, name, pos):
self.name = name
self.pos = pos
def isAllowed(self, pos):
return pos != self.pos and CHECKMOVES[self.name](SUB(pos, self.pos))
class Board(object):
def __init__(self, pieces):
self.pieces = [ ChessPiece(name, pos) for (name, pos) in pieces ]
self.killed = []
def getPiece(self, pos):
for piece in self.pieces:
if piece.pos == pos:
return piece
def getPositions(self):
return tuple( piece.pos for piece in self.pieces )
def kill(self, piece):
self.pieces.remove(piece)
self.killed.append(piece)
def revive(self, dead):
self.killed.remove(dead)
self.pieces.append(dead)
class Solver(object):
def __init__(self, pieces):
self.board = Board(pieces)
self.solution = []
def isSolved(self):
return "K" not in [piece.name for piece in self.board.killed] and len(self.board.pieces) == 1
def getMoves(self):
return [ (piece, pos) for pos in self.board.getPositions() for piece in self.board.pieces if piece.isAllowed(pos) ]
def findSolution(self):
if self.isSolved():
return True
moves = self.getMoves()
if not moves:
return False
for piece, pos in moves:
self.solution.append("{} {} to {}".format(piece.name, piece.pos, pos))
dead = self.board.getPiece(pos)
self.board.kill(dead)
orig = piece.pos
piece.pos = pos
if self.findSolution():
return True
else:
piece.pos = orig
self.board.revive(dead)
self.solution.pop()
return False