diff --git a/src/p_user.c b/src/p_user.c index 1f4a9fa7a..08803959f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -388,6 +388,8 @@ void P_PlayerThink (player_t* player) player->lookdir = 0; player->centering = false; } + + player->slope = PLAYER_SLOPE(player); } // [crispy] weapon recoil pitch @@ -405,7 +407,6 @@ void P_PlayerThink (player_t* player) if (player->playerstate == PST_DEAD) { - player->slope = PLAYER_SLOPE(player); // For 3D audio pitch angle. P_DeathThink (player); return; }