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allow chaining of screens? Eg, if you [t]hrow, but don't have a wielded weapon, we should open the inventory screen and after a weapon is selected go forward with the Look screen. If ESC is pushed we go back to play screen. Instead of keeping a single field with the next screen, we should instead have a list. If we don't go through with that, the list is purged.
subscreens should not cover the whole screen, but adapt to the size of their content
they should also have a nice border, possibly not just white (a nice purple maybe?)
The text was updated successfully, but these errors were encountered:
allow chaining of screens? Eg, if you
[t]
hrow, but don't have a wielded weapon, we should open the inventory screen and after a weapon is selected go forward with the Look screen. If ESC is pushed we go back to play screen. Instead of keeping a single field with the next screen, we should instead have a list. If we don't go through with that, the list is purged.subscreens should not cover the whole screen, but adapt to the size of their content
they should also have a nice border, possibly not just white (a nice purple maybe?)
The text was updated successfully, but these errors were encountered: