Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve sub-screen rendering #41

Open
3 tasks
fabio-t opened this issue Mar 9, 2018 · 0 comments
Open
3 tasks

Improve sub-screen rendering #41

fabio-t opened this issue Mar 9, 2018 · 0 comments
Assignees
Labels
Milestone

Comments

@fabio-t
Copy link
Owner

fabio-t commented Mar 9, 2018

  • allow chaining of screens? Eg, if you [t]hrow, but don't have a wielded weapon, we should open the inventory screen and after a weapon is selected go forward with the Look screen. If ESC is pushed we go back to play screen. Instead of keeping a single field with the next screen, we should instead have a list. If we don't go through with that, the list is purged.

  • subscreens should not cover the whole screen, but adapt to the size of their content

  • they should also have a nice border, possibly not just white (a nice purple maybe?)

@fabio-t fabio-t added the feature label Mar 9, 2018
@fabio-t fabio-t added this to the 0.4.0 milestone Mar 9, 2018
@fabio-t fabio-t self-assigned this Mar 9, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant