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Evaluate sprite terminals #42

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fabio-t opened this issue Mar 9, 2018 · 0 comments
Open

Evaluate sprite terminals #42

fabio-t opened this issue Mar 9, 2018 · 0 comments
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@fabio-t
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fabio-t commented Mar 9, 2018

Something like this:

https://github.com/Emmsii/roguelikedev-does-the-complete-roguelike-tutorial/blob/master/src/com/mac/rltut/game/screen/game/GameScreen.java

Which one to use (ASCII or sprites) should be choosable with a Function key or via config (depending if I can make it work on the fly).

Initially it should be purely 2d top down square tiles, but we might try to play with rectangular overlapping tiles to make depth.

@fabio-t fabio-t self-assigned this Mar 9, 2018
@fabio-t fabio-t added the feature label Mar 9, 2018
@fabio-t fabio-t added this to the 0.4.0 milestone Mar 9, 2018
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