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Tips for importing hands into an fbx file #170
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@italosalgado14 |
Thanks for the reply. I will try for a while to create the transformer and I will comment on the problems that I face. If someone finds a related project, I will be very grateful if you comment on it here. |
@italosalgado14 Hello, is your conversion problem solved now? |
@penincillin do you have any rough timeline in mind? |
@rlleshi |
can't wait!!👍🎉 |
No :S. Currently I am trying to base myself on the project https://github.com/carlosedubarreto/b3d_mocap_import but it is very difficult to understand what blender does for a neophyte like me. The ideal would be to bring the output format of frankmocap to easymocap but it is very difficult. If anyone has any progress please feel free to let me know (easier approach). |
@penincillin any updates? |
@rlleshi |
@penincillin hi, is there a way to get training scripts of hmr hands mesh model? |
i think, in the b3d mocap addon for blender, one will have to add the remaining bones names to the load_mocap.py file. |
Hello. Currently there is a good implementation of translating from pkl to fbx for the body ( #50 ), but not for the hands. This code is based on VIBE (an implementation that already had a translation to fbx). Any project or code suggestions that also allow you to attach your hands to that imported model? (I think they are currently officially looking to export to fbx, but we don't know when :c )
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