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PronounsIndicator.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>PronounsIndicator</AssemblyName>
<Description>Adds pronouns to the username</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(gameDir)\Modding\Deps\Assembly-CSharp-nstrip.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(gameDir)\Lethal Company_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(bepinexDir)\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Components">
<HintPath>$(gameDir)\Lethal Company_Data\Managed\Unity.Netcode.Components.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>$(gameDir)\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(gameDir)\Lethal Company_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(gameDir)\Lethal Company_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(gameDir)\Lethal Company_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="LC_API">
<HintPath>$(bepinexDir)\plugins\2018-LC_API\LC_API.dll</HintPath>
</Reference>
</ItemGroup>
</Project>