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Company.h
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Company.h
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#pragma once
#include "UI.h"
#include "Truck.h"
#include "Cargo.h"
#include "Events.h"
#include "PriorityQueue.h"
#include "LinkedQueue.h"
#include <fstream>
class Events;
class UI;
class Company {
LinkedQueue<Events*>* Event;
LinkedQueue<Truck*>* WaitingVIPTruck;
LinkedQueue<Truck*>* WaitingNormalTruck;
LinkedQueue<Truck*>* WaitingSpecialTruck;
LinkedQueue<Truck*>* CheckVIPTruck;
LinkedQueue<Truck*>* CheckNormalTruck;
LinkedQueue<Truck*>* CheckSpecialTruck;
PriorityQueue<Truck*>* MovingTrucks;
PriorityQueue<Truck*>* DeliveredVIPTruck;
LinkedQueue<Truck*>* DeliveredNormalTruck;
LinkedQueue<Truck*>* DeliveredSpecialTruck;
PriorityQueue<Cargo*>* WaitingVIPCargo;
LinkedQueue<Cargo*>* WaitingNormalCargo;
LinkedQueue<Cargo*>* WaitingSpecialCargo;
LinkedQueue<Cargo*>* DeliveredVIPCargo;
LinkedQueue<Cargo*>* DeliveredNormalCargo;
LinkedQueue<Cargo*>* DeliveredSpecialCargo;
LinkedQueue<Cargo*>* DeliveredAllCargo;
Truck* LoadingNormalTruck;
Truck* LoadingSpecialTruck;
Truck* LoadingVIPTruck;
int NumVIP;
int NumSpecial;
int NumNormal;
int Current_Day;
int Current_Hour;
int MaxW;
bool disable;
int CapacityN;
int CapacityS;
int CapacityV;
int LTN;
int LTS;
int LTV;
int AutoP;
int DeliveredN;
int DeliveredS;
int DeliveredV;
int CountAutoP;
int TruckActiveTime;
int TotalTruckActiveTime;
int TotalJournies;
bool last;
public:
Company();
void SetDisable(bool x);
void Save();
bool EndSim();
bool Load(UI* p);
double GetAvgTruckUtil();
void InteractiveSim(UI* p);
int GetCurrentDay() ;
int GetCurrentHours();
void CancelCargo(int ID);
void PromoteCargo(int id, int extra);
void InsertCargo(Cargo *C);
int GetMaxW() const;
void CheckDelivery();
void WaitToLoad();
void MovetoWait();
void MaxLoad();
void AutoPo();
LinkedQueue<Cargo*>& GetWaitingNormalCargo();
LinkedQueue<Cargo*>& GetWaitingSpecialCargo();
PriorityQueue<Cargo*>& GetWaitingVipCargo();
LinkedQueue<Truck*>& GetWaitingNormalTruck();
LinkedQueue<Truck*>& GetWaitingSpecialTruck();
LinkedQueue<Truck*>& GetWaitingVIPTruck();
PriorityQueue<Truck*>& GetMovingTrucks();
LinkedQueue<Truck*>& GetDeliveredNormalTruck();
LinkedQueue<Truck*>& GetDeliveredSpecialTruck();
PriorityQueue<Truck*>& GetDeliveredVIPTruck();
LinkedQueue<Cargo*>& GetDeliveredNormalCargo();
LinkedQueue<Cargo*>& GetDeliveredSpecialCargo();
LinkedQueue<Cargo*>& GetDeliveredVIPCargo();
LinkedQueue<Cargo*>& GetDeliveredAllCargo();
LinkedQueue<Truck*>& GetCheckNormalTruck();
LinkedQueue<Truck*>& GetCheckSpecialTruck();
LinkedQueue<Truck*>& GetCheckVIPTruck();
Truck* GetLoadingNormal();
Truck* GetLoadingSpecial();
Truck* GetLoadingVIP();
void LoadtoMove();
void PrepTruck();
~Company();
};