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Truck.cpp
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Truck.cpp
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#include "Truck.h"
#include "Company.h"
#include <cmath>
Truck::Truck(int t, int s, int capacity, int j, int time,int id) {
SetType(t);
SetMaintainceTime(time);
SetTruckCapacity(capacity);
SetJournies(j);
SetSpeed(s);
IDTruck = id;
status = 1;
CargoType = -1;
Cargos = new PriorityQueue<Cargo*>;
pC = new Company;
DepartureHour = 0;
DepartureDay = 0;
CargoCount = 0;
Distance = 0;
LoadTime = 0;
J_Count = 0;
CheckTime = 0;
TotalDeliveredCargos = 0;
LoadDay = 0;
LoadHour = 0;
arrivaled = false;
}
Truck::~Truck() {
delete Cargos;
delete pC;
}
bool Truck::GetCheckUp() {
return (J_Count == Journies);
}
void Truck::SetCurrentJournies(int J)
{
J_Count = J;
}
void Truck::IncrementCheckTime()
{
CheckTime++;
}
void Truck::SetCheckTime(int t)
{
CheckTime = t;
}
bool Truck::DoneMaintenance()
{
return CheckTime == MaintenanceTime;
}
void Truck::SetJournies(int j) {
Journies = j;
}
int Truck::GetJournies()const { return Journies; }
bool Truck::Assign(Cargo* C){
if (TruckCapacity == Cargos->GetCount()) return false;
bool check = 0;
if (Cargos->GetCount() == 0) {
check = 1;
}
C->SetTruckID(IDTruck);
Cargos->enqueue(C, (1 / C->GetDeliveryDist()));
if (check) {
LoadTime = 0;
}
Distance += C->GetDeliveryDist();
LoadTime += C->GetLoad();
CargoCount++;
return true;
}
PriorityQueue<Cargo*>& Truck::GetCargoQueue() {
return *Cargos;
}
bool Truck::isFull() {
if (Cargos->isEmpty()) {
return false;
}
return Cargos->GetCount() == TruckCapacity;
}
bool Truck::ModifyCargoType(int t) {
if (CargoType == -1) {
return true;
}
else {
return (CargoType == t);
}
}
void Truck::SetCargoType(int t) {
CargoType = t;
}
void Truck::IncrementJournies()
{
J_Count++;
TotalJournies++;
}
int Truck::GetTotalJournies() const {
return TotalJournies;
}
double Truck::GetActiveTime() const
{
return TotalTruckActiveTime;
}
void Truck::SetDepDay(int d) {
DepartureDay = d;
}
void Truck::SetArrivalTime(int d, int h)
{
ArrivalDay = d;
ArrivalHour = h;
TotalTruckActiveTime += ((ArrivalDay * 24) + ArrivalHour) - ((LoadDay * 24) + LoadHour);
}
void Truck::SetDepHour(int h) {
DepartureHour = h;
}
void Truck::SetStatus(int S) {
status = S;
}
int Truck::GetStatus() const {
return status;
}
void Truck::SetType(int a)
{
Type = a;
}
int Truck::Gettype()const
{
return Type;
}
bool Truck::HasReturned(int d, int h)
{
int Time = (DepartureDay * 24 + DepartureHour + DeliveryInterval) - (d * 24 + h);
if (Time <= 0) {
return true;
}
return false;
}
void Truck::SetTruckCapacity(int x)
{
TruckCapacity = x;
}
int Truck::GetTruckCapacity()const
{
return TruckCapacity;
}
void Truck::SetMaintainceTime(int x)
{
MaintenanceTime = x;
}
int Truck::GetMaintainceTime()const
{
return MaintenanceTime;
}
void Truck::SetSpeed(int x)
{
Speed = x;
}
void Truck::IncrementDeliveredCargos()
{
TotalDeliveredCargos++;
}
int Truck::GetCountDeliveredCargos()
{
return TotalDeliveredCargos;
}
int Truck::GetSpeed()const
{
return Speed;
}
void Truck::DICalculation() {
PriorityQueue<Cargo*>* Temp = new PriorityQueue<Cargo*>;
Cargo* C = new Cargo;
while (!Cargos->isEmpty()) {
Cargos->dequeue(C);
Temp->enqueue(C, 1 / C->GetDeliveryDist());
}
FurthestDist = C->GetDeliveryDist();
DeliveryInterval = round(LoadTime + (2.0 * FurthestDist/Speed));
while (!Temp->isEmpty()) {
Temp->dequeue(C);
Cargos->enqueue(C, 1/C->GetDeliveryDist());
}
}
int Truck::GetDI() const {
return DeliveryInterval;
}
ostream& operator << (ostream& out, Truck* c) {
out << c->GetIDTruck();
if (c->GetStatus() == 3) {
if (c->GetCargoType() == 0) {
out << " [";
c->GetCargoQueue().PrintList();
out << "]";
}
else if (c->GetCargoType() == 1) {
out << " (";
c->GetCargoQueue().PrintList();
out << ")";
}
else {
out << " {";
c->GetCargoQueue().PrintList();
out << "}";
}
}
return out;
}
int Truck::GetIDTruck() const {
return IDTruck;
}
int Truck::GetCargoType() const {
return CargoType;
}
int Truck::GetCargoTime() const {
Cargo* C;
Cargos->peek(C);
return C->GetDeliveryDist() / Speed;
}
void Truck::SetStartTime(int d, int h)
{
StartDay = d;
StartHour = h;
}
void Truck::SetACCTforCargos()
{
int Load = 0;
PriorityQueue<Cargo*> temp;
Cargo* C;
while (!Cargos->isEmpty()) {
Cargos->dequeue(C);
temp.enqueue(C, (1 / (C->GetDeliveryDist())));
Load += C->GetLoad();
C->setACCT(Load);
}
while (!temp.isEmpty()) {
temp.dequeue(C);
Cargos->enqueue(C, (1 / (C->GetDeliveryDist())));
}
}
void Truck::SetMoveTime(int moved, int moveh)
{
Cargo* C;
PriorityQueue<Cargo*> temp;
while (!Cargos->isEmpty()) {
Cargos->dequeue(C);
C->SetMoveTime(moved, moveh);
temp.enqueue(C, 1 / GetDI());
}
while (!temp.isEmpty()) {
temp.dequeue(C);
Cargos->enqueue(C, 1 / GetDI());
}
}
bool Truck::DeliverCargoList(int d , int h) {
Cargo* C;
Truck* T;
if (CargoCount == 0)return false;
PriorityQueue<Cargo*> temp = GetCargoQueue();
if (temp.isEmpty()) {
return false;
}
temp.peek(C);
double x = d * 24 + h;
double y = (DepartureHour + 24 * DepartureDay) + ((1.0*C->GetDeliveryDist() / Speed)*1.0)+C->getACCT();
if ((y-x)<=0) {
return true;
}
return false;
}
bool Truck::TruckisEmpty() {
if (Cargos->isEmpty()) {
return true;
}
return false;
}
void Truck::setloadtime(int d,int h){
LoadDay = d;
LoadHour = h;
}
int Truck::GetFurthestTime() const {
int time=((LoadDay*24)+LoadHour)+ LoadTime + (FurthestDist / Speed);
return time+1;
}
void Truck::setarrived(bool x) {
arrivaled = x;
}
bool Truck::getarrived() {
return arrivaled;
}
float Truck::GetTruckUtil(int d, int h)
{
int N = GetTotalJournies();
int Current_Day = d;
int Current_Hour = h;
float TotalTruckUtil = 0;
if (N != 0) {
int tDC = GetCountDeliveredCargos();
int TC = GetTruckCapacity();
double tAT = GetActiveTime();
TotalJournies += N;
double TSim = double(Current_Day) * 24 + Current_Hour - 1;
TotalTruckUtil = 1.0 * (tDC * 1.0 / (TC * N * 1.0)) * 1.0 * (tAT / TSim);
}
return TotalTruckUtil;
}