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CellPosition.cpp
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CellPosition.cpp
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#include "CellPosition.h"
#include "UI_Info.h"
CellPosition::CellPosition ()
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
}
CellPosition::CellPosition (int v, int h)
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
SetVCell(v);
SetHCell(h);
}
CellPosition::CellPosition (int cellNum)
{
(*this) = GetCellPositionFromNum(cellNum); // the function call with build a cell position (vCell and hCell)
// from the passed (cellNum)
// (*this) = ... --> this will copy the returned (vCell and hCell)
// to the data members (vCell and hCell)
}
bool CellPosition::SetVCell(int v)
{
if (v >= 0 && v <= 8) {
vCell = v;
return true;
}
else {
return false;
}
///TODO: Implement this function as described in the .h file (don't forget the validation)
// this line sould be changed with your implementation
}
bool CellPosition::SetHCell(int h)
{
if (h >= 0 && h <= 10) {
hCell = h;
return true;
}
else {
///TODO: Implement this function as described in the .h file (don't forget the validation)
return false;
} // this line sould be changed with your implementation
}
int CellPosition::VCell() const
{
return vCell;
}
int CellPosition::HCell() const
{
return hCell;
}
bool CellPosition::IsValidCell() const
{
///TODO: Implement this function as described in the .h file
if ((hCell >= 0 && hCell <= 10) && (vCell >= 0 && vCell <= 8)) {
return true;
}
else {
return false;
}// this line sould be changed with your implementation
}
int CellPosition::GetCellNum() const
{
return GetCellNumFromPosition(*this); // (*this) is the calling object of GetCellNum
// which means the object of the current data members (vCell and hCell)
}
int CellPosition::GetCellNumFromPosition(const CellPosition& cellPosition) {
{
int x = cellPosition.VCell();
int y = cellPosition.HCell();
if (x <= 8 && x>=0 && y<=10 && y>=0) {
return (8 - x) * 11 + (y + 1);
}
return -1;
// Note:
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
// just define an integer that represents cell number and calculate it using the passed cellPosition then return it
///TODO: Implement this function as described in the .h file
}// this line should be changed with your implementation
}
CellPosition CellPosition::GetCellPositionFromNum(int cellNum)
{
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
CellPosition position;
if (cellNum % 11 == 0) {
position.SetHCell((cellNum % 11) + 10);
position.SetVCell(ceil(abs((cellNum / 11) - 9)));
}
else if (cellNum <= 99 && cellNum >= 1) {
position.SetHCell((cellNum % 11) - 1);
position.SetVCell(ceil(abs((cellNum / 11) - 8)));
}
else {
position.SetHCell(-1);
position.SetVCell(-1);
}
/// TODO: Implement this function as described in the .h file
// Note: use the passed cellNum to set the vCell and hCell of the "position" variable declared inside the function
// I mean: position.SetVCell(...) and position.SetHCell(...) then return it
return position;
}
void CellPosition::AddCellNum(int addedNum)
{
if ((GetCellNumFromPosition(*this) + addedNum) <= 99) {
CellPosition cellpos = GetCellPositionFromNum(addedNum + GetCellNumFromPosition(*this));
vCell = cellpos.VCell();
hCell = cellpos.HCell();
}
else {
if ((GetCellNumFromPosition(*this) + addedNum) > 99) {
return;
}
}
/// TODO: Implement this function as described in the .h file
// Note: this function updates the data members (vCell and hCell) of the calling object
}