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Ludo Game Die can be rolled even after it is a player's turn to move #4263
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PR Created feenkcom/gtoolkit-demos#16 |
Haha! Thanks. I'll have a look ... |
In the proposed solution, there is a lot of logic added to |
Summary of new changes:
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Metacello new baseline: 'GToolkitForPharo9'; repository: 'github://feenkcom/gtoolkit:v1.0.1441/src'; load All commits (including upstream repositories) since last build: feenkcom/gtoolkit-demos@a95e96 by Oscar Nierstrasz Signing test feenkcom/gtoolkit-demos@04bc88 by Oscar Nierstrasz [#4263] Fixed double clicking die of game in progress. feenkcom/iceberg-git-cli@b4cc04 by Sven Van Caekenberghe Added PureGitPackage>>#applyIncomingChanges feenkcom/gt4git@df9e3e by Sven Van Caekenberghe Added apply action to PureGitPackage>>#gtViewIncomingChangesFor:
In the video below, one can see two instances where the game label says 'Player A to move' but one can continue rolling the dice. The game state actually respects the first die roll and when the player moves the piece it uses that but it is confusing to be able to continue rolling the dice.
BlDoubleClickEvent
event handler should be temporarily removed while a player makes a move and added back right after.LudoDieBug2.mp4
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