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I tried to find this function or an equivalent, but it seems to be missing: quat_look_at
I see matrix equivalents, but it would be really useful to be able to do this one with quaternions. From the internet it looks like this is commonly available in other quaternion libraries (e.g. Ogre3D's quaternions offer this) so it doesn't seem like a super arcane function either. Would be really cool if it could be added some day!
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