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Rendering creates a gap between nodes and edges #14

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filipinascimento opened this issue Jan 31, 2022 · 0 comments
Open

Rendering creates a gap between nodes and edges #14

filipinascimento opened this issue Jan 31, 2022 · 0 comments
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@filipinascimento
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There is some gap between nodes and edges when nodes are large in the screen.

image

Can probably be fixed giving a small offset to the edge vOffset or rewriting the fragment shader discard to account for the distance between the node and edge position.

@filipinascimento filipinascimento added bug Something isn't working low priority labels Jan 31, 2022
@filipinascimento filipinascimento self-assigned this Jan 31, 2022
@filipinascimento filipinascimento modified the milestones: v0.5 (Kish), Arcadia Oct 1, 2022
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