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There is some gap between nodes and edges when nodes are large in the screen.
Can probably be fixed giving a small offset to the edge vOffset or rewriting the fragment shader discard to account for the distance between the node and edge position.
The text was updated successfully, but these errors were encountered:
There is some gap between nodes and edges when nodes are large in the screen.
Can probably be fixed giving a small offset to the edge vOffset or rewriting the fragment shader discard to account for the distance between the node and edge position.
The text was updated successfully, but these errors were encountered: