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RGB composite image support missing #13

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Losco-Nosciuto opened this issue Nov 13, 2020 · 3 comments
Open

RGB composite image support missing #13

Losco-Nosciuto opened this issue Nov 13, 2020 · 3 comments

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@Losco-Nosciuto
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Hello! I was wondering if it was on purpose that the RGB Comp. Image support, which is present in the original master branch is missing, or if it's a bug.

Would be good to have it since it's a nice feature, and also an option to switch preview from Smoothness to Roughness :) thanks for your time! Nice fork!

@Av8rThor
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Av8rThor commented Nov 14, 2020

Am wonder the same thing. the BUtton cycles, no option where to save,. looks like it did something but can't find a process file, a procedure file or a rgb file related to teh files like the last version. I am thinking that it is a glitch. Also you have unity and I think unreal presets for rgb channel, perhaps have a user custom setting as well. For MSFS2020 uses the rgb for a/o, metalness and roughness. ditto on the roughness, i tried the reverse and it looked different but in the game the building was like a mirror. So do i set for max smoothness then flip or set for max unsmooth then flip. Also to eit the maps, isn't happenning. upoladed and tried to tweak normals wouldn't let me

@finepointcgi
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I will look into these issues. The struggle is the code was not designed for a PBR workflow by the previous maintainer. I plan a major refactor when I have time to go that route.

@ocaravaca73
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Following @Av8rThor thread, in MSFS (Microsoft Flight Simulator) it uses a single file to combine the following channels:
Red: AO - Ambient Occlussion
Green: Roughness. Here the flip option when importing the map if it exists is great and it does its job
Blue: Metal
Basically, the darker the combination of 3 the shiny the material will look like, the whiter, the rough and absence of metallic is the result
Hopefully you could fix this sometime soon
Thanks @finepointcgi !!!

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4 participants