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Update Feature #784

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Simon-Charest opened this issue Nov 6, 2018 · 2 comments
Open

Update Feature #784

Simon-Charest opened this issue Nov 6, 2018 · 2 comments

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@Simon-Charest
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How about an update feature added to the main menu? It could download the newest files, close the game (as needed), launch a update.exe app then relaunch the game.

One could even check an Auto Update feature for it to happen on launch.

Having most clients up to date at all times would prevent people from submitting bugs that are already fixed (like I just did here: #783).

--

Also, just an idea: you might want to add a feature to download Mods directly from the game's UI. Configuration > Mods > Available Mods could point directly to a remote "dev approved" mods repository. There could be a third column to sort things out:

  • Available Mods (remote)
  • Disabled Mods (local)
  • Active Mods (local)
@dorkster
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dorkster commented Nov 6, 2018

Not a fan of auto-updaters. They don't really fit in with system-wide software management such as Linux package managers or the various mobile "app stores".

I'm not against having a way to inform players that new versions exist. Maybe a "News" section that fetches the Flare blog's RSS feed. Flare's minimal dependency set doesn't include any networking stuff. If we add another dependency, we could use libcurl. If we'd rather not add a dependency, we could try to find a single file http library like the STB libs. Parsing the RSS (aka XML) feed is a whole other ball game.

Having most clients up to date at all times would prevent people from submitting bugs that are already fixed (like I just did here: #783).

That bug in particular was not fixed as of you reporting it, so you didn't do anything wrong.

@dorkster
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dorkster commented Nov 6, 2018

As for downloading mods, I'd like to get some sort of PhysFS support first, so we can work with ZIP files directly instead of having to extract them. Doing this could be a big plus for getting the game data on Android.

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