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Community Asset Pack Replacement -- and the LICENSE #2
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We're mostly avoiding binary distributions in general, just so we're able to ensure that people are using official builds unless they really know what they're doing - that said, total conversions and content packs like FreeDOOM would definitely get clearance and be added to the exceptions list. (Distributions wouldn't repackage it, but it could definitely go on something like Flathub to cover that type of situation.) |
Ok cool, in regards to |
Sounds about right, yeah. For some other real-world examples you can check out existing exceptions for VVVVVV: https://github.com/TerryCavanagh/VVVVVV/blob/master/License%20exceptions.md |
Righteous. Should folks find this issue, and be interested in contributing or keeping an eye on the effort, meet me over at openrl1! (ps, big fan of your work Ethan, thanks for SDL3_gpu 👯♂️) |
Just thought I'd throw up a thread here about a community created asset pack. (finding that community if there is one, or starting one if there isn't)
As far as I can tell from the LICENSE, this should be fine, akin to running a custom DOOM WAD or "full conversion mod" (ala FreeDOOM, LibreQuake, etc). The one thing I wanted to check on is the clause regarding binary distributions.
I see that that line was copied from the VVVVVV LICENSE and wanted to check if the intent there was to stop binary distributions of the game with it's original assets, or binary distributions at large. This license would also deter linux distros and other package managers and software distribution platforms from picking it up as well, but if that was Cellar Door's intent, fair enough.
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