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@pmrukot did we get any suggestions on the color palette? I mean anything, there's so much to choose from and different color schemes will make players have different impressions of our system (going into chilled and relaxed colors is probably not going to boost their reflex and give them idea that the game is all about being fast).
Picking a color palette is one quality thing, because the colors will match, picking a color palette so it matches the system is just another thing we should consider in this issue.
Type
Enhancement
Current behaviour
Our project is using random colours that do not really match any convention or rules.
Expected behaviour
We should have well defined colour palette for a project to achieve consistent UX.
Resources
http://www.colourlovers.com/palettes
https://coolors.co/app
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