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[UX/UI] Define color palette #135

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pmrukot opened this issue Oct 20, 2017 · 2 comments
Open

[UX/UI] Define color palette #135

pmrukot opened this issue Oct 20, 2017 · 2 comments

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@pmrukot
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pmrukot commented Oct 20, 2017

Type
Enhancement

Current behaviour
Our project is using random colours that do not really match any convention or rules.

Expected behaviour
We should have well defined colour palette for a project to achieve consistent UX.

Resources
http://www.colourlovers.com/palettes
https://coolors.co/app

@mrapacz
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mrapacz commented Oct 21, 2017

@pmrukot did we get any suggestions on the color palette? I mean anything, there's so much to choose from and different color schemes will make players have different impressions of our system (going into chilled and relaxed colors is probably not going to boost their reflex and give them idea that the game is all about being fast).

Picking a color palette is one quality thing, because the colors will match, picking a color palette so it matches the system is just another thing we should consider in this issue.

@pmrukot
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pmrukot commented Oct 21, 2017

I may be getting some proposals soon (next week).

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