diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json deleted file mode 100644 index e4ada90352b..00000000000 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json +++ /dev/null @@ -1,32 +0,0 @@ -{ - "_id": "AzvCvgx9SUAB2blo", - "folder": "Pycs65tqRMBiiARd", - "img": "systems/pf2e/icons/actions/TwoActions.webp", - "name": "(Vampire, Strigoi) Domain of Dusk", - "system": { - "actionType": { - "value": "action" - }, - "actions": { - "value": 2 - }, - "category": "defensive", - "description": { - "value": "
With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage +1d6 per 2 levels possessed by the strigoi (@Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)
" - }, - "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" - }, - "rules": [], - "traits": { - "rarity": "common", - "value": [ - "divine", - "shadow" - ] - } - }, - "type": "action" -} diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json index f3bf3768ff1..de69e311714 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json @@ -12,12 +12,12 @@ }, "category": "offensive", "description": { - "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
\nEffect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json index 2d3bb3dfeea..6d5377c88c4 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json @@ -15,9 +15,9 @@ "value": "Strigoi can cast @UUID[Compendium.pf2e.spells-srd.Item.Levitate] at will as a divine innate spell; when they do so, they appear to ascend or descend on a coiling mass of shadows.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json new file mode 100644 index 00000000000..464058f1eeb --- /dev/null +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json @@ -0,0 +1,32 @@ +{ + "_id": "8IQqWkLqzvWA1JRJ", + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "(Vampire, Strigoi Progenitor) Create Servitor", + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "offensive", + "description": { + "value": "If a creature dies after being reduced to 0 HP by Domain of Dusk or Drink Essence, the strigoi can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.
\nA victim that's 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire.
\nA vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a @Check[will|against:will] saving throw against the vampire's Will DC.
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "traits": { + "rarity": "common", + "value": [ + "divine", + "downtime" + ] + } + }, + "type": "action" +} diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-spawn.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-spawn.json deleted file mode 100644 index e9773525bb7..00000000000 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-spawn.json +++ /dev/null @@ -1,32 +0,0 @@ -{ - "_id": "8IQqWkLqzvWA1JRJ", - "folder": "Pycs65tqRMBiiARd", - "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "(Vampire, Strigoi Progenitor) Create Spawn", - "system": { - "actionType": { - "value": "passive" - }, - "actions": { - "value": null - }, - "category": "offensive", - "description": { - "value": "If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.
\nIf the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.
\nA victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire
" - }, - "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" - }, - "rules": [], - "traits": { - "rarity": "common", - "value": [ - "divine", - "downtime" - ] - } - }, - "type": "action" -} diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json new file mode 100644 index 00000000000..efa553019ee --- /dev/null +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json @@ -0,0 +1,36 @@ +{ + "_id": "AzvCvgx9SUAB2blo", + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/TwoActions.webp", + "name": "(Vampire, Strigoi Progenitor) Domain of Dusk", + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 2 + }, + "category": "defensive", + "description": { + "value": "Frequency once per minute
Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect,inflicts:dazzled,inflicts:blinded] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).
" + }, + "frequency": { + "max": 1, + "per": "PT1M" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "traits": { + "rarity": "common", + "value": [ + "divine", + "shadow" + ] + } + }, + "type": "action" +} diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json index bb9d72719a0..c7454bafdd2 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json @@ -12,12 +12,12 @@ }, "category": "offensive", "description": { - "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
\nEffect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
\nEffect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json index 5c452ceebc6..c2a7781725d 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json @@ -12,12 +12,12 @@ }, "category": "defensive", "description": { - "value": "Trigger The strigoi is reduced to 0 HP
\nEffect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].
" + "value": "Trigger The strigoi is reduced to 0 HP
\nEffect The strigoi uses Shadow Form. They can take move actions to move toward their coffin even though they're at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches their coffin, or if they haven't done so within 2 hours, they automatically return to their physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json index b834466344d..5175d18cc35 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json @@ -15,9 +15,9 @@ "value": "The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nA strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json index 222d8b02bf7..9664256cf6d 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json @@ -12,12 +12,12 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.
\nOccult Innate Spells
\nDC varies
\nSpell Attack varies
\n1st @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]
\nConstant (1st) @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment]
" + "value": "Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.
\nOccult Innate Spells
\nDC varies
\nSpell Attack varies
\n1st @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]
\nConstant (1st) detect alignment
" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/equipment/detector-stone.json b/packs/pf2e/equipment/detector-stone.json index 5f794205dcf..60a8b3c1cb0 100644 --- a/packs/pf2e/equipment/detector-stone.json +++ b/packs/pf2e/equipment/detector-stone.json @@ -9,7 +9,7 @@ }, "containerId": null, "description": { - "value": "During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.
\nWhile you have a detector stone invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.
\nActivate 1 envision
\nFrequency once per minute
\nEffect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.
\nActivate 2 envision, Interact
\nFrequency once per hour
\nEffect You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment] spell but only detects evil undead.
" + "value": "During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.
\nWhile you have a detector stone invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.
\nActivate 1 envision
\nFrequency once per minute
\nEffect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.
\nActivate 2 envision, Interact
\nFrequency once per hour
\nEffect You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank detect alignment spell but only detects evil undead.
" }, "hardness": 0, "hp": { diff --git a/packs/pf2e/equipment/skarjas-heartstone.json b/packs/pf2e/equipment/skarjas-heartstone.json index 96c20269a5b..968ad3dd48e 100644 --- a/packs/pf2e/equipment/skarjas-heartstone.json +++ b/packs/pf2e/equipment/skarjas-heartstone.json @@ -9,7 +9,7 @@ }, "containerId": null, "description": { - "value": "This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.
\nLike all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.
\nNote: Item is worth 1000 gp when non-magical
\nSkarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.
\nActivate A command
\nRequirements You must be touching the heartstone.
\nEffect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).
\nCraft Requirements You must be a night hag.
" + "value": "This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.
\nLike all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.
\nNote: Item is worth 1000 gp when non-magical
\nSkarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.
\nActivate A command
\nRequirements You must be touching the heartstone.
\nEffect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).
\nCraft Requirements You must be a night hag.
" }, "hardness": 0, "hp": { diff --git a/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json b/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json index 96d4a73009d..5c6d9f9fd1a 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json +++ b/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json @@ -2027,7 +2027,7 @@ }, "containerId": null, "description": { - "value": "This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.
\nLike all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.
\nNote: Item is worth 1000 gp when non-magical
\nSkarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.
\nActivate A command
\nRequirements You must be touching the heartstone.
\nEffect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).
\nCraft Requirements You must be a night hag.
" + "value": "This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.
\nLike all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.
\nNote: Item is worth 1000 gp when non-magical
\nSkarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.
\nActivate A command
\nRequirements You must be touching the heartstone.
\nEffect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).
\nCraft Requirements You must be a night hag.
" }, "equipped": { "carryType": "worn", diff --git a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json index 0f5cbfbfd7f..84085cc0b4f 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json +++ b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json @@ -284,7 +284,7 @@ }, "category": "interaction", "description": { - "value": "When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment].
" + "value": "When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as detect alignment.
" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json index 2327ba24c90..b061b2f0681 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json +++ b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json @@ -539,7 +539,7 @@ }, "category": "interaction", "description": { - "value": "The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment].
" + "value": "The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as detect alignment.
" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json index dfd3f485a29..8bb1a289c44 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json @@ -2570,74 +2570,74 @@ "type": "action" }, { - "_id": "Jr6yYbLq41kkrFbC", + "_id": "DiVqq1FBROhFlPE1", "_stats": { - "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" }, "folder": "Pycs65tqRMBiiARd", - "img": "systems/pf2e/icons/actions/OneAction.webp", - "name": "(Vampire, Strigoi) Shadow Form", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Coffin Restoration", "sort": 3400000, "system": { "actionType": { - "value": "action" + "value": "passive" }, "actions": { - "value": 1 + "value": null }, "category": "defensive", + "deathNote": true, "description": { - "value": "The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nA strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.
" + "value": "Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [], - "slug": "vampire-strigoi-shadow-form", + "slug": "vampire-basic-coffin-restoration", "traits": { "value": [ - "concentrate", "divine", - "shadow" + "void" ] } }, "type": "action" }, { - "_id": "DiVqq1FBROhFlPE1", + "_id": "Jr6yYbLq41kkrFbC", "_stats": { - "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" }, "folder": "Pycs65tqRMBiiARd", - "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "Coffin Restoration", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Shadow Form", "sort": 3500000, "system": { "actionType": { - "value": "passive" + "value": "action" }, "actions": { - "value": null + "value": 1 }, "category": "defensive", - "deathNote": true, "description": { - "value": "Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.
" + "value": "The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nA strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.
" }, "publication": { - "license": "ORC", - "remaster": true, - "title": "Pathfinder Monster Core" + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" }, "rules": [], - "slug": "vampire-basic-coffin-restoration", + "slug": "vampire-strigoi-shadow-form", "traits": { "value": [ + "concentrate", "divine", - "void" + "shadow" ] } }, @@ -2661,12 +2661,12 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[15[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[15[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-drink-essence", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json index 4b0e2c76a65..4c41e367ec2 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json @@ -584,9 +584,9 @@ "value": "Okoa reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Okoa gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Okoa returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. She loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nIf Okoa is exposed to sunlight while in shadow form, she becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", @@ -618,12 +618,12 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
\nRequirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and Okoa regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and Okoa regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-drink-essence", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index 80e820bd671..c0d3a1a9881 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2663,9 +2663,9 @@ "value": "Rukh reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Rukh gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Rukh returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. She loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nIf Rukh is exposed to sunlight while in shadow form, she becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", @@ -2697,12 +2697,12 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
\nRequirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and Rukh regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[13[healing]] of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-drink-essence", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json new file mode 100644 index 00000000000..669b4741116 --- /dev/null +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json @@ -0,0 +1,751 @@ +{ + "_id": "wCztuDEePLs9ZsEl", + "folder": "q8RRA15OWs6kMBwB", + "img": "systems/pf2e/icons/default-icons/npc.svg", + "items": [ + { + "_id": "26Kgmj3aBBPD7tJx", + "_stats": { + "compendiumSource": "Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN" + }, + "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp", + "name": "Studded Leather Armor", + "sort": 100000, + "system": { + "acBonus": 2, + "baseItem": "studded-leather-armor", + "bulk": { + "value": 1 + }, + "category": "light", + "checkPenalty": -1, + "containerId": null, + "description": { + "value": "This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.
" + }, + "dexCap": 3, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "inSlot": true, + "invested": null + }, + "grade": null, + "group": "leather", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 3 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "rules": [], + "runes": { + "potency": 1, + "property": [], + "resilient": 1 + }, + "size": "med", + "slug": "studded-leather-armor", + "speedPenalty": 0, + "strength": 1, + "traits": { + "rarity": "common", + "value": [] + } + }, + "type": "armor" + }, + { + "_id": "fjZc2tqzo5wboCNx", + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Claw", + "sort": 200000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [ + "grab" + ] + }, + "bonus": { + "value": 25 + }, + "damageRolls": { + "3incihjolughl2mcdawn": { + "damage": "3d8+14", + "damageType": "slashing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": null, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "agile", + "magical", + "unarmed" + ] + } + }, + "type": "melee" + }, + { + "_id": "UXMpegXgDFumQ7kR", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Greater Darkvision", + "sort": 300000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "interaction", + "description": { + "value": "@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "greater-darkvision", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "hCwxsYrYChQQOhLP", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Fast Healing 10", + "sort": 400000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [ + { + "key": "FastHealing", + "type": "fast-healing", + "value": 10 + } + ], + "slug": "fast-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "tLOrZubd2t1vodQ4", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Coffin Restoration", + "sort": 500000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "vampire-basic-coffin-restoration", + "traits": { + "value": [ + "divine", + "void" + ] + } + }, + "type": "action" + }, + { + "_id": "ll3OJw1hn3ppKTO3", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.AzvCvgx9SUAB2blo" + }, + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/TwoActions.webp", + "name": "Domain of Dusk", + "sort": 600000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 2 + }, + "category": "defensive", + "description": { + "value": "Frequency once per minute
Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage with a @Check[fortitude|dc:31|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).
" + }, + "frequency": { + "max": 1, + "per": "PT1M" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-progenitor-domain-of-dusk", + "traits": { + "value": [ + "divine", + "shadow" + ] + } + }, + "type": "action" + }, + { + "_id": "Fg2MLZEJJCdIaKAT", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.R5VgwNbwc3QbqVXC" + }, + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/FreeAction.webp", + "name": "Shadow Escape", + "sort": 700000, + "system": { + "actionType": { + "value": "free" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "Trigger The strigoi is reduced to 0 HP
\nEffect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-progenitor-shadow-escape", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "GKWKVoSlXzhxionK", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" + }, + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Shadow Form", + "sort": 800000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "defensive", + "description": { + "value": "The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nA strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-shadow-form", + "traits": { + "value": [ + "concentrate", + "divine", + "shadow" + ] + } + }, + "type": "action" + }, + { + "_id": "c0ANnD74wARRjHiD", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Strigoi Weaknesses", + "sort": 900000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "All strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
\n@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary 2" + }, + "rules": [ + { + "key": "ActiveEffectLike", + "mode": "override", + "path": "system.attributes.hp.negativeHealing", + "value": true + } + ], + "slug": "negative-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "TGICMCcwG19C2OZv", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.8IQqWkLqzvWA1JRJ" + }, + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Create Servitor", + "sort": 1100000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "offensive", + "description": { + "value": "If a creature dies after being reduced to 0 HP by Domain of Dusk or Drink Essence, the strigoi can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.
\nA victim that's 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire.
\nA vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a @Check[will|defense:will] saving throw against the vampire's Will DC.
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-progenitor-create-servitor", + "traits": { + "value": [ + "divine", + "downtime" + ] + } + }, + "type": "action" + }, + { + "_id": "tddsy5Ng0iM3EqZx", + "img": "systems/pf2e/icons/actions/TwoActions.webp", + "name": "Dominate", + "sort": 1200000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 2 + }, + "category": "offensive", + "description": { + "value": "The vampire can cast @UUID[Compendium.pf2e.spells-srd.Item.Dominate] at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[will|dc:33]). A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.
\nFully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "vampire-true-dominate", + "traits": { + "value": [ + "divine", + "incapacitation", + "mental", + "visual" + ] + } + }, + "type": "action" + }, + { + "_id": "oUowrBkgg74TlRMs", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Drink Essence", + "sort": 1300000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[18[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" + }, + "rules": [], + "slug": "vampire-strigoi-progenitor-drink-essence", + "traits": { + "value": [ + "divine" + ] + } + }, + "type": "action" + }, + { + "_id": "FuYEZjBTElBUIc4q", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Grab", + "sort": 1400000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "@Localize[PF2E.NPC.Abilities.Glossary.Grab]
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "grab", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "37EVCGPfSFZ6mKY9", + "img": "systems/pf2e/icons/default-icons/lore.svg", + "name": "Thassilon Lore", + "sort": 1500000, + "system": { + "description": { + "value": "" + }, + "mod": { + "value": 24 + }, + "proficient": { + "value": 0 + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "rules": [], + "slug": null, + "traits": {} + }, + "type": "lore" + } + ], + "name": "Strigoi Progenitor", + "system": { + "abilities": { + "cha": { + "mod": 5 + }, + "con": { + "mod": 5 + }, + "dex": { + "mod": 8 + }, + "int": { + "mod": 5 + }, + "str": { + "mod": 8 + }, + "wis": { + "mod": 4 + } + }, + "attributes": { + "ac": { + "details": "", + "value": 34 + }, + "allSaves": { + "value": "" + }, + "hp": { + "details": "coffin restoration, fast healing 10, void healing", + "max": 180, + "temp": 0, + "value": 180 + }, + "immunities": [ + { + "type": "death-effects" + }, + { + "type": "disease" + }, + { + "type": "paralyzed" + }, + { + "type": "poison" + }, + { + "type": "sleep" + } + ], + "speed": { + "otherSpeeds": [ + { + "type": "fly", + "value": 25 + } + ], + "value": 25 + } + }, + "details": { + "blurb": "", + "languages": { + "details": "", + "value": [ + "common", + "necril", + "shadowtongue", + "thassilonian" + ] + }, + "level": { + "value": 13 + }, + "privateNotes": "", + "publicNotes": "These strigoi are intentionally summoned into willing hosts via foul magic rituals.
The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.
\nStrigoi, in their true form, are bodiless entities native to the Netherworld, incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body through ancient rituals, a strigoi becomes much more dangerous. This requirement—that a living creature perform a rite of their own free will to draw the strigoi into their soul—may well be the source of a moroi's compulsion not to enter a home without first being invited.
", + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + } + }, + "initiative": { + "statistic": "perception" + }, + "perception": { + "details": "", + "mod": 23, + "senses": [ + { + "type": "greater-darkvision" + } + ] + }, + "resources": { + "focus": { + "max": 1, + "value": 1 + } + }, + "saves": { + "fortitude": { + "saveDetail": "", + "value": 24 + }, + "reflex": { + "saveDetail": "", + "value": 26 + }, + "will": { + "saveDetail": "", + "value": 22 + } + }, + "skills": { + "acrobatics": { + "base": 25 + }, + "arcana": { + "base": 23 + }, + "athletics": { + "base": 25 + }, + "crafting": { + "base": 23 + }, + "deception": { + "base": 26 + }, + "religion": { + "base": 22 + }, + "stealth": { + "base": 27 + } + }, + "spellcasting": { + "rituals": { + "dc": 33 + } + }, + "traits": { + "rarity": "rare", + "size": { + "value": "med" + }, + "value": [ + "evil", + "lawful", + "shadow", + "undead", + "unholy", + "vampire" + ] + } + }, + "type": "npc" +} diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json new file mode 100644 index 00000000000..d0dbbbc1ccc --- /dev/null +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json @@ -0,0 +1,1052 @@ +{ + "_id": "OsRWaQVTonZBmZo1", + "folder": "q8RRA15OWs6kMBwB", + "img": "systems/pf2e/icons/default-icons/npc.svg", + "items": [ + { + "_id": "9DoBcK6jzc8XHJ75", + "img": "systems/pf2e/icons/default-icons/spellcastingEntry.svg", + "name": "Divine Innate Spells", + "sort": 100000, + "system": { + "autoHeightenLevel": { + "value": null + }, + "description": { + "value": "" + }, + "prepared": { + "flexible": false, + "value": "innate" + }, + "proficiency": { + "value": 1 + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "rules": [], + "showSlotlessLevels": { + "value": false + }, + "slots": {}, + "slug": null, + "spelldc": { + "dc": 27, + "mod": 0, + "value": 19 + }, + "tradition": { + "value": "divine" + }, + "traits": {} + }, + "type": "spellcastingEntry" + }, + { + "_id": "Ih21aTZSTI2KIkbu", + "_stats": { + "compendiumSource": "Compendium.pf2e.spells-srd.Item.fI20AVwOzJMHXRdo" + }, + "folder": "4fJHnYFqH0VjZXPv", + "img": "icons/magic/light/projectile-stars-blue.webp", + "name": "Levitate (At Will)", + "sort": 200000, + "system": { + "area": null, + "cost": { + "value": "" + }, + "counteraction": false, + "damage": {}, + "defense": null, + "description": { + "value": "You defy gravity and levitate the target 5 feet off the ground. You can Sustain the spell to move the target up or down 10 feet. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.
\n@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Levitate]
" + }, + "duration": { + "sustained": false, + "value": "5 minutes" + }, + "level": { + "value": 3 + }, + "location": { + "heightenedLevel": 3, + "value": "9DoBcK6jzc8XHJ75" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "range": { + "value": "touch" + }, + "requirements": "", + "rules": [], + "slug": "levitate", + "target": { + "value": "1 unattended object or willing creature" + }, + "time": { + "value": "2" + }, + "traits": { + "rarity": "common", + "traditions": [ + "arcane", + "occult" + ], + "value": [ + "concentrate", + "manipulate" + ] + } + }, + "type": "spell" + }, + { + "_id": "wxXtqgiWO1cZqVkL", + "img": "icons/weapons/swords/sword-guard-blue.webp", + "name": "Longsword", + "sort": 300000, + "system": { + "ammo": null, + "baseItem": "longsword", + "bonus": { + "value": 0 + }, + "bonusDamage": { + "value": 0 + }, + "bulk": { + "value": 1 + }, + "category": "martial", + "containerId": null, + "damage": { + "damageType": "slashing", + "dice": 1, + "die": "d8" + }, + "description": { + "value": "Longswords, also known as arming swords, can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.
" + }, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "invested": null + }, + "expend": null, + "grade": null, + "group": "sword", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 1 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "range": null, + "reload": { + "value": null + }, + "rules": [], + "runes": { + "potency": 1, + "property": [], + "striking": 1 + }, + "size": "med", + "slug": "longsword", + "splashDamage": { + "value": 0 + }, + "traits": { + "rarity": "common", + "value": [ + "versatile-p" + ] + }, + "usage": { + "canBeAmmo": false, + "value": "held-in-one-hand" + } + }, + "type": "weapon" + }, + { + "_id": "2lQeUlXJ4ns4J2BU", + "img": "icons/weapons/bows/shortbow-leather.webp", + "name": "Shortbow", + "sort": 400000, + "system": { + "ammo": { + "baseType": "arrows", + "builtIn": false, + "capacity": null + }, + "baseItem": "shortbow", + "bonus": { + "value": 0 + }, + "bonusDamage": { + "value": 0 + }, + "bulk": { + "value": 1 + }, + "category": "martial", + "containerId": null, + "damage": { + "damageType": "piercing", + "dice": 1, + "die": "d6" + }, + "description": { + "value": "This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.
" + }, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "invested": null + }, + "expend": 1, + "grade": null, + "group": "bow", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 3 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "range": 60, + "reload": { + "value": "0" + }, + "rules": [], + "runes": { + "potency": 0, + "property": [], + "striking": 0 + }, + "size": "med", + "slug": "shortbow", + "splashDamage": { + "value": 0 + }, + "traits": { + "rarity": "common", + "value": [ + "deadly-d10" + ] + }, + "usage": { + "value": "held-in-one-plus-hands" + } + }, + "type": "weapon" + }, + { + "_id": "9LfYONbwgry5MvlK", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp", + "name": "Leather Armor", + "sort": 500000, + "system": { + "acBonus": 1, + "baseItem": "leather-armor", + "bulk": { + "value": 1 + }, + "category": "light", + "checkPenalty": -1, + "containerId": null, + "description": { + "value": "A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.
" + }, + "dexCap": 4, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "inSlot": true, + "invested": null + }, + "grade": null, + "group": "leather", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 2 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "rules": [], + "runes": { + "potency": 1, + "property": [], + "resilient": 0 + }, + "size": "med", + "slug": "leather-armor", + "speedPenalty": 0, + "strength": 0, + "traits": { + "rarity": "common", + "value": [] + } + }, + "type": "armor" + }, + { + "_id": "b3J9L4BHnXcsqRqD", + "img": "icons/weapons/ammunition/arrows-broadhead-white.webp", + "name": "Arrows", + "sort": 600000, + "system": { + "baseItem": "arrows", + "bulk": { + "value": 0.1 + }, + "containerId": null, + "craftableAs": null, + "description": { + "value": "These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.
" + }, + "equipped": { + "carryType": "worn", + "handsHeld": 0 + }, + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "per": 10, + "value": { + "sp": 1 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 20, + "rules": [], + "size": "med", + "slug": "arrows", + "traits": { + "rarity": "common", + "value": [ + "consumable" + ] + }, + "uses": { + "autoDestroy": true, + "max": 1, + "value": 1 + } + }, + "type": "ammo" + }, + { + "_id": "krePNSx9vqg6Kabp", + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Claw", + "sort": 700000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [] + }, + "bonus": { + "value": 21 + }, + "damageRolls": { + "uwt9zxhr71gm2p2koo9x": { + "damage": "2d8+8", + "damageType": "slashing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": null, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "agile", + "magical", + "unarmed" + ] + } + }, + "type": "melee" + }, + { + "_id": "YHhE1sZpAqrBtqtN", + "flags": { + "pf2e": { + "linkedWeapon": "wxXtqgiWO1cZqVkL" + } + }, + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Longsword", + "sort": 800000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [] + }, + "bonus": { + "value": 22 + }, + "damageRolls": { + "n0dwh43eiukgvuoy431c": { + "damage": "2d8+8", + "damageType": "slashing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": null, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "versatile-p" + ] + } + }, + "type": "melee" + }, + { + "_id": "EjquQFT6YBdthKn3", + "flags": { + "pf2e": { + "linkedWeapon": "2lQeUlXJ4ns4J2BU" + } + }, + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Shortbow", + "sort": 900000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [] + }, + "bonus": { + "value": 23 + }, + "damageRolls": { + "cl6olt4gdx7mvnz2orif": { + "damage": "1d6+8", + "damageType": "piercing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": { + "increment": null, + "max": 60 + }, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "deadly-d10" + ] + } + }, + "type": "melee" + }, + { + "_id": "GIU42lPMCfUW94mB", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr" + }, + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Greater Darkvision", + "sort": 1000000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "interaction", + "description": { + "value": "@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" + }, + "rules": [], + "slug": "greater-darkvision", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "lF0IEFG6KOKDFluT", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ" + }, + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Fast Healing 10", + "sort": 1100000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" + }, + "rules": [ + { + "key": "FastHealing", + "value": 5 + } + ], + "slug": "fast-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "yCSX7qvCGZSNb0w6", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" + }, + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Coffin Restoration", + "sort": 1200000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "deathNote": true, + "description": { + "value": "Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" + }, + "rules": [], + "slug": "vampire-basic-coffin-restoration", + "traits": { + "value": [ + "divine", + "void" + ] + } + }, + "type": "action" + }, + { + "_id": "hLJj4qKgT2EPsW7G", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" + }, + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Shadow Form", + "sort": 1300000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "defensive", + "description": { + "value": "The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nA strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-shadow-form", + "traits": { + "value": [ + "concentrate", + "divine", + "shadow" + ] + } + }, + "type": "action" + }, + { + "_id": "K7hezPjVrzQXujEw", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Strigoi Weaknesses", + "sort": 1400000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "All strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
\n@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" + }, + "rules": [ + { + "key": "ActiveEffectLike", + "mode": "override", + "path": "system.attributes.hp.negativeHealing", + "value": true + } + ], + "slug": "void-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "dGOtkgVjUb1QHLoC", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.rBc9fJlMXhzvn05L" + }, + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Drink Essence", + "sort": 1600000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[13[healing]] hit points, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-drink-essence", + "traits": { + "value": [ + "divine" + ] + } + }, + "type": "action" + }, + { + "_id": "tDLNAmki9942nS89", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Sneak Attack", + "sort": 1700000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "offensive", + "description": { + "value": "The strigoi servant deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.
" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [ + { + "category": "precision", + "diceNumber": 1, + "dieSize": "d6", + "key": "DamageDice", + "predicate": [ + "target:condition:off-guard" + ], + "selector": "strike-damage" + }, + { + "key": "RollOption", + "label": "PF2E.SpecificRule.TOTMToggle.OffGuard", + "option": "target:condition:off-guard", + "toggleable": "totm" + } + ], + "slug": "sneak-attack", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "wmhKCRMjRHfVKfOR", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr" + }, + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Grab", + "sort": 1800000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "@Localize[PF2E.NPC.Abilities.Glossary.Grab]
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" + }, + "rules": [], + "slug": "grab", + "traits": { + "value": [] + } + }, + "type": "action" + } + ], + "name": "Strigoi Servant", + "system": { + "abilities": { + "cha": { + "mod": 3 + }, + "con": { + "mod": 5 + }, + "dex": { + "mod": 7 + }, + "int": { + "mod": 3 + }, + "str": { + "mod": 5 + }, + "wis": { + "mod": 4 + } + }, + "attributes": { + "ac": { + "details": "", + "value": 30 + }, + "allSaves": { + "value": "" + }, + "hp": { + "details": "coffin restoration, fast healing 10, void healing", + "max": 130, + "temp": 0, + "value": 130 + }, + "immunities": [ + { + "type": "death-effects" + }, + { + "type": "disease" + }, + { + "type": "paralyzed" + }, + { + "type": "poison" + }, + { + "type": "sleep" + } + ], + "resistances": [], + "speed": { + "otherSpeeds": [], + "value": 25 + } + }, + "details": { + "blurb": "", + "languages": { + "details": "", + "value": [ + "common", + "necril", + "shadowtongue", + "thassilonian" + ] + }, + "level": { + "value": 10 + }, + "privateNotes": "", + "publicNotes": "A strigoi servant typically serves at the command of a strigoi progenitor.
The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.
\nStrigoi, in their true form, are bodiless entities native to the Netherworld, incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body through ancient rituals, a strigoi becomes much more dangerous. This requirement—that a living creature perform a rite of their own free will to draw the strigoi into their soul—may well be the source of a moro
", + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + } + }, + "initiative": { + "statistic": "perception" + }, + "perception": { + "details": "", + "mod": 20, + "senses": [ + { + "type": "greater-darkvision" + } + ] + }, + "resources": {}, + "saves": { + "fortitude": { + "saveDetail": "", + "value": 19 + }, + "reflex": { + "saveDetail": "", + "value": 21 + }, + "will": { + "saveDetail": "", + "value": 18 + } + }, + "skills": { + "acrobatics": { + "base": 21 + }, + "athletics": { + "base": 21 + }, + "deception": { + "base": 19 + }, + "stealth": { + "base": 23 + } + }, + "traits": { + "rarity": "rare", + "size": { + "value": "med" + }, + "value": [ + "evil", + "lawful", + "shadow", + "undead", + "unholy", + "vampire" + ] + } + }, + "type": "npc" +} diff --git a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json index 245e8208b42..2f4163b35d3 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json @@ -2888,7 +2888,7 @@ }, "category": "defensive", "description": { - "value": "With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] damage (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)
" + "value": "With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)
" }, "publication": { "license": "OGL", @@ -2898,7 +2898,6 @@ "rules": [], "slug": "vampire-strigoi-domain-of-dusk", "traits": { - "rarity": "common", "value": [ "divine", "shadow" @@ -2935,7 +2934,6 @@ "rules": [], "slug": "vampire-strigoi-progenitor-shadow-escape", "traits": { - "rarity": "common", "value": [] } }, @@ -2961,14 +2959,13 @@ "value": "The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.
\nA strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", "traits": { - "rarity": "common", "value": [ "concentrate", "divine", @@ -3027,12 +3024,12 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.
\nIf the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.
\nA victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], - "slug": "vampire-strigoi-progenitor-create-spawn", + "slug": "vampire-strigoi-progenitor-create-servitor", "traits": { - "rarity": "common", "value": [ "divine", "downtime" @@ -3219,17 +3214,16 @@ }, "category": "offensive", "description": { - "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach
\nEffect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[21[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" + "value": "Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the Aliriel's reach
Effect Aliriel progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and Aliriel regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then Aliriel chooses which condition to increase the value of).
\nA victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
\nA victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-progenitor-drink-essence", "traits": { - "rarity": "common", "value": [ "divine" ] diff --git a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json index da4511ca17f..5ff06cf6e03 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json @@ -312,17 +312,16 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[7d6[void]|options:area-damage] damage (@Check[fortitude|dc:31|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)
" + "value": "Frequency once per minute
Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).
" + }, + "frequency": { + "max": 1, + "per": "PT1M" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-domain-of-dusk", "traits": { - "rarity": "common", "value": [ "divine", "shadow" @@ -3409,12 +3412,12 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
\nLongswords can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.
" + "value": "Longswords, also known as arming swords, can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.
" }, "equipped": { "carryType": "worn", @@ -139,6 +141,7 @@ "invested": null }, "expend": null, + "grade": null, "group": "sword", "hardness": 0, "hp": { @@ -158,9 +161,9 @@ } }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" }, "quantity": 1, "range": null, @@ -170,7 +173,9 @@ "rules": [], "runes": { "potency": 1, - "property": [], + "property": { + "0": "" + }, "striking": 1 }, "size": "med", @@ -185,6 +190,7 @@ ] }, "usage": { + "canBeAmmo": false, "value": "held-in-one-hand" } }, @@ -195,7 +201,7 @@ "_stats": { "compendiumSource": "Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT" }, - "img": "systems/pf2e/icons/equipment/weapons/shortbow.webp", + "img": "icons/weapons/bows/shortbow-leather.webp", "name": "Shortbow", "sort": 400000, "system": { @@ -230,6 +236,7 @@ "invested": null }, "expend": 1, + "grade": null, "group": "bow", "hardness": 0, "hp": { @@ -249,9 +256,9 @@ } }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" }, "quantity": 1, "range": 60, @@ -308,6 +315,7 @@ "inSlot": true, "invested": null }, + "grade": null, "group": "leather", "hardness": 0, "hp": { @@ -354,7 +362,7 @@ "_stats": { "compendiumSource": "Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g" }, - "img": "systems/pf2e/icons/equipment/weapons/arrows.webp", + "img": "icons/weapons/ammunition/arrows-broadhead-white.webp", "name": "Arrows", "sort": 600000, "system": { @@ -367,9 +375,22 @@ "description": { "value": "These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.
" }, + "equipped": { + "carryType": "worn", + "handsHeld": 0 + }, + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, "level": { "value": 0 }, + "material": { + "grade": null, + "type": null + }, "price": { "per": 10, "value": { @@ -377,9 +398,9 @@ } }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" }, "quantity": 20, "rules": [], @@ -627,18 +648,18 @@ "value": null }, "category": "defensive", + "deathNote": true, "description": { "value": "Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [], "slug": "vampire-basic-coffin-restoration", "traits": { - "rarity": "common", "value": [ "divine", "void" @@ -701,17 +722,16 @@ }, "category": "defensive", "description": { - "value": "All strigoi possess the following weaknesses:
\nAll strigoi possess the following weaknesses:
Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].
Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.
Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.
\n@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary 2" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [ { @@ -749,9 +769,8 @@ "value": true } ], - "slug": "negative-healing", + "slug": "void-healing", "traits": { - "rarity": "common", "value": [] } }, @@ -931,6 +950,7 @@ ], "resistances": [ { + "doubleVs": [], "exceptions": [ "silver", "weapons-shedding-bright-light" diff --git a/packs/pf2e/spells/spells/rank-1/detect-alignment.json b/packs/pf2e/spells/spells/rank-1/detect-alignment.json deleted file mode 100644 index 91ac727d5fe..00000000000 --- a/packs/pf2e/spells/spells/rank-1/detect-alignment.json +++ /dev/null @@ -1,57 +0,0 @@ -{ - "_id": "QnTtGCAvdWRU4spv", - "folder": "T8AzYUgNIAgTJ9Iz", - "img": "systems/pf2e/icons/spells/detect-alignment.webp", - "name": "Detect Alignment", - "system": { - "area": { - "type": "emanation", - "value": 30 - }, - "cost": { - "value": "" - }, - "counteraction": false, - "damage": {}, - "defense": null, - "description": { - "value": "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment.
\nOnly creatures of 6th level or higher-unless divine spellcasters, undead, or beings from the Outer Sphere-have alignment auras.
\nHeightened (2nd) You learn each aura's location and strength.
" - }, - "duration": { - "sustained": false, - "value": "" - }, - "level": { - "value": 1 - }, - "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" - }, - "range": { - "value": "" - }, - "requirements": "", - "rules": [], - "target": { - "value": "" - }, - "time": { - "value": "2" - }, - "traits": { - "rarity": "uncommon", - "traditions": [ - "divine", - "occult" - ], - "value": [ - "concentrate", - "detection", - "manipulate" - ] - } - }, - "type": "spell" -} diff --git a/static/lang/re-en.json b/static/lang/re-en.json index 8b25f8265dc..d126898a1e7 100644 --- a/static/lang/re-en.json +++ b/static/lang/re-en.json @@ -879,6 +879,7 @@ "RangedWeaponAttacks": "ranged weapon attacks", "SpellsFromAllTraditions": "spells from all traditions", "Spirits": "spirits", + "StrikesCreatureSheddingBrightLight": "strikes by a creature shedding bright light", "Treerazer": "Treerazer", "UnholyBludgeoningPiercingSlashing": "unholy bludgeoning, piercing and slashing damage", "VoidZonKuthonFollowers": "void from followers of Zon-Kuthon",