diff --git a/packs/pf2e/actions/archetype/steel-falcon/size-up.json b/packs/pf2e/actions/archetype/steel-falcon/size-up.json index 7e2b0ee1fe8..3e1817ce9a7 100644 --- a/packs/pf2e/actions/archetype/steel-falcon/size-up.json +++ b/packs/pf2e/actions/archetype/steel-falcon/size-up.json @@ -12,7 +12,7 @@ }, "category": "interaction", "description": { - "value": "
You designate a single, non-mindless creature as your focus and assess its motivations. You must be able to see and hear the creature. You gain a +2 circumstance bonus to Perception checks when you Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to Lie or [[/act feint]] against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus. You can only have one creature designated as your focus at a time. If you use Size Up against a creature when you already have a creature designated, the prior creature loses the designation and the new focus gains the designation. Your designation otherwise lasts until your next daily preparations.
" + "value": "You designate a single, non-mindless creature as your focus and assess its motivations. You must be able to see and hear the creature. You gain a +2 circumstance bonus to Perception checks when you @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense the Motive} of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to @UUID[Compendium.pf2e.actionspf2e.Lie] or @UUID[Compendium.pf2e.actionspf2e.Feint] against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus. You can only have one creature designated as your focus at a time. If you use Size Up against a creature when you already have a creature designated, the prior creature loses the designation and the new focus gains the designation. Your designation otherwise lasts until your next daily preparations.
" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/feat-effects/effect-edict-of-mortality.json b/packs/pf2e/feat-effects/effect-edict-of-mortality.json index e975b66c0d7..8f8ca45ebfd 100644 --- a/packs/pf2e/feat-effects/effect-edict-of-mortality.json +++ b/packs/pf2e/feat-effects/effect-edict-of-mortality.json @@ -4,7 +4,7 @@ "name": "Effect: Edict of Mortality", "system": { "description": { - "value": "Grabted by Edict of Mortality
\nif you attempt to Cast a Spell with the divine trait, you must succeed at a flat check or the action is lost.
" + "value": "Granted by @UUID[Compendium.pf2e.feats-srd.Item.Edict of Mortality]
\nif you attempt to Cast a Spell with the divine trait, you must succeed at a flat check or the action is lost.
" }, "duration": { "expiry": "turn-start", diff --git a/packs/pf2e/feat-effects/effect-size-up.json b/packs/pf2e/feat-effects/effect-size-up.json index 7c258a11b11..1b254280d9f 100644 --- a/packs/pf2e/feat-effects/effect-size-up.json +++ b/packs/pf2e/feat-effects/effect-size-up.json @@ -4,7 +4,7 @@ "name": "Effect: Size Up", "system": { "description": { - "value": "Granted by @UUID[Compendium.pf2e.actionspf2e.Item.Size Up]
\nYou gain a +2 circumstance bonus to Perception checks when you Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to Lie or Feint against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus
" + "value": "Granted by @UUID[Compendium.pf2e.actionspf2e.Item.Size Up]
\nYou gain a +2 circumstance bonus to Perception checks when you Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to Lie or Feint against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus.
" }, "duration": { "expiry": "turn-start", diff --git a/packs/pf2e/feats/archetype/pure-legion-enforcer/level-10/traces-of-the-divine.json b/packs/pf2e/feats/archetype/pure-legion-enforcer/level-10/traces-of-the-divine.json index f3da033bafb..93defbeb7c1 100644 --- a/packs/pf2e/feats/archetype/pure-legion-enforcer/level-10/traces-of-the-divine.json +++ b/packs/pf2e/feats/archetype/pure-legion-enforcer/level-10/traces-of-the-divine.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "You can detect those who use divine magic like an additional sense. You gain a +2 circumstance bonus to Perception checks to [[/act seek]] and Survival checks to [[/act track]] creatures that can cast divine spells. In addition, you automatically succeed at the flat check to target a @UUID[Compendium.pf2e.conditionitems.Item.Concealed] creature that can cast divine spells, and the flat check to target a hidden creature that can cast divine spells is reduced to DC 5.
" + "value": "You can detect those who use divine magic like an additional sense. You gain a +2 circumstance bonus to Perception checks to [[/act seek]] and Survival checks to [[/act track]] creatures that can cast divine spells. In addition, you automatically succeed at the flat check to target a @UUID[Compendium.pf2e.conditionitems.Item.Concealed] creature that can cast divine spells, and the flat check to target a @UUID[Compendium.pf2e.conditionitems.Item.Hidden] creature that can cast divine spells is reduced to DC 5.
" }, "level": { "value": 10 diff --git a/packs/pf2e/feats/archetype/pure-legion-enforcer/level-8/edict-of-mortality.json b/packs/pf2e/feats/archetype/pure-legion-enforcer/level-8/edict-of-mortality.json index 8af4451d482..6c042da7a8b 100644 --- a/packs/pf2e/feats/archetype/pure-legion-enforcer/level-8/edict-of-mortality.json +++ b/packs/pf2e/feats/archetype/pure-legion-enforcer/level-8/edict-of-mortality.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "You recite an excerpt of the Laws of Mortality, often the first law: \"Let no mortal be beholden to a god.\" Attempt an @Check[intimidation|against:will] check against all enemies within 60 feet that worship a deity, comparing your result against each target's Will DC. Targets are then temporarily immune to your use of this ability for 24 hours.
Critical Success The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. Until the start of your next turn, if the target attempts to Cast a Spell with the divine trait, it must succeed at a @Check[flat|dc:7] or the action is lost.
\nSuccess As critical success, but @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}, and the DC of the flat check is 5.
\n@UUID[Compendium.pf2e.feat-effects.Item.Effect: Edict of Mortality]
" + "value": "You recite an excerpt of the Laws of Mortality, often the first law: \"Let no mortal be beholden to a god.\" Attempt an @Check[intimidation|against:will] check against all enemies within 60 feet that worship a deity, comparing your result against each target's Will DC. Targets are then temporarily immune to your use of this ability for 24 hours.
Critical Success The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. Until the start of your next turn, if the target attempts to Cast a Spell with the divine trait, it must succeed at a @Check[flat|dc:7] or the action is lost.
\nSuccess As critical success, but @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}, and the DC of the @Check[flat|dc:5] is 5.
\n@UUID[Compendium.pf2e.feat-effects.Item.Effect: Edict of Mortality]
" }, "level": { "value": 8 diff --git a/packs/pf2e/feats/archetype/rose-warden/level-4/blessed-thorn-strike.json b/packs/pf2e/feats/archetype/rose-warden/level-4/blessed-thorn-strike.json index 2b167d465f3..b88e3648df3 100644 --- a/packs/pf2e/feats/archetype/rose-warden/level-4/blessed-thorn-strike.json +++ b/packs/pf2e/feats/archetype/rose-warden/level-4/blessed-thorn-strike.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Requirements You witnessed an enemy harm an ally with a Strike or spell last round.
When you see a foe hurt one of your allies, your righteous retribution causes your weapon to sprout holy thorns. Make a Strike against the triggering enemy. If you hit and deal damage, the target must also succeed at a @Check[fortitude|against:class-spell] saving throw against your class DC or spell DC, whichever is higher, or become @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
" + "value": "Requirements You witnessed an enemy harm an ally with a Strike or spell last round.
When you see a foe hurt one of your allies, your righteous retribution causes your weapon to sprout holy thorns. Make a Strike against the triggering enemy. If you hit and deal damage, the target must also succeed at a @Check[fortitude|against:class-spell|options:inflicts:enfeebled] saving throw against your class DC or spell DC, whichever is higher, or become @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
" }, "level": { "value": 4 diff --git a/packs/pf2e/feats/archetype/rose-warden/level-6/unbalancing-appearance.json b/packs/pf2e/feats/archetype/rose-warden/level-6/unbalancing-appearance.json index f750e361ba3..8255a017e00 100644 --- a/packs/pf2e/feats/archetype/rose-warden/level-6/unbalancing-appearance.json +++ b/packs/pf2e/feats/archetype/rose-warden/level-6/unbalancing-appearance.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Requirements A creature within your reach is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you, and you are unnoticed by that creature.
When you attack from the shadows, your foes are thrown off balance. Make a melee Strike against the creature. If your Strike hits, the target remains @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for the rest of your turn and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (@UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} on a critical hit) until the beginning of your next turn.
" + "value": "Requirements A creature within your reach is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you, and you are @UUID[Compendium.pf2e.conditionitems.Item.Unnoticed] by that creature.
When you attack from the shadows, your foes are thrown off balance. Make a melee Strike against the creature. If your Strike hits, the target remains @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for the rest of your turn and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (@UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} on a critical hit) until the beginning of your next turn.
" }, "level": { "value": 6 diff --git a/packs/pf2e/feats/archetype/rose-warden/level-8/liberated-mind.json b/packs/pf2e/feats/archetype/rose-warden/level-8/liberated-mind.json index 8c07e429d26..421ee104e27 100644 --- a/packs/pf2e/feats/archetype/rose-warden/level-8/liberated-mind.json +++ b/packs/pf2e/feats/archetype/rose-warden/level-8/liberated-mind.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Trigger You fail a saving throw against a mental effect.
Your mind won't be held hostage by those who would seek to control you. You reroll the triggering save, taking the new result. If the effect would cause the @UUID[Compendium.pf2e.conditionitems.Item.Confused] or controlled condition, you gain a +2 status bonus to the reroll.
\n@UUID[Compendium.pf2e.feat-effects.Item.Effect: Liberated Mind]
" + "value": "Trigger You fail a saving throw against a mental effect.
Your mind won't be held hostage by those who would seek to control you. You reroll the triggering save, taking the new result. If the effect would cause the @UUID[Compendium.pf2e.conditionitems.Item.Confused] or @UUID[Compendium.pf2e.conditionitems.Item.Controlled] condition, you gain a +2 status bonus to the reroll.
\n@UUID[Compendium.pf2e.feat-effects.Item.Effect: Liberated Mind]
" }, "level": { "value": 8 diff --git a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-10/promise-of-pain.json b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-10/promise-of-pain.json index 66eb3880d05..f6d786609ba 100644 --- a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-10/promise-of-pain.json +++ b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-10/promise-of-pain.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Frequency once per minute
You call out to an enemy in distress, promising them a future of unending pain. Choose an enemy with the sickened condition that you can see within 120 feet. That creature takes @Damage[max(10,(floor(@actor.level/2)*2))d4[mental]] damage with a @Check[will|against:class-spell|basic] save against your class DC or spell DC, whichever is higher. At 12th level and every 2 levels thereafter, the damage increases by 2d4.
" + "value": "Frequency once per minute
You call out to an enemy in distress, promising them a future of unending pain. Choose an enemy with the @UUID[Compendium.pf2e.conditionitems.Item.Sickened] condition that you can see within 120 feet. That creature takes @Damage[max(10,(floor(@actor.level/2)*2))d4[mental]] damage with a @Check[will|against:class-spell|basic] save against your class DC or spell DC, whichever is higher. At 12th level and every 2 levels thereafter, the damage increases by 2d4.
" }, "frequency": { "max": 1, diff --git a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-12/wrathful-presence.json b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-12/wrathful-presence.json index 3802a028135..9aa2032497e 100644 --- a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-12/wrathful-presence.json +++ b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-12/wrathful-presence.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Frequency once per 10 minutes
You channel the unending wrath of the erinyes all around you. You have a 30-foot aura for 1 minute or until you Dismiss it. You and your allies in the aura gain a +3 status bonus to damage with Strikes. Your enemies who end their turn within the aura can't reduce their frightened value below 1.
" + "value": "Frequency once per 10 minutes
You channel the unending wrath of the erinyes all around you. You have a 30-foot aura for 1 minute or until you Dismiss it. You and your allies in the aura gain a +3 status bonus to damage with Strikes. Your enemies who end their turn within the aura can't reduce their @UUID[Compendium.pf2e.conditionitems.Item.Frightened] value below 1.
" }, "frequency": { "max": 1, diff --git a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-2/sister-of-the-golden-erinys-dedication.json b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-2/sister-of-the-golden-erinys-dedication.json index a21b73cb45a..f4a8c50946b 100644 --- a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-2/sister-of-the-golden-erinys-dedication.json +++ b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-2/sister-of-the-golden-erinys-dedication.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Access You're from Isger or a member of the Sisterhood of the Golden Erinys.
The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Additional Lore] general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.
\nYou gain access to the asp coil. You have familiarity with the @UUID[Compendium.pf2e.equipment-srd.Item.Asp Coil] and @UUID[Compendium.pf2e.equipment-srd.Item.Scourge], treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.
Special If you have the @UUID[Compendium.pf2e.feats-srd.Item.Monastic Weaponry] feat, the asp coil gains the monk trait for you.
\n@UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.UO4n5TKJSA1o4Cup]{Sister of the Golden Erinys}
" + "value": "Access You're from Isger or a member of the Sisterhood of the Golden Erinys.
The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Additional Lore] general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.
\nYou gain access to the asp coil. You have familiarity with the @UUID[Compendium.pf2e.equipment-srd.Item.Asp Coil] and @UUID[Compendium.pf2e.equipment-srd.Item.Scourge], treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.
Special If you have the @UUID[Compendium.pf2e.feats-srd.Item.Monastic Weaponry] feat, the asp coil gains the monk trait for you.
\n@UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.UO4n5TKJSA1o4Cup]{Sister of the Golden Erinys}
" }, "level": { "value": 2 diff --git a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-4/eye-for-weakness.json b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-4/eye-for-weakness.json index 2d91fbc8e77..31b30e9cf47 100644 --- a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-4/eye-for-weakness.json +++ b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-4/eye-for-weakness.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "When you successfully @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge] about a creature you can see, you automatically learn if it has a weakness to holy or unholy in addition to any other results. If you critically succeed at the check to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge], that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you until the end of your turn.
" + "value": "When you successfully @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge] about a creature you can see, you automatically learn if it has a weakness to holy or unholy in addition to any other results. If you critically succeed at the check to Recall Knowledge, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you until the end of your turn.
" }, "level": { "value": 4 diff --git a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-8/cruel-piercing.json b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-8/cruel-piercing.json index c50b050f263..dfbc02552b9 100644 --- a/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-8/cruel-piercing.json +++ b/packs/pf2e/feats/archetype/sister-of-the-golden-erinys/level-8/cruel-piercing.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "You learn to impale your targets. When you're in Golden Erinys Stance, you gain the Puncture Flesh action.
" + "value": "You learn to impale your targets. When you're in Golden Erinys Stance, you gain the @UUID[Compendium.pf2e.actionspf2e.Item.Puncture Flesh] action.
" }, "level": { "value": 8 diff --git a/packs/pf2e/feats/archetype/starstone-aspirant/level-6/caydens-freedom.json b/packs/pf2e/feats/archetype/starstone-aspirant/level-6/caydens-freedom.json index ef316e65f21..b9b278d9bb7 100644 --- a/packs/pf2e/feats/archetype/starstone-aspirant/level-6/caydens-freedom.json +++ b/packs/pf2e/feats/archetype/starstone-aspirant/level-6/caydens-freedom.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Even if you've never downed a tankard of ale nor indulged in a night of rowdy revelry, you appreciate the dedication to freedom from Cayden Cailean and his worshippers. After much physical practice, you've become difficult to restrain, and if you're ever @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], you can access a little bit of the Accidental God's luck. You gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to [[/act grapple]] you or Swallow you Whole. In addition, you gain the @UUID[Compendium.pf2e.actionspf2e.Item.Liberate Self] action.
" + "value": "Even if you've never downed a tankard of ale nor indulged in a night of rowdy revelry, you appreciate the dedication to freedom from Cayden Cailean and his worshippers. After much physical practice, you've become difficult to restrain, and if you're ever grabbed, you can access a little bit of the Accidental God's luck. You gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] you or Swallow you Whole. In addition, you gain the @UUID[Compendium.pf2e.actionspf2e.Item.Liberate Self] action.
" }, "level": { "value": 6 diff --git a/packs/pf2e/feats/archetype/steel-falcon/level-10/eye-for-smugglers.json b/packs/pf2e/feats/archetype/steel-falcon/level-10/eye-for-smugglers.json index 3b7ba8c048d..3a78ae44f1c 100644 --- a/packs/pf2e/feats/archetype/steel-falcon/level-10/eye-for-smugglers.json +++ b/packs/pf2e/feats/archetype/steel-falcon/level-10/eye-for-smugglers.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Your time checking seemingly innocent cargo ships for illicit goods has made you as canny as you are suspicious. You gain a +2 circumstance bonus to Perception checks to locate hidden panels, secret doors or hatches, @UUID[Compendium.pf2e.conditionitems.Item.Concealed] objects, and similar items (at the GM's discretion). If you aren't using the [[/act seek]] action or Searching, the GM automatically rolls a secret check for you to notice these types of objects when you pass within 10 feet of them.
" + "value": "Your time checking seemingly innocent cargo ships for illicit goods has made you as canny as you are suspicious. You gain a +2 circumstance bonus to Perception checks to locate hidden panels, secret doors or hatches, concealed objects, and similar items (at the GM's discretion). If you aren't using the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action or @UUID[Compendium.pf2e.actionspf2e.Item.Search]{Searching}, the GM automatically rolls a secret check for you to notice these types of objects when you pass within 10 feet of them.
" }, "level": { "value": 10 diff --git a/packs/pf2e/feats/archetype/steel-falcon/level-14/perplex.json b/packs/pf2e/feats/archetype/steel-falcon/level-14/perplex.json index bda40905742..c7ccb83ccf4 100644 --- a/packs/pf2e/feats/archetype/steel-falcon/level-14/perplex.json +++ b/packs/pf2e/feats/archetype/steel-falcon/level-14/perplex.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "You weave a confusing web of half-truths, conspiracy theories, and plausible motives to goad an enemy into lashing out wildly. Choose a target within 30 feet that can hear you, and attempt a @Check[diplomacy|against:will] check against its Will DC. The creature is then immune to Perplex for 24 hours.
Critical Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 3} and @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.
\nSuccess The target is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.
\nFailure The target is unaffected.
" + "value": "You weave a confusing web of half-truths, conspiracy theories, and plausible motives to goad an enemy into lashing out wildly. Choose a target within 30 feet that can hear you, and attempt a @Check[diplomacy|against:will|options:inflicts:stupefied,inflicts:confused] check against its Will DC. The creature is then immune to Perplex for 24 hours.
Critical Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 3} and @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.
\nSuccess The target is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.
\nFailure The target is unaffected.
" }, "level": { "value": 14 diff --git a/packs/pf2e/feats/archetype/steel-falcon/level-6/libertys-promise.json b/packs/pf2e/feats/archetype/steel-falcon/level-6/libertys-promise.json index ddf460542fb..099d3320a9b 100644 --- a/packs/pf2e/feats/archetype/steel-falcon/level-6/libertys-promise.json +++ b/packs/pf2e/feats/archetype/steel-falcon/level-6/libertys-promise.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Your devotion to Andoran's ideals is as much spiritual as philosophical. You gain the cleric's @UUID[Compendium.pf2e.feats-srd.Item.Domain Initiate] feat but must select @UUID[Compendium.pf2e.journals.JournalEntry.EEZvDB1Z7ezwaxIr.JournalEntryPage.5MjSsuKOLBoiL8FB]{freedom}, @UUID[Compendium.pf2e.journals.JournalEntry.EEZvDB1Z7ezwaxIr.JournalEntryPage.lgsJz7mZ1OTe340e]{truth}, or @UUID[Compendium.pf2e.journals.JournalEntry.EEZvDB1Z7ezwaxIr.JournalEntryPage.DI3MYGIK8iEycanU]{zeal} as your domain. You cast that domain's domain spell as a divine focus spell, and you Refocus by contemplating or spreading the ideas of the Common Rule rather than praying to a god. When an ability would manifest a divine symbol—such as the word of truth focus spell—it instead manifests as an eagle clutching a sword in its talons.
Special You can take this feat multiple times, selecting a different domain each time.
" + "value": "Your devotion to Andoran's ideals is as much spiritual as philosophical. You gain the cleric's @UUID[Compendium.pf2e.feats-srd.Item.Domain Initiate] feat but must select @UUID[Compendium.pf2e.journals.JournalEntry.EEZvDB1Z7ezwaxIr.JournalEntryPage.5MjSsuKOLBoiL8FB]{freedom}, @UUID[Compendium.pf2e.journals.JournalEntry.EEZvDB1Z7ezwaxIr.JournalEntryPage.lgsJz7mZ1OTe340e]{truth}, or @UUID[Compendium.pf2e.journals.JournalEntry.EEZvDB1Z7ezwaxIr.JournalEntryPage.DI3MYGIK8iEycanU]{zeal} as your domain. You cast that domain's domain spell as a divine focus spell, and you Refocus by contemplating or spreading the ideas of the Common Rule rather than praying to a god. When an ability would manifest a divine symbol—such as the @UUID[Compendium.pf2e.spells-srd.Item.Word of Truth] focus spell—it instead manifests as an eagle clutching a sword in its talons.
Special You can take this feat multiple times, selecting a different domain each time.
" }, "level": { "value": 6 diff --git a/packs/pf2e/feats/archetype/steel-falcon/level-8/salt-kissed.json b/packs/pf2e/feats/archetype/steel-falcon/level-8/salt-kissed.json index 95ec6a47602..90a684e1a7c 100644 --- a/packs/pf2e/feats/archetype/steel-falcon/level-8/salt-kissed.json +++ b/packs/pf2e/feats/archetype/steel-falcon/level-8/salt-kissed.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "You have a supernatural ability to survive at sea and keep your companions from drowning. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Air Bubble] and @UUID[Compendium.pf2e.spells-srd.Item.Water Breathing] as 4th-rank divine innate spells once per day each. Add the water domain to those that you can select with Liberty's Promise.
" + "value": "You have a supernatural ability to survive at sea and keep your companions from drowning. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Air Bubble] and @UUID[Compendium.pf2e.spells-srd.Item.Water Breathing] as 4th-rank divine innate spells once per day each. Add the @UUID[Compendium.pf2e.journals.JournalEntry.EEZvDB1Z7ezwaxIr.JournalEntryPage.U8WVR6EDfmUaMCbu]{water} domain to those that you can select with @UUID[Compendium.pf2e.feats-srd.Item.Liberty's Promise].
" }, "level": { "value": 8 diff --git a/packs/pf2e/feats/archetype/steel-falcon/level-8/uncanny-prediction.json b/packs/pf2e/feats/archetype/steel-falcon/level-8/uncanny-prediction.json index 4465cc69ead..ba4b21a4288 100644 --- a/packs/pf2e/feats/archetype/steel-falcon/level-8/uncanny-prediction.json +++ b/packs/pf2e/feats/archetype/steel-falcon/level-8/uncanny-prediction.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Requirements You're benefiting from the bonuses of Size Up.
You have an eerie ability to guess the next move of creatures you've Sized Up. You inform a foe that you know exactly what it'll do next, momentarily shocking it into inaction. If your focus from Size Up is within 30 feet of you, your focus must succeed at a @Check[will|against:class-spell] save against your class DC or spell DC, whichever is higher, or be @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} on a critical failure).
\nRegardless of the result, the target becomes temporarily immune to your Uncanny Prediction for 1 hour.
" + "value": "Requirements You're benefiting from the bonuses of @UUID[Compendium.pf2e.actionspf2e.Item.Size Up].
You have an eerie ability to guess the next move of creatures you've Sized Up. You inform a foe that you know exactly what it'll do next, momentarily shocking it into inaction. If your focus from Size Up is within 30 feet of you, your focus must succeed at a @Check[will|against:class-spell|options:inflicts:stunned] save against your class DC or spell DC, whichever is higher, or be @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} on a critical failure).
\nRegardless of the result, the target becomes temporarily immune to your Uncanny Prediction for 1 hour.
" }, "level": { "value": 8 diff --git a/packs/pf2e/feats/archetype/undersea-privateer/level-10/ships-shadow.json b/packs/pf2e/feats/archetype/undersea-privateer/level-10/ships-shadow.json index 455151affc8..d8fb9b902a1 100644 --- a/packs/pf2e/feats/archetype/undersea-privateer/level-10/ships-shadow.json +++ b/packs/pf2e/feats/archetype/undersea-privateer/level-10/ships-shadow.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "After extensive training around and on board ships, you've learned how to use their size and contours to conceal yourself. When in the water within 20 feet of a sea vehicle or climbing aboard one, you can move at your full Speed while Sneaking.
" + "value": "After extensive training around and on board ships, you've learned how to use their size and contours to conceal yourself. When in the water within 20 feet of a sea vehicle or climbing aboard one, you can move at your full Speed while @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaking}.
" }, "level": { "value": 10 diff --git a/packs/pf2e/feats/archetype/undersea-privateer/level-12/shroud-of-the-seas.json b/packs/pf2e/feats/archetype/undersea-privateer/level-12/shroud-of-the-seas.json index 06132976ece..a09c2165d42 100644 --- a/packs/pf2e/feats/archetype/undersea-privateer/level-12/shroud-of-the-seas.json +++ b/packs/pf2e/feats/archetype/undersea-privateer/level-12/shroud-of-the-seas.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "You've learned to camouflage yourself among the shadows and currents of the ocean so you're hard to see from above. When you're fully underwater, you're @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to all opponents who are out of the water, and hidden to those who are out of the water and more than 10 feet away from you.
" + "value": "You've learned to camouflage yourself among the shadows and currents of the ocean so you're hard to see from above. When you're fully underwater, you're @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to all opponents who are out of the water, and @UUID[Compendium.pf2e.conditionitems.Item.Hidden] to those who are out of the water and more than 10 feet away from you.
" }, "level": { "value": 12 diff --git a/packs/pf2e/feats/archetype/undersea-privateer/level-14/sailfish-strike.json b/packs/pf2e/feats/archetype/undersea-privateer/level-14/sailfish-strike.json index dcb56807d7a..5a488a6202b 100644 --- a/packs/pf2e/feats/archetype/undersea-privateer/level-14/sailfish-strike.json +++ b/packs/pf2e/feats/archetype/undersea-privateer/level-14/sailfish-strike.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Trigger You reach the top of your Propelled Leap.
You've learned how to convert your upward momentum into a powerful attack. At the top of your Propelled Leap, you can make a melee or ranged Strike as a reaction instead of choosing to [[/act grab-an-edge]]. Your Strike gains a +4 circumstance bonus to damage. After your attack, hit or miss, you fall back into the water.
" + "value": "Trigger You reach the top of your Propelled Leap.
You've learned how to convert your upward momentum into a powerful attack. At the top of your Propelled Leap, you can make a melee or ranged Strike as a reaction instead of choosing to Grab an Edge. Your Strike gains a +4 circumstance bonus to damage. After your attack, hit or miss, you fall back into the water.
" }, "level": { "value": 14 diff --git a/packs/pf2e/feats/archetype/undersea-privateer/level-4/anchor-stance.json b/packs/pf2e/feats/archetype/undersea-privateer/level-4/anchor-stance.json index a530f0f43ce..36fa827f2ab 100644 --- a/packs/pf2e/feats/archetype/undersea-privateer/level-4/anchor-stance.json +++ b/packs/pf2e/feats/archetype/undersea-privateer/level-4/anchor-stance.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Requirements You're in or under water.
You tense your muscles to make yourself neutrally buoyant and more difficult to move. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [[/act reposition]] or [[/act shove]] you. This bonus also applies to saving throws against spells or effects that attempt to force you to move. If any effect would force you to move 10 feet or more, attempt a @Check[flat|dc:11]. On a success, you move only 5 feet. Additionally, you don't have to take a Swim action each turn to avoid sinking or moving with the current.
" + "value": "Requirements You're in or under water.
You tense your muscles to make yourself neutrally buoyant and more difficult to move. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to @UUID[Compendium.pf2e.actionspf2e.Reposition] or @UUID[Compendium.pf2e.actionspf2e.Shove] you. This bonus also applies to saving throws against spells or effects that attempt to force you to move. If any effect would force you to move 10 feet or more, attempt a @Check[flat|dc:11]. On a success, you move only 5 feet. Additionally, you don't have to take a Swim action each turn to avoid sinking or moving with the current.
" }, "level": { "value": 4 diff --git a/packs/pf2e/feats/archetype/undersea-privateer/level-4/fast-swimmer.json b/packs/pf2e/feats/archetype/undersea-privateer/level-4/fast-swimmer.json index 46531ebe941..6950cc37b08 100644 --- a/packs/pf2e/feats/archetype/undersea-privateer/level-4/fast-swimmer.json +++ b/packs/pf2e/feats/archetype/undersea-privateer/level-4/fast-swimmer.json @@ -35,7 +35,6 @@ "rules": [ { "key": "FlatModifier", - "label": "fast-swimmer-bonus", "selector": [ "swim-speed" ], diff --git a/packs/pf2e/feats/archetype/undersea-privateer/level-8/boarding-party.json b/packs/pf2e/feats/archetype/undersea-privateer/level-8/boarding-party.json index 8598c45f09e..5b32e1f00a4 100644 --- a/packs/pf2e/feats/archetype/undersea-privateer/level-8/boarding-party.json +++ b/packs/pf2e/feats/archetype/undersea-privateer/level-8/boarding-party.json @@ -12,7 +12,7 @@ }, "category": "skill", "description": { - "value": "You're practiced at scaling ships, and even a wet and slippery exterior won't stand in your way. You can Climb a sea vehicle even if you have one hand occupied. If both your hands are free, you gain a +2 circumstance bonus to your Athletics check. You aren't @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while Balancing or Climbing on any part of a sea vehicle.
" + "value": "You're practiced at scaling ships, and even a wet and slippery exterior won't stand in your way. You can @UUID[Compendium.pf2e.actionspf2e.Climb] a sea vehicle even if you have one hand occupied. If both your hands are free, you gain a +2 circumstance bonus to your Athletics check. You aren't @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while @UUID[Compendium.pf2e.actionspf2e.Balance]{Balancing} or Climbing on any part of a sea vehicle.
" }, "level": { "value": 8 diff --git a/packs/pf2e/feats/archetype/undersea-privateer/level-8/riptide-undersea-privateer.json b/packs/pf2e/feats/archetype/undersea-privateer/level-8/riptide-undersea-privateer.json index 7ce9f96df04..154a6956330 100644 --- a/packs/pf2e/feats/archetype/undersea-privateer/level-8/riptide-undersea-privateer.json +++ b/packs/pf2e/feats/archetype/undersea-privateer/level-8/riptide-undersea-privateer.json @@ -12,7 +12,7 @@ }, "category": "class", "description": { - "value": "Requirements You're in Anchor Stance, and your target is within 5 feet of the edge of a water vehicle or already in the water.
You swirl water around you to make a current that pulls creatures closer. Attempt an Athletics check against the Fortitude DC of a creature within 20 feet. If the creature is willing, you increase your degree of success by one (turning a failure into a success and a success into a critical success).
Critical Success The target is pulled 10 feet toward you.
\nSuccess The target is pulled 5 feet toward you.
\nCritical Failure Your movements cause you to be @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] until the beginning of your next turn.
" + "value": "Requirements You're in Anchor Stance, and your target is within 5 feet of the edge of a water vehicle or already in the water.
You swirl water around you to make a current that pulls creatures closer. Attempt an @Check[athletics|against:fortitude|options:forced-movement] check against the Fortitude DC of a creature within 20 feet. If the creature is willing, you increase your degree of success by one (turning a failure into a success and a success into a critical success).
Critical Success The target is pulled 10 feet toward you.
\nSuccess The target is pulled 5 feet toward you.
\nCritical Failure Your movements cause you to be @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] until the beginning of your next turn.
" }, "level": { "value": 8 diff --git a/packs/pf2e/journals/archetypes.json b/packs/pf2e/journals/archetypes.json index 1801ddc8680..41362993a60 100644 --- a/packs/pf2e/journals/archetypes.json +++ b/packs/pf2e/journals/archetypes.json @@ -5656,7 +5656,7 @@ "src": null, "system": {}, "text": { - "content": "An imposing marble structure, crumbling ever so slowly into ruin, stands near the Starstone Cathedral in the Ascendant Court. The abandoned Sanctuary of Prescience was meant to be a temple dedicated to the Mwangi mathematician Mbali Xohosta after her success at the Test of the Starstone made her a god of advance planning and foresight. Mbali prepared for her ascension meticulously, including designing the temple and directing her many adherents to build it. But instead, she failed the test and disappeared forever. The nearly completed temple was duly abandoned, yet Mbali's exacting legal provisions have rendered the Absalom authorities powerless to demolish or transfer ownership of the large building. So it remains, a palpable warning to presumptuous overachievers—a warning that Starstone aspirants pointedly ignore.
When told that they're impressive enough to be gods, Starstone aspirants don't dismiss the comment as mere flattery. Instead, they internalize yet another token of encouragement for what they know in their heart of hearts to be their ultimate fate: apotheosis. In striving to join the ranks of the Ascended (those gods who achieved their divine status through the mysterious power of the Starstone), Starstone aspirants believe that they'll continue to be exceptions, ever counted among those few individuals so favored by fortune that, no matter the odds, they'll triumph.
While deification through the Test of the Starstone is better attested than any other of the myriad paths that have led a handful of individuals to immortality and eternal power, even this route is unique—no two aspirants ever arrive at the doors of the Starstone Cathedral having made the same choices. For some, the transition to godhood is sudden and unexpected, as famously happened with Cayden Cailean; for others, it's the result of decades of study and preparation, of undertaking colossal tasks and nurturing a following, such was the case for Iomedae. For those willing to embark on a long and intentional journey, dedication to the path of Starstone aspirant has the potential to bring them one step closer to their lofty goal. But like with so many ventures, it isn't a guaranteed road to success.
While this archetype doesn't allow you to achieve full godhood, it serves as an excellent precursor to the @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.AJQCccOtbPq1dIWY]{godling} mythic destiny if your GM decides to use the mythic rules. Whether you eventually assume godhood because you passed the Test of the Starstone or through other means is up to you, your GM, and your campaign!
Prerequisites
Divine glory awaits! You embrace your longing to make a true and lasting difference in the Universe by embarking on the path to apotheosis. You dedicate yourself to this journey, striving to overcome all your imperfections. Each day during your daily preparations, choose a skill you're untrained in. You can attempt skill actions that normally require you to be trained in that skill, and you gain a +1 circumstance bonus to checks with that skill until your next daily preparations. At 8th level, this bonus increases to +2, and at 15th level, this bonus increases to +3.
Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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An imposing marble structure, crumbling ever so slowly into ruin, stands near the Starstone Cathedral in the Ascendant Court. The abandoned Sanctuary of Prescience was meant to be a temple dedicated to the Mwangi mathematician Mbali Xohosta after her success at the Test of the Starstone made her a god of advance planning and foresight. Mbali prepared for her ascension meticulously, including designing the temple and directing her many adherents to build it. But instead, she failed the test and disappeared forever. The nearly completed temple was duly abandoned, yet Mbali's exacting legal provisions have rendered the Absalom authorities powerless to demolish or transfer ownership of the large building. So it remains, a palpable warning to presumptuous overachievers—a warning that Starstone aspirants pointedly ignore.
When told that they're impressive enough to be gods, Starstone aspirants don't dismiss the comment as mere flattery. Instead, they internalize yet another token of encouragement for what they know in their heart of hearts to be their ultimate fate: apotheosis. In striving to join the ranks of the Ascended (those gods who achieved their divine status through the mysterious power of the Starstone), Starstone aspirants believe that they'll continue to be exceptions, ever counted among those few individuals so favored by fortune that, no matter the odds, they'll triumph.
While deification through the Test of the Starstone is better attested than any other of the myriad paths that have led a handful of individuals to immortality and eternal power, even this route is unique—no two aspirants ever arrive at the doors of the Starstone Cathedral having made the same choices. For some, the transition to godhood is sudden and unexpected, as famously happened with Cayden Cailean; for others, it's the result of decades of study and preparation, of undertaking colossal tasks and nurturing a following, such was the case for Iomedae. For those willing to embark on a long and intentional journey, dedication to the path of Starstone aspirant has the potential to bring them one step closer to their lofty goal. But like with so many ventures, it isn't a guaranteed road to success.
While this archetype doesn't allow you to achieve full godhood, it serves as an excellent precursor to the @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.AJQCccOtbPq1dIWY]{godling} mythic destiny if your GM decides to use the mythic rules. Whether you eventually assume godhood because you passed the Test of the Starstone or through other means is up to you, your GM, and your campaign!
Divine glory awaits! You embrace your longing to make a true and lasting difference in the Universe by embarking on the path to apotheosis. You dedicate yourself to this journey, striving to overcome all your imperfections. Each day during your daily preparations, choose a skill you're untrained in. You can attempt skill actions that normally require you to be trained in that skill, and you gain a +1 circumstance bonus to checks with that skill until your next daily preparations. At 8th level, this bonus increases to +2, and at 15th level, this bonus increases to +3.
Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Pure Legion enforcers stand against the encroachment of religion into Rahadoum. You sniff out illegal divine magic and take care of those who carry it into your country. To protect yourself and carry out your duties, you ward yourself against gods-given abilities. Outside of Rahadoum, you probably still find the divine to be distasteful but are not obliged to destroy it at all costs.
Additional Feats: 2nd @UUID[Compendium.pf2e.feats-srd.Item.Godless Healing], @UUID[Compendium.pf2e.feats-srd.Item.Mortal Healing]; 7th @UUID[Compendium.pf2e.feats-srd.Item.Paragon Battle Medicine]
Prerequisites member of the Pure Legion
You are sworn to uphold the Laws of Mortality within the borders of Rahadoum. As part of your commissioning, you learned about the different types of worship and divine magic that you might encounter. You become trained in Intimidation and Religion. If you are already trained in one or both of these skills, you become an expert in that skill. If you are already an expert in both skills, you become trained in a skill of your choice.
You also gain the @UUID[Compendium.pf2e.feats-srd.Item.Recognize Spell]{Recognize Spel}l skill feat. Whenever you attempt to recognize a divine spell, you always learn it is divine and gain a +2 circumstance bonus to the Religion skill check.
Finally, you gain the following edicts and anathema. Knowingly committing acts that violate the anathema result in you losing access to abilities granted by this archetype, as determined by your GM. You can regain these lost abilities by spending an appropriate amount of time rededicating yourself to the Pure Legion, typically by donating an amount equal to 20 gp × your level to appropriate causes and eschewing all divine magic (including spells cast by others) for at least 1 day.
Edicts confiscate, contain, or destroy all divine objects in Rahadoum; drive out divine casters from Rahadoum
Anathema use divine abilities, items, or spells; permit proselytizing of religion in Rahadoum; worship a deity
Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
Pure Legion enforcers stand against the encroachment of religion into Rahadoum. You sniff out illegal divine magic and take care of those who carry it into your country. To protect yourself and carry out your duties, you ward yourself against gods-given abilities. Outside of Rahadoum, you probably still find the divine to be distasteful but are not obliged to destroy it at all costs.
Additional Feats: 2nd @UUID[Compendium.pf2e.feats-srd.Item.Godless Healing], @UUID[Compendium.pf2e.feats-srd.Item.Mortal Healing]; 7th @UUID[Compendium.pf2e.feats-srd.Item.Paragon Battle Medicine]
Prerequisites member of the Pure Legion
You are sworn to uphold the Laws of Mortality within the borders of Rahadoum. As part of your commissioning, you learned about the different types of worship and divine magic that you might encounter. You become trained in Intimidation and Religion. If you are already trained in one or both of these skills, you become an expert in that skill. If you are already an expert in both skills, you become trained in a skill of your choice.
You also gain the @UUID[Compendium.pf2e.feats-srd.Item.Recognize Spell] skill feat. Whenever you attempt to recognize a divine spell, you always learn it is divine and gain a +2 circumstance bonus to the Religion skill check.
Finally, you gain the following edicts and anathema. Knowingly committing acts that violate the anathema result in you losing access to abilities granted by this archetype, as determined by your GM. You can regain these lost abilities by spending an appropriate amount of time rededicating yourself to the Pure Legion, typically by donating an amount equal to 20 gp × your level to appropriate causes and eschewing all divine magic (including spells cast by others) for at least 1 day.
Edicts confiscate, contain, or destroy all divine objects in Rahadoum; drive out divine casters from Rahadoum
Anathema use divine abilities, items, or spells; permit proselytizing of religion in Rahadoum; worship a deity
Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
The Sisterhood of the Golden Erinys is a women's monastic order named after a mercenary company of fiendish erinyes who often work under Eiseth, a Queen of the Night who fosters wrath and vengeance. Although best known for raising a generation of Isgeri youth in the ways of Asmodeus, the sisterhood is still fundamentally a martial order, training in a vicious blend of unarmed combat and esoteric weaponry.
The order has embraced many weapons in the time since its founding, but the current iteration under Mother Valka prefers the asp coil, a flexible sword of many segments. Most of the order's martial techniques focus on using the flexible weapons to capture the targets of their vengeance, while their fingers dig into those targets like the fangs of a viper, causing intense pain. The pain is often a punishment in itself but can also render the targets @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] for capture. Older iterations of the order focused on death as a punishment, using swords and bladed scarves to swiftly dispatch prey, although such techniques are rare among the sisterhood in Isger.
Although the organization has a long history in the shadows of Cheliax as the Sisterhood of Eiseth, the rise of House Thrune allowed a branch of that order to change their focus from worshipping Eiseth to serving the Church of Asmodeus. Following the Goblinblood Wars in Isger, the Chelaxian government desired to strengthen its vassal's military without giving it any ideas about freedom. Infrexus Thrune was deeply impressed by the sisterhood's training facilities and had recruited many of them as assassins and even as guards for the women of the imperial family. He offered the order his support to build orphanages across Isger, training a generation of children (and potential warriors) loyal to Hell. In exchange, the sisterhood recruited the most promising girls into their own ranks.
While they provide food and shelter for the orphans as promised, the sisters' guidance is harsh. The constant physical training, with even more assigned as punishment, resembles a military camp more than a traditional orphanage. They give their charges a classroom education comparable to aristocrats in Elidir but quite focused on the sisterhood's mission. Literacy and even arithmetic are taught from infernal ledgers, leaving many charges knowing more about Dis than Isger.
However, nowhere near every orphan joined the sisterhood. Even among the women eligible to join, almost every child showed some degree of rebellion before reaching adulthood. The order encourages its members to sublimate pain by taking revenge against those who caused it but is silent on the topic of those who feel wronged by the order itself. Many of these rebels eventually return to the fold of the order or worship of infernal powers in general, but even more resolve to avoid those gods or directly reject them by embracing rebellion in the form of deities like Milani. Recently, a growing number have turned to Ragathiel as a symbol of vengeance who would support their case against the sisterhood.
Between the sheer number of children drilled in the basic forms of the Golden Erinys and how many have turned their back on the order, there's no shortage of people in Isger using some form of the sisterhood's arts. Reconstructing the full techniques of the sisterhood is beyond most practitioners, however, particularly those reluctant to accept the stain of the techniques' infernal elements. Despite the difficulty, a few gifted graduates of the sisterhood's orphanages have managed to find their own ways to Hell.
Additional Feats: 18th @UUID[Compendium.pf2e.feats-srd.Item.Fuse Stance]
Access You're from Isger or a member of the Sisterhood of the Golden Erinys.
The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Additional Lore] general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.
You gain access to the asp coil. You have familiarity with the @UUID[Compendium.pf2e.equipment-srd.Item.Asp Coil] and @UUID[Compendium.pf2e.equipment-srd.Item.Scourge], treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.
Special If you have the Monastic Weaponry feat, the asp coil gains the monk trait for you.
Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
The Sisterhood of the Golden Erinys is a women's monastic order named after a mercenary company of fiendish erinyes who often work under Eiseth, a Queen of the Night who fosters wrath and vengeance. Although best known for raising a generation of Isgeri youth in the ways of Asmodeus, the sisterhood is still fundamentally a martial order, training in a vicious blend of unarmed combat and esoteric weaponry.
The order has embraced many weapons in the time since its founding, but the current iteration under Mother Valka prefers the asp coil, a flexible sword of many segments. Most of the order's martial techniques focus on using the flexible weapons to capture the targets of their vengeance, while their fingers dig into those targets like the fangs of a viper, causing intense pain. The pain is often a punishment in itself but can also render the targets unconscious for capture. Older iterations of the order focused on death as a punishment, using swords and bladed scarves to swiftly dispatch prey, although such techniques are rare among the sisterhood in Isger.
Although the organization has a long history in the shadows of Cheliax as the Sisterhood of Eiseth, the rise of House Thrune allowed a branch of that order to change their focus from worshipping Eiseth to serving the Church of Asmodeus. Following the Goblinblood Wars in Isger, the Chelaxian government desired to strengthen its vassal's military without giving it any ideas about freedom. Infrexus Thrune was deeply impressed by the sisterhood's training facilities and had recruited many of them as assassins and even as guards for the women of the imperial family. He offered the order his support to build orphanages across Isger, training a generation of children (and potential warriors) loyal to Hell. In exchange, the sisterhood recruited the most promising girls into their own ranks.
While they provide food and shelter for the orphans as promised, the sisters' guidance is harsh. The constant physical training, with even more assigned as punishment, resembles a military camp more than a traditional orphanage. They give their charges a classroom education comparable to aristocrats in Elidir but quite focused on the sisterhood's mission. Literacy and even arithmetic are taught from infernal ledgers, leaving many charges knowing more about Dis than Isger.
However, nowhere near every orphan joined the sisterhood. Even among the women eligible to join, almost every child showed some degree of rebellion before reaching adulthood. The order encourages its members to sublimate pain by taking revenge against those who caused it but is silent on the topic of those who feel wronged by the order itself. Many of these rebels eventually return to the fold of the order or worship of infernal powers in general, but even more resolve to avoid those gods or directly reject them by embracing rebellion in the form of deities like Milani. Recently, a growing number have turned to Ragathiel as a symbol of vengeance who would support their case against the sisterhood.
Between the sheer number of children drilled in the basic forms of the Golden Erinys and how many have turned their back on the order, there's no shortage of people in Isger using some form of the sisterhood's arts. Reconstructing the full techniques of the sisterhood is beyond most practitioners, however, particularly those reluctant to accept the stain of the techniques' infernal elements. Despite the difficulty, a few gifted graduates of the sisterhood's orphanages have managed to find their own ways to Hell.
Additional Feats: 18th @UUID[Compendium.pf2e.feats-srd.Item.Fuse Stance]
Access You're from Isger or a member of the Sisterhood of the Golden Erinys.
The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Additional Lore] general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.
You gain access to the asp coil. You have familiarity with the @UUID[Compendium.pf2e.equipment-srd.Item.Asp Coil] and @UUID[Compendium.pf2e.equipment-srd.Item.Scourge], treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.
Special If you have the @UUID[Compendium.pf2e.feats-srd.Item.Monastic Weaponry] feat, the asp coil gains the monk trait for you.
Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
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Source: Pathfinder Lost Omens Hellfire Dispatches
The protection-class security robot enters a position that grants adjacent allies the benefits of lesser cover until the start of its next turn. A Medium or smaller creature can [[/act take-cover]] while adjacent to the robot and gains the benefits of standard cover.
" + "value": "The protection-class security robot enters a position that grants adjacent allies the benefits of lesser cover until the start of its next turn. A Medium or smaller creature can @UUID[Compendium.sf2e.actions.Item.Take Cover] while adjacent to the robot and gains the benefits of standard cover.
" }, "publication": { "license": "OGL", diff --git a/packs/sf2e/feats/ancestry/android/level-9/lets-jam.json b/packs/sf2e/feats/ancestry/android/level-9/lets-jam.json index ab30a883984..39c3f4a6b98 100644 --- a/packs/sf2e/feats/ancestry/android/level-9/lets-jam.json +++ b/packs/sf2e/feats/ancestry/android/level-9/lets-jam.json @@ -12,7 +12,7 @@ }, "category": "ancestry", "description": { - "value": "Frequency once per hour
You spin up your musical instruments to drop the bass and pick up the pace. All allies within 30 feet who can perceive you can [[/act step]], [[/act stride]] up to half their speed, or [[/act take-cover]] as a reaction.
" + "value": "Frequency once per hour
You spin up your musical instruments to drop the bass and pick up the pace. All allies within 30 feet who can perceive you can @UUID[Compendium.sf2e.actions.Item.Step], @UUID[Compendium.sf2e.actions.Item.Stride] up to half their speed, or @UUID[Compendium.sf2e.actions.Item.Take Cover] as a reaction.
" }, "frequency": { "max": 1, diff --git a/packs/sf2e/feats/ancestry/skittermander/level-1/glitter-cloud.json b/packs/sf2e/feats/ancestry/skittermander/level-1/glitter-cloud.json index 3fe72018464..b433964a33f 100644 --- a/packs/sf2e/feats/ancestry/skittermander/level-1/glitter-cloud.json +++ b/packs/sf2e/feats/ancestry/skittermander/level-1/glitter-cloud.json @@ -12,7 +12,7 @@ }, "category": "ancestry", "description": { - "value": "Frequency once per hour
You've learned to take advantage of your glitter to help you disappear, rather than stand out. You vigorously shake out your fur, creating a cloud of glitter around you that moves with you and hides your exact location, granting you concealment until the end of your next turn. You can then [[/act step]] or [[/act stride]].
" + "value": "Frequency once per hour
You've learned to take advantage of your glitter to help you disappear, rather than stand out. You vigorously shake out your fur, creating a cloud of glitter around you that moves with you and hides your exact location, granting you concealment until the end of your next turn. You can then @UUID[Compendium.sf2e.actions.Item.Step] or @UUID[Compendium.sf2e.actions.Item.Stride].
" }, "frequency": { "max": 1, diff --git a/packs/sf2e/feats/archetype/hellknight/hellknight-dedication.json b/packs/sf2e/feats/archetype/hellknight/hellknight-dedication.json index e9ee360df2e..e84a253554f 100644 --- a/packs/sf2e/feats/archetype/hellknight/hellknight-dedication.json +++ b/packs/sf2e/feats/archetype/hellknight/hellknight-dedication.json @@ -321,4 +321,4 @@ } }, "type": "feat" -} +} \ No newline at end of file diff --git a/packs/sf2e/guilt-of-the-grave-world-bestiary/bonecrusher.json b/packs/sf2e/guilt-of-the-grave-world-bestiary/bonecrusher.json index 3446cd4cb36..cd09dd34ef9 100644 --- a/packs/sf2e/guilt-of-the-grave-world-bestiary/bonecrusher.json +++ b/packs/sf2e/guilt-of-the-grave-world-bestiary/bonecrusher.json @@ -452,7 +452,7 @@ }, "category": "offensive", "description": { - "value": "The bonecrusher Steps or Strides, then can [[/act take-cover]] as part of that same action if they end their movement adjacent to terrain that provides cover.
" + "value": "The bonecrusher Steps or Strides, then can @UUID[Compendium.sf2e.actions.Item.Take Cover] as part of that same action if they end their movement adjacent to terrain that provides cover.
" }, "publication": { "license": "OGL", diff --git a/static/lang/en.json b/static/lang/en.json index 63a9fdedbff..3fc3bd798b4 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -4801,7 +4801,7 @@ "TraitDescriptionCritical": "This weapon uses the critical weapon specialization of the listed weapon type rather than its own.", "TraitDescriptionCriticalFusion": "Critical fusion is a new trait for combination weapons that grants you two additional options for the critical specialization effect when using the combination weapon's melee version to make a melee attack while the firearm is loaded. If you choose to use one of them, they replace the melee usage's normal critical specialization effect. First, you can discharge the firearm to create a loud bang and concussion, using the critical specialization effect for firearms instead of the melee weapon group's critical specialization effect. Second, you can choose to discharge the firearm to increase the critical hit's momentum or shoot the foe as you attack them in melee, dealing 2 additional damage per weapon damage die. Both of these options discharge the firearm, which typically means you have to reload it before firing it again.", "TraitDescriptionCurse": "A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.", - "TraitDescriptionCursebound": "Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.", + "TraitDescriptionCursebound": "Abilities with this trait tighten your oracular curse's grasp on your soul in exchange for divine insights, giving you the cursebound condition (see below). When you use a cursebound ability, you become cursebound 1, or if you were already cursebound, you increase the value of your cursebound condition by 1. As cursebound abilities are directly linked to your oracular curse, you can't use a cursebound ability if you don't have an oracular curse or if you are already at your maximum cursebound value. You can't mitigate or bypass the drawbacks of any cursebound ability with spells or other effects, and the effects of any cursebound ability end when you Refocus and remove the cursebound condition. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.", "TraitDescriptionCursed": "An item with this trait is cursed to cause trouble for its owner. A curse isn't detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can't be discarded once they've been triggered or invested the first time. The item can be removed only if the curse is removed.", "TraitDescriptionCycle": "Actions with the cycle trait change your current stellar attunement to its opposite state. When you take such an action with this trait, you benefit from the additional effect of your current attunement if the action had the attuned trait, but once you complete the action, your attunement changes to its counterpart (so graviton-attuned if you were photon-attuned before taking the action, or vice versa).", "TraitDescriptionDaemon": "A family of fiends spawned on the desolate plane of Abaddon, most daemons are irredeemably unholy. They typically have darkvision and weakness to holy.",