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sfml.nim
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sfml.nim
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import unsigned
when not defined(CPP):
{.error: "SFML is a C++ library, please compile in CPP mode or use the CSFML wrapper".}
{.link: "/usr/lib/libsfml-window.so".}
{.link: "/usr/lib/libsfml-graphics.so".}
{.link: "/usr/lib/libsfml-system.so".}
const
sf_h = "<SFML/Graphics.hpp>"
template sfml_header*(): stmt {.immediate, dirty.} =
{.emit: """
#include <SFML/Graphics.hpp>
using namespace sf;
""".}
sfml_header()
{.deadCodeElim: on.}
type
TWindow* {.pure, bycopy, inheritable, header: sf_h, importc: "sf::Window".} = object
TRenderWindow* {.pure, bycopy, header: sf_h, importc: "sf::RenderWindow".} = object of TWindow
TView* {.pure, bycopy, header: sf_h, importc: "sf::View".} = object
## Fake types to deal with multiple inheritance (:
TDrawable* = TSprite | TShape | TText
TTransformable* = TSprite | TShape | TText
TShape* = TRectangleShape | TCircleShape | TConvexShape
## This works for sf::String until there's a reason to wrap it
TString* = cstring
TRenderStates* {.pure, bycopy, header: sf_h, importc: "sf::RenderStates".} = object
blendMode*: TBlendMode
transform*: TTransform
texture*: PTexture
shader*: PShader
TBlendMode* {.size: sizeof(cint).} = enum
BlendAlpha, BlendAdd, BlendMultiply, BlendNone
TTransform* {.pure, bycopy, header: sf_h, importc: "sf::Transform".} = object
matrix*: array[0 .. <16, float32]
PTexture* = ptr TTexture
TTexture* {.pure, bycopy, header: sf_h, importc: "sf::Texture".} = object ## inherits GLresource
PShader* = ptr TShader
TShader* {.pure, bycopy, header: sf_h, importc: "sf::Shader".} = object
TImage* {.pure, bycopy, header: sf_h, importc: "sf::Image".} = object
TFont* {.pure, bycopy, header: sf_h, importc: "sf::Font".} = object
TGlyph* {.pure, bycopy, header: sf_h, importc: "sf::Glyph".} = object
TSprite* {.pure, bycopy, header: sf_h, importc: "sf::Sprite".} = object
TRectangleShape* {.pure, bycopy, header: sf_h, importc: "sf::RectangleShape".} = object
TCircleShape* {.pure, bycopy, header: sf_h, importc: "sf::CircleShape".} = object
TConvexShape* {.pure, bycopy, header: sf_h, importc: "sf::ConvexShape".} = object
TText* {.pure, bycopy, header: sf_h, importc: "sf::Text".} = object ## inherits drawable, transformable
TTextStyle* {.size: sizeof(cint), importc: "sf::Text::Style".} = enum
TextRegular = 0, TextBold = 1 shl 0,
TextItalic = 1 shl 1, TextUnderlines = 1 shl 2
TCoordinateType* {.size: sizeof(cint).} = enum
CoordNormalized, CoordPixels
TContextSettings* {.bycopy, pure, header: sf_h, importc: "sf::ContextSettings".} = object
depthBits*, stencilBit*, antiAliasing*, majorVersion*, minorVersion*: cint
TVideoMode* {.pure, header: sf_h, importc: "sf::VideoMode".} = object
width*, height*, bitsPerPixel*: cint
TColor* {.pure, header: sf_h, importc: "sf::Color".} = object
r*, g*, b*, a*: uint8
TEventType* {.size: sizeof(cint).} = enum
EvtClosed, ## The window requested to be closed (no data)
EvtResized, ## The window was resized (data in event.size)
EvtLostFocus, ## The window lost the focus (no data)
EvtGainedFocus, ## The window gained the focus (no data)
EvtTextEntered, ## A character was entered (data in event.text)
EvtKeyPressed, ## A key was pressed (data in event.key)
EvtKeyReleased, ## A key was released (data in event.key)
EvtMouseWheelMoved, ## The mouse wheel was scrolled (data in event.mouseWheel)
EvtMouseButtonPressed, ## A mouse button was pressed (data in event.mouseButton)
EvtMouseButtonReleased, ## A mouse button was released (data in event.mouseButton)
EvtMouseMoved, ## The mouse cursor moved (data in event.mouseMove)
EvtMouseEntered, ## The mouse cursor entered the area of the window (no data)
EvtMouseLeft, ## The mouse cursor left the area of the window (no data)
EvtJoystickButtonPressed, ## A joystick button was pressed (data in event.joystickButton)
EvtJoystickButtonReleased, ## A joystick button was released (data in event.joystickButton)
EvtJoystickMoved, ## The joystick moved along an axis (data in event.joystickMove)
EvtJoystickConnected, ## A joystick was connected (data in event.joystickConnect)
EvtJoystickDisconnected, ## A joystick was disconnected (data in event.joystickConnect)
EvtCount ## Keep last -- the total number of event types
TEvent* {.bycopy, pure, header: sf_h, importc: "sf::Event".} = object
case kind*{.importc: "type".}: TEventType
of EvtResized:
size*: TSizeEvent
of EvtKeyPressed, EvtKeyReleased:
key*: TKeyEvent
of EvtTextEntered:
text*: TTextEvent
of EvtMouseWheelMoved:
mouseWheel*: TMouseWheelEvent
of EvtMouseButtonPressed, EvtMouseButtonReleased:
mouseButton*: TMouseButtonEvent
of EvtMouseMoved:
mouseMove*: TMouseMoveEvent
of EvtJoystickButtonPressed, EvtJoystickButtonReleased:
joystickButton*: TJoystickButtonEvent
of EvtJoystickMoved:
joystickMove*: TJoystickMoveEvent
of EvtJoystickConnected, EvtJoystickDisconnected:
joystickConnect*: TJoystickConnectEvent
else:
nil
TSizeEvent* {.pure, header: sf_h, importc: "sf::Event::SizeEvent".} = object
width*, height*: uint32
TKeyEvent* {.pure, header: sf_h, importc: "sf::Event::KeyEvent".} = object
code*: TKeyCode
alt*, control*, shift*, system*: bool
TTextEvent* {.pure, header: sf_h, importc: "sf::Event::TextEvent".} = object
unicode*: uint32
TMouseMoveEvent* {.pure, header: sf_h, importc: "sf::Event::MouseMoveEvent".} = object
x*, y*: int32
TMouseButtonEvent* {.pure, header: sf_h, importc: "sf::Event::MouseButtonEvent".} = object
button*: TMouseButton
x*, y*: int32
TMouseWheelEvent* {.pure, header: sf_h, importc: "sf::Event::MouseWheelEvent".} = object
delta*: int32
x*, y*: int32
TJoystickConnectEvent* {.pure, header: sf_h, importc: "sf::Event::JoystickConnectEvent".}=object
joystickId*: int32
TJoystickMoveEvent* {.pure, header: sf_h, importc: "sf::Event::JoystickMoveEvent".} = object
joystickId*: int32
axis*: TJoystickAxis
position*: float32
TJoystickButtonEvent* {.pure, header: sf_h, importc: "sf::Event::JoystickButtonEvent".} = object
joystickId*: int32
button*: int32
TJoystickAxis*{.size: sizeof(cint).} = enum
JoystickX, JoystickY, JoystickZ, JoystickR, JoystickU, JoystickV,
JoystickPovX, JoystickPovY
TMouseButton*{.size: sizeof(cint).} = enum
MouseLeft, MouseRight, MouseMiddle, MouseXButton1, MouseXButton2, MouseButtonCount
TKeyCode*{.size: sizeof(cint).} = enum
KeyUnknown = - 1, KeyA, KeyB, KeyC, KeyD, KeyE,
KeyF, KeyG, KeyH, KeyI, KeyJ, KeyK, KeyL, KeyM, #/< The M key
KeyN, KeyO, KeyP, KeyQ, KeyR, KeyS, KeyT, KeyU, #/< The U key
KeyV, KeyW, KeyX, KeyY, KeyZ, KeyNum0, KeyNum1, #/< The 1 key
KeyNum2, KeyNum3, KeyNum4, KeyNum5, KeyNum6, #/< The 6 key
KeyNum7, KeyNum8, KeyNum9, KeyEscape, KeyLControl, #/< The left Control key
KeyLShift, KeyLAlt, KeyLSystem, KeyRControl, #/< The right Control key
KeyRShift, KeyRAlt, KeyRSystem, KeyMenu, #/< The Menu key
KeyLBracket, KeyRBracket, KeySemiColon, KeyComma, #/< The , key
KeyPeriod, KeyQuote, KeySlash, KeyBackSlash, #/< The \ key
KeyTilde, KeyEqual, KeyDash, KeySpace, KeyReturn, #/< The Return key
KeyBack, KeyTab, KeyPageUp, KeyPageDown, KeyEnd, #/< The End key
KeyHome, KeyInsert, KeyDelete, KeyAdd, KeySubtract, #/< -
KeyMultiply, KeyDivide, KeyLeft, KeyRight, KeyUp, #/< Up arrow
KeyDown, KeyNumpad0, KeyNumpad1, KeyNumpad2, #/< The numpad 2 key
KeyNumpad3, #/< The numpad 3 key
KeyNumpad4, #/< The numpad 4 key
KeyNumpad5, #/< The numpad 5 key
KeyNumpad6, #/< The numpad 6 key
KeyNumpad7, #/< The numpad 7 key
KeyNumpad8, #/< The numpad 8 key
KeyNumpad9, #/< The numpad 9 key
KeyF1, #/< The F1 key
KeyF2, #/< The F2 key
KeyF3, #/< The F3 key
KeyF4, #/< The F4 key
KeyF5, #/< The F5 key
KeyF6, #/< The F6 key
KeyF7, #/< The F7 key
KeyF8, #/< The F8 key
KeyF9, #/< The F8 key
KeyF10, #/< The F10 key
KeyF11, #/< The F11 key
KeyF12, #/< The F12 key
KeyF13, #/< The F13 key
KeyF14, #/< The F14 key
KeyF15, #/< The F15 key
KeyPause, #/< The Pause key
KeyCount #/< Keep last -- the total number of keyboard keys
TVector2i* {.pure, header: sf_h, importc: "sf::Vector2i".} = object
x*, y*: int32
TVector2f* {.pure, header: sf_h, importc: "sf::Vector2f".} = object
x*, y*: float32
TIntRect* {.pure, header: sf_h, importc: "sf::IntRect".} = tuple[left, top, width, height: int32]
TFloatRect* = tuple[left, top, width, height: float32]
when defined(Linux):
type TWindowHandle* = culong
elif defined(Windows):
type TWindowHandle* = pointer ## HWND__*
elif defined(MacOS): ## is this the right conditional?
type TWindowHandle* = pointer ## void*
var
DefaultRenderState* {.nodecl, importc: "sf::RenderStates::Default".}: TRenderStates
const
sfNone*: cuint = 0
sfTitlebar*: cuint = 1 shl 0
sfResize*: cuint = 1 shl 1
sfClose*: cuint = 1 shl 2
sfFullscreen*: cuint = 1 shl 3
sfDefaultStyle*: cuint = sfTitlebar or sfResize or sfClose
proc destroy*[A](some: var A) = {.emit: "delete `some`;".}
## C++ destructor
## constructors
proc ContextSettings*(depth = 0'i32, stencil = 0'i32, antiAlias = 0'i32,
major = 2'i32, minor = 0'i32): TContextSettings {.
header: sf_h, importc: "sf::ContextSettings".}
proc VideoMode*(width, height, bpp: cint): TVideoMode {.
header: sf_h, importc: "sf::VideoMode".}
proc Color*(r, g, b: uint8; a = 255'u8): TColor {.
header: sf_h, importc: "sf::Color".}
proc Vec2f*(x, y: float32): TVector2f =
result.x = x
result.y = y
proc Window*(): TWindow {.
header: sf_h, importc: "Window".}
proc Window*(mode: TVideoMode; title: cstring;
style = sfDefaultStyle; settings = ContextSettings()): TWindow {.
header: sf_h, importc: "Window".}
proc Texture*(): TTexture {.header: sf_h, importc: "Texture".}
proc Texture*(copy: TTexture): TTexture {.header: sf_h, importc.}
proc Sprite*(texture: TTexture): TSprite {.
header: sf_h, importc: "Sprite".}
proc Sprite*(texture: TTexture; rectangle: TIntRect): TSprite {.
header: sf_h, importc: "Sprite".}
proc Text*(): TText {.header: sf_h, importc: "Text".}
#proc Text*(str: TString; font: TFont; characterSize = 30'i32): TText {.header: sf_h, importc: "Text".}
proc RectangleShape*(size = Vec2f(0, 0)): TRectangleShape {.
header: sf_h, importc: "RectangleShape".}
proc ConvexShape*(pointCount = 0'u32): TConvexShape {.
header: sf_h, importc: "ConvexShape".}
proc CircleShape*(radius = 0'f32; pointCount = 30'i32): TCircleShape {.
header: sf_h, importc: "CircleShape".}
proc IntRect*(): TIntRect {.header: sf_h, importc: "IntRect".}
proc IntRect*(left, top, width, height: int32): TIntRect {.
header: sf_h, importc: "IntRect".}
proc create*(window: TWindow; mode: TVideoMode; title: cstring;
style = sfDefaultStyle; settings = ContextSettings()) {.
header: sf_h, importcpp: "Window::create".}
proc create*(window: TRenderWindow; mode: TVideoMode; title: cstring;
style = sfDefaultStyle; settings = ContextSettings()) {.
header: sf_h, importcpp: "Window::create".}
proc getDesktopMode*(): TVideoMode {.
header: sf_h, importc: "VideoMode::getDesktopMode".}
proc isKeyPressed*(key: TKeyCode) {.header: sf_h, importc: "sf::Keyboard::isKeyPressed".}
proc isButtonPressed*(button: TMouseButton) {.header: sf_h, importc: "sf::Mouse::isButtonPressed".}
proc getMousePosition*(): TVector2i {.header: sf_h, importc: "sf::Mouse::getPosition".}
proc getMousePosition*(relativeTo: TRenderWindow): TVector2i {.header: sf_h, importc: "sf::Mouse::getPosition".}
proc setMousePosition*(position: TVector2i) {.header: sf_h, importc: "sf::Mouse::setPosition".}
proc setMousePosition*(position: TVector2i; relativeTo: TRenderWindow) {.header: sf_h, importc: "sf::Mouse::setPosition".}
proc joystickIsConnected*(joystick: int32): bool {.header: sf_h, importc: "sf::Joystick::isConnected".}
proc joystickGetButtonCount*(joystick: int32): int32 {.header: sf_h, importc: "sf::Joystick::getButtonCount".}
proc joystickHasAxis*(joystick: int32; axis: TJoystickAxis): bool {.header: sf_h, importc: "sf::Joystick::hasAxis".}
proc joystickIsButtonPressed*(joystick: int32; button: int32): bool {.header: sf_h, importc: "sf::Joystick::isButtonPressed".}
proc joystickGetAxisPosition*(joystick: int32; axis: TJoystickAxis): float32 {.header: sf_h, importc: "sf::Joystick::getAxisPosition".}
proc joystickUpdate*(joystick: int32) {.header: sf_h, importc: "sf::Joystick::update".}
## sf::Window methods
proc close*(window: TRenderWindow) {.importcpp.}
proc isOpen*(window: TRenderWindow): bool {.importcpp.}
proc getSettings*(window: TRenderWindow): var TContextSettings {.importcpp.}
proc pollEvent*(window: TRenderWindow; event: TEvent): bool {.importcpp.}
proc waitEvent*(window: TRenderWindow; event: TEvent): bool {.importcpp.}
proc getPosition*(window: TRenderWindow): TVector2i {.importcpp.}
proc setPosition*(window: TRenderWindow; pos: TVector2i) {.importcpp.}
proc getSize*(window: TRenderWindow): TVector2i {.importcpp.}
proc setSize*(window: TRenderWindow; size: TVector2i) {.importcpp.}
proc setTitle*(window: TRenderWindow; title: cstring) {.importcpp.}
proc setIcon*(window: TRenderWindow; width, height: int32; pixels: ptr uint8) {.importcpp.}
proc setVisible*(window: TRenderWindow; visible: bool){.importcpp.}
proc setVerticalSyncEnabled*(window: TRenderWindow; enabled: bool){.importcpp.}
proc setMouseCursorVisible*(window: TRenderWindow; visible: bool) {.importcpp.}
proc setKeyRepeatEnabled*(window: TRenderWindow; enabled: bool) {.importcpp.}
proc setFramerateLimit*(window: TRenderWindow; limit: int32) {.importcpp.}
proc setJoystickThreshold*(window: TRenderWindow; threshold: range[float32(0) .. float32(100)]) {.importcpp.}
## range comes from sfml/window/window.hpp
proc setActive*(window: TRenderWindow; active = true) {.importcpp.}
proc display*(window: TRenderWindow) {.importcpp.}
proc getSystemHandle*(window: TRenderWindow): TWindowHandle {.importcpp.}
## sf::RenderTarget methods
## TODO: duplicate for rendertexture
proc clear*(window: TRenderWindow; color = Color(0, 0, 0, 255)) {.importcpp.}
proc setView*(window: TRenderWindow; view: TView) {.importcpp.}
proc getView*(window: TRenderWindow): var TView {.importcpp.}
proc getDefaultView*(window: TRenderWindow): var TView {.importcpp.}
proc getViewport*(window: TRenderWindow; view: TView): TIntRect {.importcpp.}
proc convertCoords*(window: TRenderWindow; point: TVector2i): TVector2f {.importcpp.}
proc convertCoords*(window: TRenderWindow; point: TVector2i; view: TView): TVector2f {.importcpp.}
proc draw*(window: TRenderWindow; drawable: TDrawable; renderState = DefaultRenderState) {.importcpp.}
## sf::Shape methods
proc setTexture*(shape: TShape; texture: PTexture; resetRect = false) {.importcpp.}
proc setTextureRect*(shape: TShape; rect: TIntRect) {.importcpp.}
proc setFillColor*(shape: TShape; color: TColor) {.importcpp.}
proc setOutlineColor*(shape: TShape; color: TColor) {.importcpp.}
proc setOutlineThickness*(shape: TShape; thickness: float32) {.importcpp.}
proc getTexture*(shape: TShape): PTexture {.importcpp.}
proc getTextureRect*(shape: TShape): var TintRect {.importcpp.}
proc getFillColor*(shape: TShape): var TColor {.importcpp.}
proc getOutlineColor*(shape: TShape): var TColor {.importcpp.}
proc getOutlineThickness*(shape: TShape): float32 {.importcpp.}
proc getPointCount*(shape: TShape): int32 {.importcpp.}
proc getPoint*(shape: TShape; index: int32): TVector2f {.importcpp.}
proc getLocalBounds*(shape: TShape): TFloatRect {.importcpp.}
proc getGlobalBounds*(shape: TShape): TFloatRect {.importcpp.}
## sf::Transformable
proc setPosition*(transformable: TTransformable; position: TVector2f) {.importcpp.}
proc setPosition*(transformable: TTransformable; x, y: float32) {.importcpp.}
proc setRotation*(transformable: TTransformable; angle: float32) {.importcpp.}
proc setScale*(transformable: TTransformable; scale: TVector2f) {.importcpp.}
proc setScale*(transformable: TTransformable; factorX, factorY: float32) {.importcpp.}
proc setOrigin*(transformable: TTransformable; origin: TVector2f) {.importcpp.}
proc setOrigin*(transformable: TTransformable; x, y: float32) {.importcpp.}
proc getPosition*(transformable: TTransformable): var TVector2f {.importcpp.}
proc getRotation*(transformable: TTransformable): float32 {.importcpp.}
proc getScale*(transformable: TTransformable): var TVector2f {.importcpp.}
proc getOrigin*(transformable: TTransformable): var TVector2f {.importcpp.}
proc move*(transformable: TTransformable; offset: TVector2f) {.importcpp.}
proc move*(transformable: TTransformable; offsetX, offsetY: float32) {.importcpp.}
proc rotate*(transformable: TTransformable; angle: float32) {.importcpp.}
proc scale*(transformable: TTransformable; factorX, factorY: float32) {.importcpp.}
proc scale*(transformable: TTransformable; factor: TVector2f) {.importcpp.}
proc getTransform*(transformable: TTransformable): var TTransform {.importcpp.}
proc getInverseTransform*(transformable: TTransformable): var TTransform {.importcpp.}
## sf::CircleShape
proc setRadius*(shape: TCircleShape; radius: float32) {.importcpp.}
proc getRadius*(shape: TCircleShape): float32 {.importcpp.}
proc setPointCount*(shape: TCircleShape; count: int32) {.importcpp.}
#proc getPointCount*(
## sf::RectangleShape
proc setSize*(shape: TRectangleShape; size: TVector2f) {.importcpp.}
proc getSize*(shape: TRectangleShape): var TVector2f {.importcpp.}
## sf::ConvexShape
proc setPointCount*(shape: TConvexShape; count: range[2'i32 .. high(int32)]) {.importcpp.}
#proc getPointCount*(shape: TConvexShape): int32
proc setPoint*(shape: TConvexShape; index: int32; point: TVector2f) {.importcpp.}
#proc getPoint*(shape: TConvexShape): TVector2f{.importcpp.}
## sf::Sprite
## TODO see which of these i can upstream to TDrawable or TTransformable
proc setTexture*(sprite: TSprite; texture: TTexture; resetRect = false){.importcpp.}
proc setTextureRect*(sprite: TSprite; rectangle: TIntRect) {.importcpp.}
proc setColor*(sprite: TSprite; color: TColor) {.importcpp.}
proc getTexture*(sprite: TSprite): PTexture {.importcpp.}
proc getTextureRect*(sprite: TSprite): TIntRect {.importcpp.}
proc getColor*(sprite: TSprite): TColor {.importcpp.}
proc getLocalBounds*(sprite: TSprite): TFloatRect {.importcpp.}
proc getGlobalBounds*(sprite: TSprite){.importcpp.}
## sf::Texture
proc create*(tex: TTexture; width, height: int32): bool {.importcpp.}
proc loadFromFile*(tex: TTexture; filename: cstring;
area = IntRect()): bool {.importcpp.}
proc loadFromMemory*(tex: TTexture; data: pointer; size: csize;
area = IntRect()): bool {.importcpp.}
#proc loadFromStream*(tex: TTexture; stream: TInputStream;
# area = IntRect()): bool {.importcpp.}
proc loadFromImage*(tex: TTexture; image: TImage; area = IntRect()): bool {.
importcpp.}
proc getSize*(tex: TTexture): TVector2i {.importcpp.}
proc copyToImage*(tex: TTexture): TImage {.importcpp.}
proc update*(tex: TTexture; pixels: ptr uint8) {.importcpp.}
proc update*(tex: TTexture; pixels: ptr uint8; width, height, x, y: int32) {.
importcpp.}
proc update*(tex: TTexture; image: TImage) {.importcpp.}
proc update*(tex: TTexture; image: TImage; x, y: int32) {.importcpp.}
proc update*(tex: TTexture; window: TWindow) {.importcpp.}
proc update*(tex: TTexture; window: TWindow; x, y: int32) {.importcpp.}
proc bindTexture*(tex: TTexture; coordinateType = CoordNormalized) {.importcpp: "bind".}
proc setSmooth*(tex: TTexture; smooth: bool) {.importcpp.}
proc isSmooth*(tex: TTexture): bool {.importcpp.}
proc setRepeated*(tex: TTexture; repeated: bool) {.importcpp.}
proc isRepeated*(tex: TTexture): bool {.importcpp.}
proc TextureMaximumSize*(): int32 {.importc: "sf::Texture::getMaximumSize".}
## sf::Image (incomplete)
proc create*(image: TImage; width, height: int32; color = Color(0, 0, 0)) {.importcpp.}
proc create*(image: TImage; width, height: int32; pixels: ptr uint8) {.importcpp.}
proc loadFromFile*(image: TImage; filename: cstring): bool {.importcpp.}
## sf::Font
proc loadFromFile*(font: TFont; filename: cstring): bool {.importcpp.}
proc loadFromMemory*(font: TFont; data: pointer; size: csize): bool {.importcpp.}
#proc loadFromStream*(font: TFont; stream: TInputStream): bool {.importcpp.}
proc getGlyph*(font: TFont; characterSize: int32; bold: bool): var TGlyph {.importcpp.}
proc getKerning*(font: TFont; first, second: int32; characterSize: int32): int32 {.importcpp.}
proc getLineSpacing*(font: TFont; characterSize: int32): int32 {.importcpp.}
proc getTexture*(font: TFont; characterSize: int32): var TTexture {.importcpp.}
## sf::Text
#type CPFont* {.importc: "const sf::Font*".} = ptr TFont
type CFont* {.importc: "const sf::Font", pure, bycopy.} = object
proc setString*(text: TText; str: TString) {.importcpp.}
proc setFont*(text: TText; font: TFont) {.importcpp.}
proc setCharacterSize*(text: TText; size: int32) {.importcpp.}
proc setStyle*(text: TText; style: int32|TTextStyle) {.importcpp.}
proc setColor*(text: TText; color: TColor) {.importcpp.}
proc getString*(text: TText): TString {.importcpp.}
proc getFont*(text: TText): ptr CFont {.importcpp.}
proc getCharacterSize*(text: TText): int32 {.importcpp.}
proc getStyle*(text: TText): int32 {.importcpp.}
proc getColor*(text: TText): var TColor {.importcpp.}
proc findCharacterPos*(text: TText; index: csize): TVector2f {.importcpp.}
proc getLocalBounds*(text: TText): TFloatRect {.importcpp.}
proc getGlobalBounds*(text: TText): TFloatRect {.importcpp.}
#converter toInt32*(some: TTextStyle): int32 = (some.int32)