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build.zig
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const std = @import("std");
const builtin = @import("builtin");
const mach = @import("mach");
const nfd = @import("src/deps/nfd-zig/build.zig");
const zip = @import("src/deps/zip/build.zig");
const content_dir = "assets/";
const ProcessAssetsStep = @import("src/tools/process_assets.zig");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// Create our pixi module, where our Modules declaration lives
const pixi_mod = b.createModule(.{
.root_source_file = b.path("src/pixi.zig"),
.optimize = optimize,
.target = target,
});
const zstbi = b.dependency("zstbi", .{ .target = target, .optimize = optimize });
const zmath = b.dependency("zmath", .{ .target = target, .optimize = optimize });
const zip_pkg = zip.package(b, .{});
// Add mach import to our app.
const mach_dep = b.dependency("mach", .{
.target = target,
.optimize = optimize,
});
const zig_imgui_dep = b.dependency("zig_imgui", .{ .target = target, .optimize = optimize });
const imgui_module = b.addModule("zig-imgui", .{
.root_source_file = zig_imgui_dep.path("src/imgui.zig"),
.imports = &.{
.{ .name = "mach", .module = mach_dep.module("mach") },
},
});
// Have Mach create the executable for us
// The mod we pass as .app must contain the Modules definition
// And the Modules must include an App containing the main schedule
const exe = mach.addExecutable(mach_dep.builder, .{
.name = "Pixi",
.app = pixi_mod,
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
if (optimize != .Debug) {
switch (target.result.os.tag) {
.windows => exe.subsystem = .Windows,
else => exe.subsystem = .Posix,
}
}
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step("run", "Run the example");
pixi_mod.addImport("mach", mach_dep.module("mach"));
pixi_mod.addImport("zstbi", zstbi.module("root"));
pixi_mod.addImport("zmath", zmath.module("root"));
pixi_mod.addImport("nfd", nfd.getModule(b));
pixi_mod.addImport("zip", zip_pkg.module);
pixi_mod.addImport("zig-imgui", imgui_module);
const nfd_lib = nfd.makeLib(b, target, optimize);
pixi_mod.addImport("nfd", nfd_lib);
if (target.result.isDarwin()) {
// // MacOS: this must be defined for macOS 13.3 and older.
// // Critically, this MUST NOT be included as a -D__kernel_ptr_semantics flag. If it is,
// // then this macro will not be defined even if `defineCMacro` was also called!
//nfd_lib.addCMacro("__kernel_ptr_semantics", "");
//mach.addPaths(nfd_lib);
if (mach_dep.builder.lazyDependency("xcode_frameworks", .{})) |dep| {
nfd_lib.addSystemIncludePath(dep.path("include"));
}
}
exe.linkLibCpp();
exe.linkLibrary(zig_imgui_dep.artifact("imgui"));
exe.linkLibrary(zstbi.artifact("zstbi"));
zip.link(exe);
const assets = try ProcessAssetsStep.init(b, "assets", "src/generated/");
var process_assets_step = b.step("process-assets", "generates struct for all assets");
process_assets_step.dependOn(&assets.step);
exe.step.dependOn(process_assets_step);
const install_content_step = b.addInstallDirectory(.{
.source_dir = .{ .cwd_relative = thisDir() ++ "/" ++ content_dir },
.install_dir = .{ .custom = "" },
.install_subdir = "bin/" ++ content_dir,
});
exe.step.dependOn(&install_content_step.step);
const installArtifact = b.addInstallArtifact(exe, .{});
run_cmd.step.dependOn(&installArtifact.step);
run_step.dependOn(&run_cmd.step);
b.getInstallStep().dependOn(&installArtifact.step);
}
inline fn thisDir() []const u8 {
return comptime std.fs.path.dirname(@src().file) orelse ".";
}