-
Notifications
You must be signed in to change notification settings - Fork 1
/
tictactoe.py
258 lines (192 loc) · 6.91 KB
/
tictactoe.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
import pygame
import sys
import numpy as np
import gym
from gym import spaces
from gym.spaces import Discrete, Box
from stable_baselines3 import PPO
import random
import time
pygame.init()
WIDTH = 600
HEIGHT = 600
LINE_WIDTH = 15
WIN_LINE_WIDTH = 15
BOARD_ROWS = 3
BOARD_COLS = 3
SQUARE_SIZE = 200
CIRCLE_RADIUS = 60
CIRCLE_WIDTH = 15
CROSS_WIDTH = 25
SPACE = 55
RED = (255, 0, 0)
BG_COLOR = (20, 200, 160)
LINE_COLOR = (23, 145, 135)
CIRCLE_COLOR = (239, 231, 200)
CROSS_COLOR = (66, 66, 66)
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('TIC TAC TOE')
screen.fill(BG_COLOR)
board = np.zeros((BOARD_ROWS, BOARD_COLS))
font = pygame.font.Font('freesansbold.ttf', 32)
def draw_lines():
pygame.draw.line(screen, LINE_COLOR, (0, SQUARE_SIZE),
(WIDTH, SQUARE_SIZE), LINE_WIDTH)
pygame.draw.line(screen, LINE_COLOR, (0, 2 * SQUARE_SIZE),
(WIDTH, 2 * SQUARE_SIZE), LINE_WIDTH)
pygame.draw.line(screen, LINE_COLOR, (SQUARE_SIZE, 0),
(SQUARE_SIZE, HEIGHT), LINE_WIDTH)
pygame.draw.line(screen, LINE_COLOR, (2 * SQUARE_SIZE, 0),
(2 * SQUARE_SIZE, HEIGHT), LINE_WIDTH)
def draw_figures():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 1:
pygame.draw.circle(screen, CIRCLE_COLOR, (int(col * SQUARE_SIZE + SQUARE_SIZE//2), int(
row * SQUARE_SIZE + SQUARE_SIZE//2)), CIRCLE_RADIUS, CIRCLE_WIDTH)
elif board[row][col] == 2:
pygame.draw.line(screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SQUARE_SIZE -
SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SPACE), CROSS_WIDTH)
pygame.draw.line(screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SPACE),
(col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), CROSS_WIDTH)
def mark_square(row, col, player):
board[row][col] = player
def available_square(row, col):
return board[row][col] == 0
def is_board_full():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
return False
return True
def check_win(player):
for col in range(BOARD_COLS):
if board[0][col] == player and board[1][col] == player and board[2][col] == player:
draw_vertical_winning_line(col, player)
return True
for row in range(BOARD_ROWS):
if board[row][0] == player and board[row][1] == player and board[row][2] == player:
draw_horizontal_winning_line(row, player)
return True
if board[2][0] == player and board[1][1] == player and board[0][2] == player:
draw_asc_diagonal(player)
return True
if board[0][0] == player and board[1][1] == player and board[2][2] == player:
draw_desc_diagonal(player)
return True
return False
def draw_vertical_winning_line(col, player):
posX = col * SQUARE_SIZE + SQUARE_SIZE//2
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (posX, 15),
(posX, HEIGHT - 15), LINE_WIDTH)
def draw_horizontal_winning_line(row, player):
posY = row * SQUARE_SIZE + SQUARE_SIZE//2
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (15, posY),
(WIDTH - 15, posY), WIN_LINE_WIDTH)
def draw_asc_diagonal(player):
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (15, HEIGHT - 15),
(WIDTH - 15, 15), WIN_LINE_WIDTH)
def draw_desc_diagonal(player):
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (15, 15),
(WIDTH - 15, HEIGHT - 15), WIN_LINE_WIDTH)
def restart():
screen.fill(BG_COLOR)
draw_lines()
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
board[row][col] = 0
def jugarCpu(board):
model = PPO.load("PPO5millonesFinal")
obs = board.flatten()
fila = 0
columna = 0
repetido = True
while repetido:
action, _states = model.predict(obs)
if action == 0:
fila, columna = 0, 0
if action == 1:
fila, columna = 0, 1
if action == 2:
fila, columna = 0, 2
if action == 3:
fila, columna = 1, 0
if action == 4:
fila, columna = 1, 1
if action == 5:
fila, columna = 1, 2
if action == 6:
fila, columna = 2, 0
if action == 7:
fila, columna = 2, 1
if action == 8:
fila, columna = 2, 2
if board[fila][columna] == 0:
repetido = False
return fila, columna
draw_lines()
LINE_COLOR = (23, 145, 135)
CIRCLE_COLOR = (239, 231, 200)
CROSS_COLOR = (66, 66, 66)
player = 1
game_over = False
jugandoCPU = False
while True:
texto_jugando = ""
if player == 2:
texto_jugando = f"Human "
else:
texto_jugando = f"CPU "
#texto_jugando=f"Human "
jugando = font.render(texto_jugando, LINE_COLOR,
CIRCLE_COLOR, CROSS_COLOR)
presionar_para_reiniciar = font.render("Press R to restart", LINE_COLOR,
CIRCLE_COLOR, CROSS_COLOR)
screen.blit(presionar_para_reiniciar, (330, 570))
screen.blit(jugando, (0, 0))
for event in pygame.event.get():
if player == 1 and not game_over:
clicked_row, clicked_col = jugarCpu(board)
if available_square(clicked_row, clicked_col):
mark_square(clicked_row, clicked_col, player)
if check_win(player):
game_over = True
player = player % 2 + 1
draw_figures()
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and not game_over:
mouseX = event.pos[0]
mouseY = event.pos[1]
clicked_row = int(mouseY // SQUARE_SIZE)
clicked_col = int(mouseX // SQUARE_SIZE)
if player == 2:
if available_square(clicked_row, clicked_col):
mark_square(clicked_row, clicked_col, player)
if check_win(player):
game_over = True
player = player % 2 + 1
draw_figures()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
restart()
player = random.randint(1, 2)
print(player)
game_over = False
pygame.display.update()