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Update KinectDemoRoom to Unreal engine 4.19
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Config/DefaultEditor.ini

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Config/DefaultEngine.ini

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[URL]
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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Config/DefaultGame.ini

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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=7CE5518C42210FE72F1A1CAFBEB45359
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Content/DepthStreamMaterial.uasset

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Content/EKinectStream.uasset

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Content/GreenScreenMat.uasset

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Content/Maps/DemoRoom.umap

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Content/Shape_Plane.uasset

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Content/StreamActor.uasset

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Content/StreamActor2.uasset

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Content/StreamMaterial.uasset

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KinectPlugins.uproject

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{
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"FileVersion": 3,
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"EngineAssociation": "4.19",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "KinectPlugins",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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],
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"Plugins": [
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{
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"Name": "KinectV2",
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"Enabled": true
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}
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]
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}
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{
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"BuildId": "3944462",
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"Modules":
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{
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"KinectV2": "UE4Editor-KinectV2.dll",
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"KinectV2Editor": "UE4Editor-KinectV2Editor.dll"
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}
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}

Plugins/KinectV2/BluePrintExamle.PNG

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#undef KINECTV2_API
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#undef UE_IS_ENGINE_MODULE
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#undef DEPRECATED_FORGAME
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#define DEPRECATED_FORGAME DEPRECATED
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#define IS_PROGRAM 0
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#define UE_EDITOR 1
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#define ENABLE_PGO_PROFILE 0
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#define WITH_DEV_AUTOMATION_TESTS 1
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#define WITH_PERF_AUTOMATION_TESTS 1
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#define UNICODE 1
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#define _UNICODE 1
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#define __UNREAL__ 1
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#define IS_MONOLITHIC 0
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#define WITH_ENGINE 1
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#define WITH_UNREAL_DEVELOPER_TOOLS 1
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#define WITH_COREUOBJECT 1
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#define USE_STATS_WITHOUT_ENGINE 0
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#define WITH_PLUGIN_SUPPORT 0
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#define WITH_PERFCOUNTERS 1
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#define USE_LOGGING_IN_SHIPPING 0
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#define WITH_LOGGING_TO_MEMORY 0
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#define USE_CACHE_FREED_OS_ALLOCS 1
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#define USE_CHECKS_IN_SHIPPING 0
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#define UE_BUILD_MINIMAL 0
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#define WITH_EDITOR 1
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#define WITH_SERVER_CODE 1
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#define WITH_CEF3 1
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#define WITH_XGE_CONTROLLER 1
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#define UBT_COMPILED_PLATFORM Win64
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#define UBT_COMPILED_TARGET Editor
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#define WIN32 1
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#define _WIN32_WINNT 0x0601
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#define WINVER 0x0601
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#define PLATFORM_WINDOWS 1
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#define DEPTH_32_BIT_CONVERSION 0
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#define NDEBUG 1
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#define UE_BUILD_DEVELOPMENT 1
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#define ORIGINAL_FILE_NAME "UE4Editor-KinectV2.dll"
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#define UE_IS_ENGINE_MODULE 0
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#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
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#define UE_PROJECT_NAME KinectPlugins
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#define DEPRECATED_FORGAME DEPRECATED
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#define KINECTV2_API DLLEXPORT
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#define COREUOBJECT_API DLLIMPORT
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#define UE_ENABLE_ICU 1
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#define WITH_VS_PERF_PROFILER 0
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#define WITH_DIRECTXMATH 0
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#define CORE_API DLLIMPORT
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#define WITH_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_RECAST 1
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#define GPUPARTICLE_LOCAL_VF_ONLY 0
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#define ENGINE_API DLLIMPORT
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#define APPLICATIONCORE_API DLLIMPORT
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#define RHI_API DLLIMPORT
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#define JSON_API DLLIMPORT
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#define SLATE_DEFERRED_DESIRED_SIZE 0
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#define WITH_FREETYPE 1
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#define SLATECORE_API DLLIMPORT
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#define INPUTCORE_API DLLIMPORT
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#define SLATE_API DLLIMPORT
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#define WITH_UNREALPNG 1
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#define WITH_UNREALJPEG 1
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#define WITH_UNREALEXR 1
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#define IMAGEWRAPPER_API DLLIMPORT
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#define MESSAGING_API DLLIMPORT
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#define MESSAGINGCOMMON_API DLLIMPORT
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#define RENDERCORE_API DLLIMPORT
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#define SHADERCORE_API DLLIMPORT
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#define UTILITYSHADERS_API DLLIMPORT
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#define ASSETREGISTRY_API DLLIMPORT
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#define ENGINEMESSAGES_API DLLIMPORT
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#define ENGINESETTINGS_API DLLIMPORT
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#define SYNTHBENCHMARK_API DLLIMPORT
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#define RENDERER_API
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#define GAMEPLAYTAGS_API DLLIMPORT
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#define WITH_RECAST 1
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#define WITH_GAMEPLAY_DEBUGGER 1
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#define AIMODULE_API DLLIMPORT
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#define GAMEPLAYTASKS_API DLLIMPORT
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#define DATABASESUPPORT_API DLLIMPORT
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#define PACKETHANDLER_API DLLIMPORT
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#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
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#define HARDWARESURVEY_API DLLIMPORT
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#define WITH_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_RECAST 1
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#define UNREALED_API DLLIMPORT
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#define BSPMODE_API DLLIMPORT
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#define DIRECTORYWATCHER_API DLLIMPORT
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#define DOCUMENTATION_API DLLIMPORT
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#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
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#define PROJECTS_API DLLIMPORT
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#define SANDBOXFILE_API DLLIMPORT
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#define EDITORSTYLE_API DLLIMPORT
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#define SOURCE_CONTROL_WITH_SLATE 1
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#define SOURCECONTROL_API DLLIMPORT
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#define UNREALEDMESSAGES_API DLLIMPORT
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#define GAMEPLAYDEBUGGER_API DLLIMPORT
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#define BLUEPRINTGRAPH_API DLLIMPORT
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#define HTTP_PACKAGE 1
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#define CURL_ENABLE_DEBUG_CALLBACK 1
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#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
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#define HTTP_API DLLIMPORT
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#define UNREALAUDIO_API DLLIMPORT
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#define FUNCTIONALTESTING_API DLLIMPORT
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#define AUTOMATIONCONTROLLER_API DLLIMPORT
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#define LOCALIZATION_API DLLIMPORT
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#define AUDIOEDITOR_API DLLIMPORT
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#define LEVELEDITOR_API DLLIMPORT
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#define SETTINGS_API
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#define INTROTUTORIALS_API
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#define HEADMOUNTEDDISPLAY_API
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#define VREDITOR_API
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#define COMMONMENUEXTENSIONS_API
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#define WITH_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define LANDSCAPE_API DLLIMPORT
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#define PROPERTYEDITOR_API DLLIMPORT
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#define ACTORPICKERMODE_API DLLIMPORT
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#define SCENEDEPTHPICKERMODE_API DLLIMPORT
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#define DETAILCUSTOMIZATIONS_API DLLIMPORT
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#define CLASSVIEWER_API DLLIMPORT
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#define GRAPHEDITOR_API DLLIMPORT
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#define CONTENTBROWSER_API DLLIMPORT
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#define ENABLE_HTTP_FOR_NFS 1
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#define NETWORKFILESYSTEM_API DLLIMPORT
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#define SOCKETS_PACKAGE 1
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#define SOCKETS_API DLLIMPORT
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#define UMG_API DLLIMPORT
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#define MOVIESCENE_API DLLIMPORT
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#define MOVIESCENETRACKS_API DLLIMPORT
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#define WITH_OGGVORBIS 1
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#define XAUDIO2_API DLLIMPORT
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#define AUDIOMIXERXAUDIO2_API DLLIMPORT
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#define COLLECTIONMANAGER_API
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#define ADDCONTENTDIALOG_API
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#define USE_EMBREE 1
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#define MESHUTILITIES_API
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#define MESHMERGEUTILITIES_API
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#define HIERARCHICALLODUTILITIES_API
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#define MESHREDUCTIONINTERFACE_API
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#define ASSETTOOLS_API
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#define KISMETCOMPILER_API
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#define KISMET_API DLLIMPORT
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#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
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#define NETWORKREPLAYSTREAMING_API
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#define AUDIOMIXER_API
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#define INPUTDEVICE_API DLLIMPORT
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "E:\UnrealProject\KinectPlugins\Plugins\KinectV2\Source\KinectV2\Private\BoneOrientationDoubleExponentialFilter.cpp"
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#include "E:\UnrealProject\KinectPlugins\Plugins\KinectV2\Source\KinectV2\Private\KinectAnimInstance.cpp"
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#include "E:\UnrealProject\KinectPlugins\Plugins\KinectV2\Source\KinectV2\Private\KinectEventManager.cpp"
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#include "E:\UnrealProject\KinectPlugins\Plugins\KinectV2\Source\KinectV2\Private\KinectFunctionLibrary.cpp"
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#include "E:\UnrealProject\KinectPlugins\Plugins\KinectV2\Source\KinectV2\Private\KinectSensor.cpp"
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#include "E:\UnrealProject\KinectPlugins\Plugins\KinectV2\Source\KinectV2\Private\KinectV2InputDevice.cpp"

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