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EFFECTLIST.md

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Effect list

Effect FM SSG Rhythm ADPCM ADPCM Drumkit
00xy Arpeggio (x[0-F]: 2nd note, y[0-F]: 3rd note) Arpeggio - Arpeggio -
01xx Portamento up (xx[00-FF]: depth) Portamento up - Portamento up -
02xx Portamento down (xx[00-FF]: depth) Portamento down - Portamento down -
03xx Tone portamento (xx[00-FF]: depth) Tone portamento - Tone portamento -
04xy Vibrato (x[0-F]: period, y[0-F]: depth) Vibrato - Vibrato -
07xy Tremolo (x[0-F]: period, y[0-F]: depth) Tremolo - Tremolo Tremolo
08xx Pan (xx: 00=No sound, 01=Right, 02=Left, 03=Center) - Pan Pan Pan
0A0x Volume slide down (x[0-F]: depth) Volume slide down - Volume slide down Volume slide down
0Ax0 Volume slide up (x[0-F]: depth) Volume slide up - Volume slide up Volume slide up
0Bxx Position jump (xx: order) Position jump Position jump Position jump Position jump
0Cxx Song end (xx: any number) Song end Song end Song end Song end
0Dxx Pattern break (xx: start step on the next order) Pattern break Pattern break Pattern break Pattern break
0Fxx Speed/Tempo change (xx[00-1F]: speed, [20-FF]: tempo) Speed/Tempo change Speed/Tempo change Speed/Tempo change Speed/Tempo change
0Gxx Note delay (xx[00-FF]: count) Note delay Note delay Note delay Note delay
0Hxy - Auto envelope (x[0-F]: shift amount (x-8), y[0-F]: shape) - - -
0Ixx - Hardware envelope period 1 (xx[00-FF]: high byte) - - -
0Jxx - Hardware envelope period 2 (xx[00-FF]: low byte) - - -
0Kxy Retrigger (x[0-7]: volume up, [8-F]: volume down (x-8), y[1-F]: tick) Retrigger Retrigger Retrigger Retrigger
0Oxx Groove (xx[00-FF]: number) Groove Groove Groove Groove
0Pxx Detune (xx[00-FF]: pitch (xx-80)) Detune - Detune -
0Qxy Note slide up (x[0-F]: count, y[0-F]: seminote) Note slide up - Note slide up -
0Rxy Note slide down (x[0-F]: count, y[0-F]: seminote) Note slide down - Note slide down -
0Sxx Note cut (xx[00-FF]: count) Note cut Note cut Note cut Note cut
0Txy Transpose delay (x[0-7]: upwards count, [8-F]: downwards count (x-8), y[0-F]: seminote) Transpose delay - Transpose delay Key change delay (x[0-7]: upwards count, [8-F]: downwards count (x-8), y[0-F]: seminote)
0Vxx - Tone/Noise mix (xx: 00=No sound, 01=Tone, 02=Noise, 03=Tone&Noise) Master volume (xx[00-3F]: volume) - -
0Wxx - - Noise pitch (xx[00-1F]: pitch) - -
0Xxx Register address bank 0 (xx[00-B6]: address) Register address bank 0 Registe address bank 0 Register address bank 0 Register address bank 0
0Yxx Register address bank 1 (xx[00-B6]: address) Register address bank 1 Registe address bank 1 Register address bank 1 Register address bank 1
0Zxx Regisetr value set (xx[00-FF]: value) Register value set Register value set Register value set Register value set
Axyy AR control (x[1-4]: operator, y[00-1F]: attack rate) - - - -
B0xx Brightness (xx[01-FF]: relative value (xx-80)) - - - -
Dxyy DR control (x[1-4]: operator, y[00-1F]: decay rate) - - - -
ESxx Envelope reset (xx[00-FF]: count) - - - -
FBxx FB control (xx[00-07]: feedback value) - - - -
FPxx Fine detune (xx[00-FF]: pitch (xx-80)) Fine detune - Fine detune -
Mxyy Volume delay (x[0-F]: count, yy[00-FF]: volume) Volume delay Volume delay Volume delay Volume delay
MLxy ML control (x[1-4]: operator, y[0-F]: multiple) - - - -
RRxy RR control (x[1-4]: operator, y[0-F]: release rate) - - - -
Txyy TL control (x[1-4]: operator, yy[00-7F]: total level) - - - -