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[SUGGESTION] Use of Scepter #81

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Creater2036 opened this issue Apr 28, 2023 · 1 comment
Open

[SUGGESTION] Use of Scepter #81

Creater2036 opened this issue Apr 28, 2023 · 1 comment

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@Creater2036
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Hello! I've been playing this mod with my friends and I have to say that I have been loving it. Here are some suggestions I have though to hopefully help out.

  • Add a way to switch between spells with a button rather than having to shift and scroll since it's a lot harder to do in the midst of a fight and would ease the process significantly

  • Make it so that we can reorder our spells as well just to simplify the scrolling process

  • Add a function such that spells like "Mass Weakness" affect people instead of just mobs

  • Add a function such that spells like "Mass Revivify" can only affect you rather than all nearby allies

Thank you so much for this mod and have a great day!

@fzzyhmstrs
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Hi, thank you for your suggestions!

My comments:

_Add a way to switch between spells with a button rather than having to shift and scroll since it's a lot harder to do in the midst of a fight and would ease the process significantly_

This I can implement. My thought is 'y' and 'u' for defaults (which could ofc be changed).

_Make it so that we can reorder our spells as well just to simplify the scrolling process_

I have a major content update that will add a scepter workbench that will enable this (as well as much more!)

_Add a function such that spells like "Mass Weakness" affect people instead of just mobs_

This is already possible, the spell simply has to be pvp enabled. You can find that in config > amethyst_imbuement > augments > MassExhaustAugment_v2.json
image

_Add a function such that spells like "Mass Revivify" can only affect you rather than all nearby allies_

The major update I mentioned will enable this functionality, in a manner of speaking.

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