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Performance: Spacial Trees (e.g: Quad Tree) #1

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g--o opened this issue Jun 30, 2018 · 0 comments
Open

Performance: Spacial Trees (e.g: Quad Tree) #1

g--o opened this issue Jun 30, 2018 · 0 comments

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@g--o
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g--o commented Jun 30, 2018

To improve performance we need to use better scene management techniques like spacial trees.
A simple suggestion would be having a QuadTree to speed things up.
Implementing it without breaking other modules would be a great achievement.

Relevant files: scene.js, sceneManager.js and maybe entity.js.
Good luck!

@g--o g--o added improvement help wanted intermediate-level Should know JSCF well enough labels Jun 30, 2018
@g--o g--o changed the title Scene Management: Spacial Trees Scene Management: Spacial Trees (e.g: Quad Tree) Sep 27, 2018
@g--o g--o changed the title Scene Management: Spacial Trees (e.g: Quad Tree) Performance+Scene Management: Spacial Trees (e.g: Quad Tree) Sep 27, 2018
@g--o g--o changed the title Performance+Scene Management: Spacial Trees (e.g: Quad Tree) Performance: Spacial Trees (e.g: Quad Tree) Oct 5, 2018
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