You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now it's a property, but we'll want it to be a component.
This will create dependency between components but entity should be free of properties that aren't part of it's definition.
createEntity() will not add transform.
createGameObject() will.
Notes on the decision:
While a lot of engines might force you to keep the transform component, I suggest entity to be an abstract thing, that can exist without any definite location.
Since the core principal of the engine to begin with was extendibility - custom types and scripts can be made only if the entity is abstract as to allow to override update & render, but still provides hirarchy.
When the javascript inheritence concesus will arrive (issue #8 ) we might have actual Game Object that inherits from the abstract entity.
The text was updated successfully, but these errors were encountered:
Right now it's a property, but we'll want it to be a component.
This will create dependency between components but entity should be free of properties that aren't part of it's definition.
createEntity() will not add transform.
createGameObject() will.
Notes on the decision:
While a lot of engines might force you to keep the transform component, I suggest entity to be an abstract thing, that can exist without any definite location.
Since the core principal of the engine to begin with was extendibility - custom types and scripts can be made only if the entity is abstract as to allow to override update & render, but still provides hirarchy.
When the javascript inheritence concesus will arrive (issue #8 ) we might have actual Game Object that inherits from the abstract entity.
The text was updated successfully, but these errors were encountered: