Skip to content

The Stats component needs to hook into the drawElementsInstanced, drawArraysInstanced, drawElementsInstancedANGLE, and drawArraysInstancedANGLE methods. #265

@jtabibito

Description

@jtabibito

When I try to draw a mesh using GPU Instancing, the stats show 0 draw calls and 0 triangles.
Here is my solution.
`

if (gl instanceof WebGL2RenderingContext) {
  this.realDrawElementsInstanced = gl.drawElementsInstanced;
  this.realDrawArraysInstanced = gl.drawArraysInstanced;

  gl.drawElementsInstanced = this.hookedDrawElementsInstanced.bind(this);
  gl.drawArraysInstanced = this.hookedDrawArraysInstanced.bind(this);
} else {
  const ext = gl.getExtension("ANGLE_instanced_arrays");
  if (ext) {
    this.realDrawElementsInstanced = ext.drawElementsInstancedANGLE;
    this.realDrawArraysInstanced = ext.drawArraysInstancedANGLE;

    ext.drawElementsInstancedANGLE = this.hookedDrawElementsInstanced.bind(this);
    ext.drawArraysInstancedANGLE = this.hookedDrawArraysInstanced.bind(this);
  }
}

`

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions