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There is an implementation of Action Graph Games and Bayesian Action Graph Games which has been kindly contributed to Gambit. However, its existence is very much a secret! There is documentation of the file format for serialising games. However, that is about it; there is no mention of it in the core pygambit documentation, nor indication of which algorithms have bespoke versions which use the representation. Further, testing and examples are limited.
To do
Review the code and identify the (B)AGG features which are implemented. Revise the documentation accordingly so that existing (B)AGG support is made visible (and flag as "experimental")
Create a suitable test suite for (B)AGGs
Review the implementation of (B)AGGs. The current structure is that the (B)AGG representations were written originally as a separate standalone code, and then a compatibility layer was added. A thorough review should be done and the implementation rationalised and documented, including code organisation and formatting.
Consider what support we should have for creating and transforming (B)AGGs in pygambit. At present the only way to create a (B)AGG is to create the serialised game representation "by hand".
The text was updated successfully, but these errors were encountered:
As some preliminary prep work, in #409 we have gone through and done a routine cleanup of the code. No substantive changes, but these eliminate failures terminating the program, improve memory security, and generally modernise the code.
Overview
There is an implementation of Action Graph Games and Bayesian Action Graph Games which has been kindly contributed to Gambit. However, its existence is very much a secret! There is documentation of the file format for serialising games. However, that is about it; there is no mention of it in the core
pygambit
documentation, nor indication of which algorithms have bespoke versions which use the representation. Further, testing and examples are limited.To do
pygambit
. At present the only way to create a (B)AGG is to create the serialised game representation "by hand".The text was updated successfully, but these errors were encountered: