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palette_gen.cpp
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#include <stdio.h>
#include <stdint.h>
// BGR Based
uint8_t sam4_kao_pal[8 * 3] = {
0x2f, 0x1f, 0x00,
0x1f, 0x3f, 0x7f,
0xaf, 0x3f, 0x1f,
0xbf, 0x7f, 0x4f,
0x3f, 0x6f, 0x1f,
0x3f, 0x7f, 0x8f,
0xff, 0xaf, 0x7f,
0xcf, 0xcf, 0xaf};
uint8_t sam3_kao_pal[8 * 3] = {
0x00, 0x00, 0x00,
0x00, 0x3f, 0xef,
0xef, 0x4f, 0x00,
0xef, 0x4f, 0xcf,
0x0f, 0xaf, 0x4f,
0x00, 0xbf, 0xef,
0xef, 0xdf, 0x00,
0xef, 0xef, 0xef};
uint8_t horizon_kao_pal[8 * 3] = {
0x00, 0x00, 0x00,
0x00, 0xa0, 0x60,
0xd0, 0x40, 0x00,
0xf0, 0xa0, 0x60,
0x00, 0x40, 0xd0,
0x00, 0xa0, 0xf0,
0xd0, 0x60, 0xa0,
0xf0, 0xe0, 0xd0};
uint8_t hero_pal[16 * 3] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0xB8, 0x74,
0x30, 0x88, 0xFC,
0xEC, 0x64, 0x00,
0x64, 0x64, 0x10,
0xFC, 0xCC, 0x54,
0x98, 0xB8, 0x20,
0x20, 0x44, 0xA8,
0xA8, 0x64, 0x20,
0x88, 0xCC, 0xFC,
0xA8, 0xA8, 0x88,
0xCC, 0x74, 0xA8,
0x10, 0x88, 0x00,
0xFC, 0xFC, 0xFC,
0xFC, 0xEC, 0xA8};
uint8_t rpgmk_pal[16 * 3] = {
0x00, 0x50, 0x50,
0x60, 0x60, 0x70,
0xf0, 0x70, 0xb0,
0x00, 0x50, 0xf0,
0xf0, 0xe0, 0x20,
0x90, 0x30, 0x10,
0xf0, 0xc0, 0x80,
0xe0, 0x80, 0x50,
0xa0, 0xa0, 0xc0,
0x00, 0x00, 0x90,
0xe0, 0x30, 0x00,
0xa0, 0x00, 0xc0,
0x00, 0xa0, 0x50,
0x00, 0xc0, 0xf0,
0x00, 0x00, 0x00,
0xf0, 0xf0, 0xf0};
int main(int argc, char *argv[])
{
FILE *fp = fopen("SAM3KAO.PAL", "wb");
fwrite(sam3_kao_pal, 1, 8 * 3, fp);
fclose(fp);
fp = fopen("SAM4KAO.PAL", "wb");
fwrite(sam4_kao_pal, 1, 8 * 3, fp);
fclose(fp);
fp = fopen("HORIZON_KAO.PAL", "wb");
fwrite(horizon_kao_pal, 1, 8 * 3, fp);
fclose(fp);
fp = fopen("HERO.PAL", "wb");
fwrite(hero_pal, 1, 16 * 3, fp);
fclose(fp);
fp = fopen("RPGMK.PAL", "wb");
fwrite(rpgmk_pal, 1, 16 * 3, fp);
fclose(fp);
return 0;
}