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It's kinda annoying that the default value of an Entity or EntityReference is a valid entity. For example if I have:
World.Create(); EntityReference entity = default; if (World.IsValid(entity)) { Console.WriteLine("valid"); }
This will pass as a valid entity.
My proposal is to have the ids start at one, so the default struct will always be an invalid entity.
The text was updated successfully, but these errors were encountered:
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It's kinda annoying that the default value of an Entity or EntityReference is a valid entity. For example if I have:
This will pass as a valid entity.
My proposal is to have the ids start at one, so the default struct will always be an invalid entity.
The text was updated successfully, but these errors were encountered: