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gemstones.md

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Craft jewelry from precious stones, then sell them.

  • collection, gacha, crafting game
  • similar games: recettear, hay day, pokemon, disco zoo, stardew
  • rarities: implicit (pokemon) or explicit (star system, color code)?
  • modes: haggle prices on market, collect gems in mine, deliver jewelry in town, repair jewelry in shop
  • combo sets/recipes
  • refine: combine 3 gems of a kind to upgrade, a la D3. Call it purity or carats.
  • can encourage player to refine by only providing gems level 1 and 4, or giving $ for upgraded gems socketed.
  • gameplay loops: what's the player doing every 10s, 2m, 1h.
  • ticking time of day, like in stardew and recettear?
  • make jewelry for customers' orders - they provide blueprints
  • fix ancient jewelry for museum
  • sell jewelry in auctions to the high society
  • pay thieves to steal blueprints from other shops
  • blueprints: discovery via trial and error is not fun? allow freeform jewelry creation? how do you "grade" it?
  • each staff has different skills - gold worker, salesman, organic gems cutter, etc.
  • craft the same recipe N times in a row, get N% bonus (make grinding fun?) - or craft N>3 at once and receive N^2/10 more?
  • mats: can salvage from existing jewelry, buy unrefined from miners, haggle from other jewelers
  • haggling engine: buyer has a max, mini-game is finding out where it is without passing it? Only allowed 3 tries (Recettear)?