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Command Buffer objects still in pending state when vkResetCommandPool
is called. (Vulkan API Backend + Linux + Nvidia GPU)
#6323
Comments
What is the execution time of your submissions? |
Each dispatch call takes around 400-500 ms to complete. |
In #6291 I've found a fix for a similar issue by putting |
Yeah that's a bodge that would work around it, at the expense of your cpu/gpu parallelism. |
Yeah, for now I've used |
The pseudocode is helpful, but if you could actually produce a complete example we could run, that would be much much more valuable. We definitely would like to fix this. |
Description
I have a written a compute shader based pathtracer with CLI interface. And I'm running it on Ubuntu OS with Nvidia RTX 3090 GPU using Vulkan API backend. But for certain cases (with high samples per pixel (say 2048) and high rendering resolution (3840x2160), the program crashes with the following error:
Repro steps
Platform
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