From 934d206a2853b6f3377722b13ece10546cb25aef Mon Sep 17 00:00:00 2001 From: Markus Billharz <50644328+MarkusBillharz@users.noreply.github.com> Date: Tue, 25 Feb 2025 17:57:47 +0100 Subject: [PATCH] replace broken shader url --- ...n-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md b/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md index b408c305a..48476fe9c 100644 --- a/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md +++ b/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md @@ -4,7 +4,7 @@ TOC: Can anyone explain what this GLSL fragment shader is doing? ## Question: -I realise this is a math-centric question but... if you look at this webpage (and have a good graphics card) http://mrdoob.github.com/three.js/examples/webgl_shader.html +I realise this is a math-centric question but... if you look at [this webpage](https://threejs.org/examples/?q=shader#webgl_shader). (and have a good graphics card) If you look at the source, you'll notice a scary looking fragment shader.